这个专栏是用于记录我在学习VTK过程中的一些心得体会。参考的资料主要有以下三个:
1. 张晓东 罗火灵《VTK图形图像开发进阶》
2. https://examples.vtk.org/site/
3. 沈子恒 《VTK 三维数据渲染进阶》
遇到的一个大问题就是由于版本更新,这些资料中很多代码无法正常运行,需要进行一定的修改,所以这个专栏会记录下来我修改后的程序代码,以便于我之后温习。也希望能给和我有同样困扰的小伙伴们一些帮助。
我使用的版本:VTK9 + VS2022
VTK上选取点、选取区域这两个例子我主要是参考了官网的程序代码examples.vtk.org/site/Cxx/Picking/CellPicking/? 。
这个在我正在做的医学图像项目VS2022联合Qt5开发学习8(QT5.12.3联合VTK7在VS2022上开发医学图像项目3——医学图像可视化)-CSDN博客上有用到,所以在这里记录一下。
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkActor.h>
#include <vtkCellPicker.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkIdTypeArray.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkTriangleFilter.h>
#include <vtkUnstructuredGrid.h>
namespace {
// Catch mouse events.
class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorStyle* New();
MouseInteractorStyle()
{
selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
selectedActor = vtkSmartPointer<vtkActor>::New();
}
virtual void OnLeftButtonDown() override
{
vtkNew<vtkNamedColors> colors;
// Get the location of the click (in window coordinates).
int* pos = this->GetInteractor()->GetEventPosition();
vtkNew<vtkCellPicker> picker;
picker->SetTolerance(0.0005);
// Pick from this location.
picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());
double* worldPosition = picker->GetPickPosition();
std::cout << "Cell id is: " << picker->GetCellId() << std::endl;
if (picker->GetCellId() != -1)
{
std::cout << "Pick position is: (" << worldPosition[0] << ", "
<< worldPosition[1] << ", " << worldPosition[2] << ")" << endl;
vtkNew<vtkIdTypeArray> ids;
ids->SetNumberOfComponents(1);
ids->InsertNextValue(picker->GetCellId());
vtkNew<vtkSelectionNode> selectionNode;
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
vtkNew<vtkSelection> selection;
selection->AddNode(selectionNode);
vtkNew<vtkExtractSelection> extractSelection;
extractSelection->SetInputData(0, this->Data);
extractSelection->SetInputData(1, selection);
extractSelection->Update();
// In selection
vtkNew<vtkUnstructuredGrid> selected;
selected->ShallowCopy(extractSelection->GetOutput());
std::cout << "Number of points in the selection: "
<< selected->GetNumberOfPoints() << std::endl;
std::cout << "Number of cells in the selection : "
<< selected->GetNumberOfCells() << std::endl;
selectedMapper->SetInputData(selected);
selectedActor->SetMapper(selectedMapper);
selectedActor->GetProperty()->EdgeVisibilityOn();
selectedActor->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
selectedActor->GetProperty()->SetLineWidth(3);
this->Interactor->GetRenderWindow()
->GetRenderers()
->GetFirstRenderer()
->AddActor(selectedActor);
}
// Forward events.
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
vtkSmartPointer<vtkPolyData> Data;
vtkSmartPointer<vtkDataSetMapper> selectedMapper;
vtkSmartPointer<vtkActor> selectedActor;
};
vtkStandardNewMacro(MouseInteractorStyle);
} // namespace
int main(int, char* [])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPlaneSource> planeSource;
planeSource->Update();
vtkNew<vtkTriangleFilter> triangleFilter;
triangleFilter->SetInputConnection(planeSource->GetOutputPort());
triangleFilter->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(triangleFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->GetProperty()->SetColor(colors->GetColor3d("SeaGreen").GetData());
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("CellPicking");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
// Set the custom stype to use for interaction.
vtkNew<MouseInteractorStyle> style;
style->SetDefaultRenderer(renderer);
style->Data = triangleFilter->GetOutput();
renderWindowInteractor->SetInteractorStyle(style);
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("PaleTurquoise").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
运行结果
VTK上选取点
因为我的医学图像项目VS2022联合Qt5开发学习8(QT5.12.3联合VTK7在VS2022上开发医学图像项目3——医学图像可视化)-CSDN博客用的是VTK7,所以我又修改了一下代码,让它能在VTK7下正常运行。修改的主要地方是用?.GetPointer()
?方法获取指向对象的指针,并将其传递给需要原始指针的函数或方法。
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkActor.h>
#include <vtkCellPicker.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkIdTypeArray.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkTriangleFilter.h>
#include <vtkUnstructuredGrid.h>
namespace {
// Catch mouse events.
