using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lesson10 : MonoBehaviour
{
public Transform targetObj;
public float moveSpeed;
private Vector3 targetPos;
private Vector3 startPos;
public float time;
// Update is called once per frame
void LateUpdate()
{
if(targetPos != targetObj.position + -targetObj.forward * 4 + targetObj.up * 7)
{
targetPos = targetObj.position + -targetObj.forward * 4 + targetObj.up * 7;
startPos = this.transform.position;
time = 0;
}
//先块后慢
//this.transform.position = Vector3.Lerp(this.transform.position, targetPos, Time.deltaTime*moveSpeed);
//this.transform.LookAt(targetObj);
//匀速
this.transform.position = Vector3.Lerp(startPos, targetPos, time * moveSpeed);
time += Time.deltaTime;
this.transform.LookAt(targetObj);
}
}