通过音柱控件实时展示当前播放的声音产生的振幅的大小,得益于音频播放组件内置了音频振幅的计算,可以动态开启和关闭,开启后会对发送过来的要播放的声音数据,进行运算得到当前这个音频数据的振幅,类似于分贝,分贝越大,听到的声音越大,振幅越大。在如何摆放音柱控件这个问题上,考虑过多种方案,比如一开始做的是固定放在视频控件的右侧,也就是在一个垂直布局中先放一个视频控件,然后放左通道音柱,最后放一个右通道音柱,三个控件之间设置好间距。后面用户又提出来直接音柱控件悬浮在视频控件上方,这样可以节约位置,以便视频控件争取最大的地方展示,所以近期又专门重新搞了下,音柱可以放置在左侧、右侧、顶部、底部、两侧、悬浮等位置,然后还可以设置音柱的尺寸,如果是垂直摆放对应尺寸就是宽度,如果是上下摆放对应尺寸就是高度,还有个难点就是纯音频的通道,音量条需要摆放在中间位置,比如音量条左右两侧是一个弹簧,音量条尺寸取宽度的四分之一,这样看起来就非常美观了。
由于视频控件还有悬浮条,所以这个音柱的摆放位置,还需要留出足够的位置给悬浮条展示,然而呢悬浮条又有多种位置,比如也可以设置在底部,所以需要根据悬浮条的位置,再留出对应的间隙。在Qt的便利性,要设计这样一个带视频带悬浮带音柱,而且还支持非常灵活的各种参数设置,还是非常方便的,比如就新建个frmVideoWidgetVolume带音柱的视频窗体,悬浮条也是一个独立的widget,根据尺寸变化对应移来移去。音柱控件这边,通过表格布局来插入对应的控件。比如需要两侧显示音柱,则先插入左声道音柱,然后插入视频控件,最后插入右声道音柱控件。难点就在纯音频的音道控件,他需要根据尺寸占比自动拉伸,而且一个窗体需要根据打开的地址来区分当前是否是纯音频,所以需要在解码完成和结束的时候去做判断处理,打完收工。
#include "frmvideowidgetvolume.h"
#include "ui_frmvideowidgetvolume.h"
#include "qthelper.h"
#include "videowidgetx.h"
#include "barvolume.h"
frmVideoWidgetVolume::frmVideoWidgetVolume(int position, VideoWidget *videoWidget, QWidget *parent) : QWidget(parent), ui(new Ui::frmVideoWidgetVolume)
{
ui->setupUi(this);
this->position = position;
this->videoWidget = videoWidget;
bgText = videoWidget->getBgText();
isVertical = true;
if (position == 2 || position == 4) {
isVertical = false;
}
//实例化音柱控件并设置方向
leftVolume = new BarVolume;
rightVolume = new BarVolume;
leftVolume->setVertical(isVertical);
rightVolume->setVertical(isVertical);
//实例化布局并设置边距间距
QGridLayout *layout = new QGridLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(3);
//将音柱控件和视频控件插入到对应位置/可以自行拓展各种布局
if (position == 1) {
layout->addWidget(leftVolume, 0, 0);
layout->addWidget(rightVolume, 0, 1);
layout->addWidget(videoWidget, 0, 2);
} else if (position == 2) {
layout->addWidget(leftVolume, 0, 0);
layout->addWidget(rightVolume, 1, 0);
layout->addWidget(videoWidget, 2, 0);
} else if (position == 3) {
layout->addWidget(videoWidget, 0, 0);
layout->addWidget(leftVolume, 0, 1);
layout->addWidget(rightVolume, 0, 2);
} else if (position == 4) {
layout->addWidget(videoWidget, 0, 0);
layout->addWidget(leftVolume, 1, 0);
layout->addWidget(rightVolume, 2, 0);
} else if (position == 5) {
layout->addWidget(leftVolume, 0, 0);
layout->addWidget(videoWidget, 0, 1);
layout->addWidget(rightVolume, 0, 2);
} else if (position == 6) {
//实例化弹簧控件
spaceLeft = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Preferred);
spaceCenter = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Preferred);
spaceRight = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Preferred);
//实例化布局并插入控件
hlayout = new QHBoxLayout;
hlayout->addWidget(leftVolume);
hlayout->addItem(spaceCenter);
hlayout->addWidget(rightVolume);
videoWidget->setLayout(hlayout);
layout->addWidget(videoWidget);
}
//关联音频振幅信号