class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorStyle* New();
MouseInteractorStyle()
{
selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
selectedActor = vtkSmartPointer<vtkActor>::New();
}
virtual void OnLeftButtonDown() override
{
vtkNew<vtkNamedColors> colors;
// Get the location of the click (in window coordinates).
int* pos = this->GetInteractor()->GetEventPosition();
vtkNew<vtkCellPicker> picker;
picker->SetTolerance(0.0005);
// Pick from this location.
picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());
double* worldPosition = picker->GetPickPosition();
std::cout << "Cell id is: " << picker->GetCellId() << std::endl;
if (picker->GetCellId() != -1)
{
std::cout << "Pick position is: (" << worldPosition[0] << ", "
<< worldPosition[1] << ", " << worldPosition[2] << ")" << endl;
vtkNew<vtkIdTypeArray> ids;
ids->SetNumberOfComponents(1);
ids->InsertNextValue(picker->GetCellId());
vtkNew<vtkSelectionNode> selectionNode;
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids.GetPointer()); // 使用 .GetPointer() 获取指针
vtkNew<vtkSelection> selection;
selection->AddNode(selectionNode.GetPointer());
vtkNew<vtkExtractSelection> extractSelection;
extractSelection->SetInputData(0, this->Data.GetPointer());
extractSelection->SetInputData(1, selection.GetPointer());
extractSelection->Update();
// In selection
vtkNew<vtkUnstructuredGrid> selected;
selected->ShallowCopy(extractSelection->GetOutput());
std::cout << "Number of points in the selection: "
<< selected->GetNumberOfPoints() << std::endl;
std::cout << "Number of cells in the selection : "
<< selected->GetNumberOfCells() << std::endl;
selectedMapper->SetInputData(selected.GetPointer());
selectedActor->SetMapper(selectedMapper);
selectedActor->GetProperty()->EdgeVisibilityOn();
selectedActor->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
selectedActor->GetProperty()->SetLineWidth(3);
this->Interactor->GetRenderWindow()
->GetRenderers()
->GetFirstRenderer()
->AddActor(selectedActor);
}
// Forward events.
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
vtkSmartPointer<vtkPolyData> Data;
vtkSmartPointer<vtkDataSetMapper> selectedMapper;
vtkSmartPointer<vtkActor> selectedActor;
};
vtkStandardNewMacro(MouseInteractorStyle);
} // namespace
int main(int, char* [])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPlaneSource> planeSource;
planeSource->Update();
vtkNew<vtkTriangleFilter> triangleFilter;
triangleFilter->SetInputConnection(planeSource->GetOutputPort());
triangleFilter->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(triangleFilter->GetOutputPort());
vtkMapper* mapperRawPtr = mapper.GetPointer(); // 获取指针
vtkNew<vtkActor> actor;
vtkProp* actorRawPtr = actor.GetPointer();
actor->GetProperty()->SetColor(colors->GetColor3d("SeaGreen").GetData());
actor->SetMapper(mapperRawPtr);
vtkNew<vtkRenderer> renderer;
vtkRenderer* rendererRawPtr = renderer.GetPointer(); // 获取指针
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(rendererRawPtr);
renderWindow->SetWindowName("CellPicking");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkRenderWindow* renderWindowRawPtr = renderWindow.GetPointer();
renderWindowInteractor->SetRenderWindow(renderWindowRawPtr);
renderWindowInteractor->Initialize();
// Set the custom stype to use for interaction.
vtkNew<MouseInteractorStyle> style;
vtkInteractorObserver* styleRawPtr = style.GetPointer();
style->SetDefaultRenderer(rendererRawPtr);
style->Data = triangleFilter->GetOutput();
renderWindowInteractor->SetInteractorStyle(styleRawPtr);
renderer->AddActor(actorRawPtr);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("PaleTurquoise").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}