three.js从入门到精通系列教程032 - 使用多张贴图实现立方体骰子模型

发布时间:2024年01月21日
<!DOCTYPE html>
<html>

<head>
    <meta charset="UTF-8">
    <title>three.js从入门到精通系列教程032 - 使用多张贴图实现立方体骰子模型</title>
    <script src="ThreeJS/three.js"></script>
    <script src="ThreeJS/jquery.js"></script>
</head>

<body>
    <center id="myContainer"></center>
    <script>
        //创建渲染器
        var myRenderer = new THREE.WebGLRenderer({ antialias: true });
        myRenderer.setSize(window.innerWidth, window.innerHeight);
        myRenderer.setClearColor('white', 1.0);
        $("#myContainer").append(myRenderer.domElement);
        var myCamera = new THREE.PerspectiveCamera(45,
            window.innerWidth / window.innerHeight, 30, 1000);
        myCamera.position.set(-24, -29, 26);
        myCamera.lookAt(new THREE.Vector3(0, 0, 0));
        var myScene = new THREE.Scene();
        myScene.add(new THREE.AmbientLight('white'));
        //创建立方体(骰子模型)
        var myGeometry = new THREE.BoxGeometry(12, 12, 12);
        var myMaterials = [];
        //在材质数组中设置多个图像(贴图)
        for (var i = 1; i < 7; i++) {
            var myMap = THREE.ImageUtils.loadTexture("images/img13" + i + ".jpg");
            var myMaterial = new THREE.MeshBasicMaterial({ map: myMap });
            myMaterials.push(myMaterial);
        }
        var myMesh = new THREE.Mesh(myGeometry, myMaterials);
        myScene.add(myMesh);
        //渲染立方体(骰子模型)
        animate();
        function animate() {
            requestAnimationFrame(animate);
            var myTimer = Date.now() * 0.0001;
            myMesh.rotation.x = myTimer * 5;
            myMesh.rotation.y = myTimer * 3;
            myMesh.rotation.z = myTimer * 2;
            myRenderer.render(myScene, myCamera);
        }
    </script>
</body>

</html>

文章来源:https://blog.csdn.net/smartsmile2012/article/details/135729873
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