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Opencascade+Qt+C++三维图像建模窗体点线面拾取igs/iges/stp/step
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这篇博客针对《Opencascade+Qt+C++三维图像建模窗体点线面拾取igs/iges/stp/step》编写代码,代码整洁,规则,易读。 学习与应用推荐首选。
一、所需工具软件
二、使用步骤
???????1. 主要代码
???????2. 运行结果
三、在线协助
???????1. VS2019, Qt
???????2. C++
#include <BRep_Builder.hxx>
#include <StepData_StepModel.hxx>
#include <STEPControl_Reader.hxx>
#include <TCollection_AsciiString.hxx>
#include <XSControl_Controller.hxx>
#include <Interface_Static.hxx>
#include <Transfer_TransientProcess.hxx>
#include <gp_Circ.hxx>
#include <gp_Elips.hxx>
#include <gp_Sphere.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_HSequenceOfShape.hxx>
#include <IGESControl_Controller.hxx>
#include <IGESControl_Writer.hxx>
#include <IGESControl_Reader.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
occView = new occview(this);
setCentralWidget(occView);
InitMenu();
}
void MainWindow::InitMenu()
{
QMenuBar* menuBar = ui.menuBar;
QMenu* menuCreate = menuBar->addMenu(tr("&Create"));
menuCreate->addAction(tr("&Box"));
menuCreate->addAction(tr("&Sphere"));
connect(menuBar, SIGNAL(triggered(QAction*)), this, SLOT(trigerMenu(QAction*)));
}
TopoDS_Shape MainWindow::createBox()
{
return BRepPrimAPI_MakeBox(10.0, 10.0, 10.0).Shape();
}
TopoDS_Shape MainWindow::createSphere()
{
return BRepPrimAPI_MakeSphere(10.0).Shape();
}
void MainWindow::trigerMenu(QAction* action)
{
if (action->text() == "&Box")
{
TopoDS_Shape box = createBox();
Handle(AIS_Shape) aisBox = new AIS_Shape(box);
occView->GetInteractiveContext()->Display(aisBox, Standard_True);
occView->GetView()->FitAll();
}
else if (action->text() == "&Sphere")
{
TopoDS_Shape sphere = createSphere();
Handle(AIS_Shape) aisSphere = new AIS_Shape(sphere);
occView->GetInteractiveContext()->Display(aisSphere, Standard_True);
occView->GetView()->FitAll();
}
else
{
QMessageBox::warning(this, tr("Warning"), action->text());
}
}
occview::occview(QWidget *parent)
: QWidget(parent)
{
ui.setupUi(this);
if (m_context.IsNull()) {
Handle(Aspect_DisplayConnection) m_display_connection = new Aspect_DisplayConnection();
if (m_graphic_driver.IsNull())
{
m_graphic_driver = new OpenGl_GraphicDriver(m_display_connection);
}
WId window_handle = (WId)winId();
Handle(WNT_Window) wind = new WNT_Window((Aspect_Handle)window_handle);
m_viewer = new V3d_Viewer(m_graphic_driver);
m_view = m_viewer->CreateView();
m_view->SetWindow(wind);
if (!wind->IsMapped()) {
wind->Map();
}
m_context = new AIS_InteractiveContext(m_viewer);
}
1)远程安装运行环境,代码调试
2)Visual Studio, Qt, C++, Python编程语言入门指导
3)界面美化
4)软件制作
5)云服务器申请
6)网站制作
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