效果:
代码:
<template>
<div>
<el-container>
<el-main>
<div class="box-card-left">
<div id="threejs" style="border: 1px solid red"></div>
<div class="box-right">
<el-button type="primary" @click="start">直线运动开始</el-button>
<el-button type="primary" @click="start2">圆周运动开始</el-button>
<div style="text-align:left;font-size:18px;width:500px;white-space: wrap;padding:10px;">
twwenjs库提供了onStart、onUpdate、onComplete等用于控制动画执行的回调函数。
<br>
onStart:动画开始执行触发
<br>
onUpdate:动画执行过程中,一直被调用执行
<br>
onComplete:动画正常执行完触发
</div>
</div>
</div>
</el-main>
</el-container>
</div>
</template>
<script>
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import TWEEN from "@tweenjs/tween.js";
export default {
data() {
return {
scene: null,
camera: null,
renderer: null,
mesh: null,
geometry: null,
group: null,
material: null,
clock: null,
mixer: null,
};
},
created() {},
mounted() {
this.name = this.$route.query.name;
this.init();
},
methods: {
goBack() {
this.$router.go(-1);
},
init() {
this.scene = new this.$three.Scene();
const axesHelper = new this.$three.AxesHelper(100);
this.scene.add(axesHelper);
// 创建立方缓存几何体对象
this.geometry = new this.$three.BoxGeometry(50,50,50);
// 创建材质对象
this.material = new this.$three.MeshBasicMaterial({
color: 0xff11aa
});
// 创建网格模型
this.mesh = new this.$three.Mesh(this.geometry, this.material);
this.scene.add(this.mesh);
this.camera = new this.$three.PerspectiveCamera(60,1,0.01,2000);
this.camera.position.set(100,100,100);
this.camera.lookAt(0,0,0);
const helper = new this.$three.CameraHelper( this.camera );
this.scene.add( helper );
this.renderer = new this.$three.WebGLRenderer();
this.renderer.setSize(1000,800);
this.renderer.render(this.scene, this.camera);
window.document.getElementById("threejs").appendChild(this.renderer.domElement);
// 创建相机空间轨道控制器对象
const controls = new OrbitControls(this.camera, this.renderer.domElement);
controls.addEventListener("change", () => {
this.renderer.render(this.scene, this.camera);
})
},
start() {
const tween = new TWEEN.Tween(this.camera.position);
tween.to({x:150,y:150,z:150}, 2000);
tween.start();
this.camera.lookAt(0,0,0);
this.loop();
},
loop() {
this.renderer.render(this.scene, this.camera);
TWEEN.update();
window.requestAnimationFrame(this.loop);
},
start2() {
const R = 100;
const tween = new TWEEN.Tween({angle: 0});
tween.to({angle: Math.PI * 2}, 6000).onUpdate(obj => {
this.camera.position.x = R * Math.cos(obj.angle);
this.camera.position.z = R * Math.sin(obj.angle);
this.camera.lookAt(0,0,0);
})
tween.start();
this.loop();
}
},
};
</script>
//
<style lang="less" scoped>
.box-card-left {
display: flex;
align-items: flex-start;
flex-direction: row;
width: 100%;
.box-right {
img {
width: 500px;
user-select: none;
}
}
}
</style>
?