别碰钉子^^

发布时间:2023年12月21日

欢迎来到程序小院

别碰钉子

玩法:鼠标点击左键飞行的小鸟就会上升,不点击降落,不同的关卡左右两侧不同的钉子数,快去闯关吧^^。

开始游戏icon-default.png?t=N7T8https://www.ormcc.com/play/gameStart/224

html

??<div?id="game"></div>??

css

*{margin:0;padding:0}
html, body
{
    -webkit-text-size-adjust:none;
    overflow: hidden;
    height:100%;
}

js

MyGame.Game?=?function(game)?{
?game.direction?=?1;
?this.nailNumber?=?1;
?this.score?=?0;
?this.hitWall?=?false;
?game.isRun?=?false;
};
MyGame.Game.prototype?=?{
????create:?function()?{
????????game.stage.backgroundColor?=?'#d4d8d3';
????????GameUI.Game_element()
?????//添加屏幕中间的圆
?????this.circle?=?game.add.sprite(game.world.centerX,?game.world.centerY,?
??????game.circleGraphics.generateTexture());
?????this.circle.anchor.set(0.5);
?????this.scoreText?=?this.add.text(this.world.centerX,?this.world.centerY+20,?
??????'0',{font:?"bold?238px?Microsoft?YaHei",?fill:?'#d4d8d3',align:'center'});
????????this.scoreText.anchor.set(0.5);
????????
????????//添加上下矩形
??this.rectTop?=?game.add.sprite(0,?0,?game.rectGraphics.generateTexture());
??this.rectBottom?=?game.add.sprite(0,?game.world.height?-?80,?
????game.rectGraphics.generateTexture());
?????//添加小鸟
?????this.bird?=?this.add.sprite(game.world.centerX,game.world.centerY,'bird');
?????this.bird.anchor.set(0.5);
?????//开启物理引擎
?????game.physics.enable([this.bird],Phaser.Physics.ARCADE);
?????//开启鸟的边界碰撞,系数?0.8
?????this.bird.body.collideWorldBounds?=?true;
?????this.bird.body.bounce.set(0.8)
?????//添加上下钉子组(带物理属性)
?????this.upbottomNailGroup?=?game.add.physicsGroup();
?????//添加左右钉子组(带物理属性)
?????this.leftrigthNailGroup?=?game.add.physicsGroup();
?????//循环添加?上下钉子,并加入到上下钉子组里面
?????for(var?i?=?0?;i<16;i++)
?????{
??????if(i<8)
??????{
???????this.Nail?=?game.add.sprite(96*i,?80+20,?game.NailGraphics.generateTexture());
???????this.upbottomNailGroup.add(this.Nail);
??????}
??????else
??????{
???????this.Nail?=?game.add.sprite(96*i?-?game.world.width?-?19,?
??????????game.world.height?-?80?-?20,?game.NailGraphics.generateTexture());
???????this.Nail.scale.y?=?-1
???????this.upbottomNailGroup.add(this.Nail);
??????}
?????}
?????//让上下钉子组固定不动
?????this.upbottomNailGroup.forEach(function(i){
??????i.anchor.set(0,0.5);
??????i.body.immovable?=?true;
?????})
?????//利用自定义createNail方法创建钉子
?????this.createNail(2)
?????this.GameStart();
?????//添加屏幕点击事件
?????game.input.onTap.add(this.birdJump,?this);
?????//销毁?图形
?????game.circleGraphics.destroy();
?????game.NailGraphics.destroy();
?????game.rectGraphics.destroy();
????},
????GameStart?:?function(){
?????game.isRun?=?true;
????????this.bird.body.gravity.y?=?1000;
????????this.bird.body.velocity.y?=?-350;
?????this.bird.body.velocity.x?=?200
????},
????GameOver?:?function(){
?????game.isRun?=?false;
?????this.bird.body.velocity.x?=?2000;
????????this.bird.body.velocity.y?=?2000;
????????this.add.tween(this.bird).to(?{?alpha:?0?},?1000,?"Linear",?true).onComplete.add(function(){
????????????this.bird.kill();
????????},?this);
????},
????birdJump?:?function(){
?????if(game.isRun)
?????{
??????this.bird.body.velocity.y?=?-350;
??????this.bird.body.velocity.x?=?200?*?game.direction;
?????}
????},
????createNail?:?function(num){
?????for(var?i=0;i<num;i++)
????????{
?????????var?nailSpace?=?120?+?60?*?this.RandomNum(0,15)?????????
?????????this.NailA?=?game.add.sprite(game.world.width?-?15,?nailSpace?,?game.NailGraphicsA.generateTexture());
??????this.NailA?.anchor.set(0.5,0);
??????this.leftrigthNailGroup.add(this.NailA);
??????this.NailA.body.immovable?=?true;
????????}
????},
????RandomNum?:?function(Min,Max){
?????var?Range?=?Max?-?Min;
??var?Rand?=?Math.random();???
??var?num?=?Min?+?Math.round(Rand?*?Range);
??return?num;
????},
????update:?function()?{
?????if(!game.isRun)?return;
?????game.physics.arcade.collide(this.upbottomNailGroup,?
??????this.bird,this.GameOver,?null,?this);
?????game.physics.arcade.collide(this.leftrigthNailGroup,?
??????this.bird,this.GameOver,?null,?this);
?????if(this.bird.x>=game.world.width?-?this.bird.width/2)
?????{
??????game.direction?=?this.bird.scale.x?=??-1;
??????this.hitWall?=?true;
?????}
?????else?if(this.bird.x<=0?-?this.bird.width/2){
??????game.direction?=?this.bird.scale.x?=??1;
??????this.hitWall?=?true;
?????}
?????if(this.hitWall)
?????{
??????this.score++;
??????this.scoreText.setText(this.score);
??????if(this.score?%?10?==?0)
??????{
???????this.createNail(1)
??????}
??????this.leftrigthNailGroup.forEach(function(i){
???????i.body.immovable?=?true;
???????if(game.direction?==?-1)
???????{
????????i.x?=?0?+?15;
????????i.scale.x?=?-1;
???????}
???????else
???????{
????????i.x?=?game.world.width?-?15;
????????i.scale.x?=?1
???????}
????i.y?=?162?+?100?*?game.rnd.integerInRange(0,8)
??????});
??????this.hitWall?=?false;
?????}
????},
????render?:?function()?{
??/*game.debug.body(this.bird);
?????this.leftrigthNailGroup.forEach(function(i){
???????game.debug.body(i);
?????})*/
?}
};

源码

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文章来源:https://blog.csdn.net/qq_16659821/article/details/135130752
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