设计效果如下:
设计要求如下:
1、顶部播放条播放时,文字内容自动滚动。
监听audio事件timeupdate,只要播放器在播放就会触发该事件。每行文字有开始时间begin。判断当前时间(currentTime)<=开始时间(begin)时,滚动到相应位置。
// 监听当前播放时间和音频结束事件
this.$refs.audioPlayer.addEventListener('timeupdate', () => {
this.currentTime = this.$refs.audioPlayer.currentTime
// 播放或拖动播放器文字滚动
this.data.dialogue.some(item => {
if (item.begin >= (this.currentTime * 1000)) {
this.$refs.dialogue.scrollTop = this.$refs[item.begin][0].offsetTop - 300
return true
}
})
// 暂停播放
if (this.endTime) {
if (this.currentTime >= this.endTime) {
this.$refs.audioPlayer.pause()
this.endTime = 0
}
}
})
2、点击文字边上的播放按钮,顶部播放器跳转到指定位置播放。
toPlay方法能拿到当前文字行的开始和结束时间(服务端给的),把播放器的当前时间设置成开始时间,结束时间设置给this.endTime,监听audio事件timeupdate中有判断:如果this.endTime存在且this.currentTime >= this.endTime,就暂停播放。
// 文字播放按钮
toPlay(begin, end) {
this.$refs.audioPlayer.currentTime = begin / 1000
this.$refs.audioPlayer.play()
this.endTime = end / 1000
},
3、倍速值扩展,增加2.5,3.0
audio的controls属性产生的默认播放器播放速度最大是2,直接扩展没找到解决办法。
通过属性controlslist="noplaybackrate nodownload"把他们隐藏了
noplaybackrate:隐藏播放速度
nodownload:隐藏下载
然后增加2个按钮(下载和倍速):
<div class="audio-btns">
<el-button type="text" class="each-btn" @click="toDownload">下载</el-button>
<el-popover placement="bottom" trigger="hover" width="300">
<el-button type="text" v-for="(item, i) in rateConf" :key="i" @click="toPlaybackRate(item)">{{ item }}</el-button>
<el-button type="text" slot="reference" class="each-btn">倍速 {{ curRate === 1.0 ? '正常' : curRate }}</el-button>
</el-popover>
</div>
点击倍速效果如下:
倍速的实现方法:
// 播放速度
toPlaybackRate(rate) {
this.curRate = rate
this.$refs.audioPlayer.playbackRate = rate
},
this.curRate用于展示当前选中的倍速,this.$refs.audioPlayer.playbackRate是给播放器赋值为当前选中的倍速。
4、命中规则文字红色显示
getHitRuleWords方法如下:
// 命中文字特殊显示,b标签占7个字节,所以在计算后面的from、to时要加上前面加进去的b标签
getHitRuleWords(words, rule) {
rule.forEach((item, i) => {
let from = item.from + i * 7
let to = item.to + i * 7
words = words.slice(0, from) + '<b>' + words.slice(from, to) + '</b>' + words.slice(to)
})
return words
}
完整代码(vue实现)如下:
<template>
<div class="audio-out">
<div class="audio-top">
<!-- 添加一个音频元素 -->
<audio ref="audioPlayer" preload="auto" controls controlslist="noplaybackrate nodownload" :src="data.audioUrl" style="width: 480px; height: 30px;"></audio>
<div class="audio-btns">
<el-button type="text" class="each-btn" @click="toDownload">下载</el-button>
<el-popover placement="bottom" trigger="hover" width="300">
<el-button type="text" v-for="(item, i) in rateConf" :key="i" @click="toPlaybackRate(item)">{{ item }}</el-button>
<el-button type="text" slot="reference" class="each-btn">倍速 {{ curRate === 1.0 ? '正常' : curRate }}</el-button>
</el-popover>
</div>
</div>
<div class="audio-layer" ref="dialogue">
<div v-for="(item, i) in data.dialogue" :key="i" :ref="item.begin">
<template v-if="item.role === '客户'">
<!-- 用户 or 用户命中规则 -->
<div class="word-layer" :class="{'hit-rule': item.hitRuleInfoList.length > 0}">
<div class="word-header"><el-button type="primary" icon="el-icon-user" circle></el-button></div>
<div class="word-cont">
<div class="word-time">{{ item.hourMinSec }}</div>
<div class="word-text">
<div><el-button class="play-btn" type="info" icon="el-icon-caret-right" circle @click="toPlay(item.begin, item.end)"></el-button></div>
<template v-if="item.hitRuleInfoList">
<p class="text" v-html="getHitRuleWords(item.words, item.hitRuleInfoList)"></p>
</template>
<template v-else>
<p class="text">{{ item.words }}</p>
</template>
</div>
</div>
</div>
</template>
<template v-if="item.role === '客服'">
<!-- 客服 -->
<div class="word-layer layer-r" :class="{'hit-rule': item.hitRuleInfoList.length > 0}">