connect(videoWidget, SIGNAL(sig_receiveLevel(qreal, qreal)), this, SLOT(receiveLevel(qreal, qreal)));
//打开和关闭后需要清空下(有可能残留上一次的数据)
connect(videoWidget, SIGNAL(sig_receivePlayStart(int)), this, SLOT(reset()));
connect(videoWidget, SIGNAL(sig_receivePlayFinsh()), this, SLOT(reset()));
//音柱窗体参数变化后需要重置
connect(AppEvent::Instance(), SIGNAL(changeVolumeWidget()), this, SLOT(reset()));
}
frmVideoWidgetVolume::~frmVideoWidgetVolume()
{
delete ui;
}
void frmVideoWidgetVolume::resizeEvent(QResizeEvent *)
{
int width = this->width();
int height = this->height();
//根据宽度动态设置音量条宽度或者高度/也可以设置成固定值
int size = (isVertical ? width : height);
if (AppConfig::VolumeSize == 0) {
size = size * 0.05;
size = (size > 20 ? 20 : size);
} else {
size = AppConfig::VolumeSize;
}
if (isVertical) {
leftVolume->setMaximumWidth(size);
rightVolume->setMaximumWidth(size);
} else {
leftVolume->setMaximumHeight(size);
rightVolume->setMaximumHeight(size);
}
//根据高度动态设置音量格子数量(一般高度越小格子数越少)
int step = height / (position == 6 ? 10 : 6);
leftVolume->setStep(step);
rightVolume->setStep(step);
//根据音柱位置摆放控件
if (position == 6) {
if (videoWidget->getIsRunning() && videoWidget->getVideoThread()->getIsOk()) {
leftVolume->show();
rightVolume->show();
//根据悬浮条的位置留出空余的地方
int offset = 35;
if (AppConfig::BannerPosition == 1) {
hlayout->setContentsMargins(9, 9, 9, offset);
} else if (AppConfig::BannerPosition == 2) {
hlayout->setContentsMargins(offset, 9, 9, 9);
} else if (AppConfig::BannerPosition == 3) {
hlayout->setContentsMargins(9, 9, offset, 9);
} else {
hlayout->setContentsMargins(9, offset, 9, 9);
}
//先把布局中的挨个移除
hlayout->removeItem(spaceLeft);
hlayout->removeItem(spaceCenter);
hlayout->removeItem(spaceRight);
hlayout->removeWidget(leftVolume);
hlayout->removeWidget(rightVolume);
//纯音频需要占用比较大的面积
if (videoWidget->getOnlyAudio()) {
videoWidget->setBgText("");
size = width / 4;
leftVolume->setMaximumWidth(size);
rightVolume->setMaximumWidth(size);
leftVolume->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Ignored);
rightVolume->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Ignored);
hlayout->addItem(spaceLeft);
hlayout->addWidget(leftVolume);
hlayout->addWidget(rightVolume);
hlayout->addItem(spaceRight);
} else {
leftVolume->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Ignored);
rightVolume->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Ignored);
hlayout->addWidget(leftVolume);
hlayout->addItem(spaceCenter);
hlayout->addWidget(rightVolume);
}
} else {
leftVolume->hide();
rightVolume->hide();
videoWidget->setBgText(bgText);
}
}
}
void frmVideoWidgetVolume::reset()
{
leftVolume->clear();
rightVolume->clear();
this->resizeEvent(NULL);
}
void frmVideoWidgetVolume::receiveLevel(qreal leftLevel, qreal rightLevel)
{
leftVolume->setValue(leftLevel);
rightVolume->setValue(rightLevel);
}