<div class="word-cont">
<div class="word-time">{{ item.hourMinSec }}</div>
<div class="word-text">
<template v-if="item.hitRuleInfoList">
<p class="text" v-html="getHitRuleWords(item.words, item.hitRuleInfoList)"></p>
</template>
<template v-else>
<p class="text">{{ item.words }}</p>
</template>
<div><el-button class="play-btn" type="info" icon="el-icon-caret-right" circle @click="toPlay(item.begin, item.end)"></el-button></div>
</div>
</div>
<div class="word-header"><el-button type="info" icon="el-icon-service" circle></el-button></div>
</div>
</template>
</div>
</div>
</div>
</template>
<script>
export default {
name: 'audioView',
props: {
data: {
type: Object,
default () {
return {
audioUrl: '',
dialogue: []
}
}
}
},
data() {
return {
currentTime: 0,
endTime: 0,
rateConf: [0.5, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0, 2.5, 3.0],
curRate: 1.0
}
},
watch: {
data(n) {
if (Object.keys(n).length <= 0) {
this.$refs.audioPlayer.pause()
this.currentTime = 0
this.endTime = 0
}
}
},
mounted() {
// 当音频加载完成时,获取总时长并更新计算属性
this.$refs.audioPlayer.addEventListener('loadedmetadata', () => {
this.$refs.audioPlayer.pause()
this.currentTime = 0
this.endTime = 0
this.toPlaybackRate(this.curRate)
})
// 监听当前播放时间和音频结束事件
this.$refs.audioPlayer.addEventListener('timeupdate', () => {
this.currentTime = this.$refs.audioPlayer.currentTime
// 播放或拖动播放器文字滚动
this.data.dialogue.some(item => {
if (item.begin >= (this.currentTime * 1000)) {
this.$refs.dialogue.scrollTop = this.$refs[item.begin][0].offsetTop - 300
return true
}
})
// 暂停播放
if (this.endTime) {
if (this.currentTime >= this.endTime) {
this.$refs.audioPlayer.pause()
this.endTime = 0
}
}
})
},
methods: {
// 播放速度
toPlaybackRate(rate) {
this.curRate = rate
this.$refs.audioPlayer.playbackRate = rate
},
// 命中文字特殊显示
getHitRuleWords(words, rule) {
rule.forEach((item, i) => {
let from = item.from + i * 7
let to = item.to + i * 7
words = words.slice(0, from) + '<b>' + words.slice(from, to) + '</b>' + words.slice(to)
})
return words
},
// 文字播放按钮
toPlay(begin, end) {
this.$refs.audioPlayer.currentTime = begin / 1000
this.$refs.audioPlayer.play()
this.endTime = end / 1000
},
// 下载
toDownload() {
window.open(this.data.audioUrl)
}
}
}
</script>
<style lang="scss" scoped>
.audio-out {
display: flex;
flex-direction: column;
background-color: #ddd;
height: 100%;
border-radius: 10px;
overflow: hidden;
}
.audio-top {
background-color: #f1f3f4;
height: 55px;
}
.audio-layer {
flex: 1;
overflow-y: auto;
padding: 10px 0;
}
.audio-btns {
text-align: right;
.each-btn {
padding: 0 5px;
}
}
// 用户
.word-layer {
display: flex;
margin-top: 25px;
.word-header {
margin: 0 10px;
.el-button--primary {
background-color: #e1f9ff;
border-color: #e1f9ff;
color: #2399ff;
}
}
.word-cont {
position: relative;
background-color: #e1f9ff;
border-radius: 20px;
}
.word-time {
padding: 0 10px;
position: absolute;
left: 0;
top: -20px;
color: #999;
}
.word-text {
display: flex;
align-items: center;
padding: 5px 10px;
}
.text {
line-height: 1.5em;
}
.el-button.is-circle {
padding: 5px;
font-size: 18px;
}
.play-btn {
background-color: #2399ff;
color: #e1f9ff;
margin: 0 10px 0 0;
}
.play-btn.is-circle {
padding: 0;
border: 0
}
}
// 客服
.layer-r {
justify-content: right;
.word-time {
left: auto;
right: 0;
}
.word-cont {
background-color: #c9c9c9;
}
.play-btn {
background-color: #333;
color: #c9c9c9;
margin: 0 0 0 10px;
}
}
// 命中规则
.hit-rule {
.word-cont {
background-color: #fdf2f3;
}
.play-btn {
background-color: #bd0926;
color: #fdf2f3;
}
/deep/.text b {
color: #FF0000;
font-weight: normal;
}
}
</style>