贪吃蛇中,只能向一个方向前进,改变方向的时候,不可以回头,这是游戏规则。
上节中我们实现了自由的游走,但是方向可以向后走动,本节对此问题进行解决。
判断当前用户即将想改变的方向和当前方向的绝对值是否一致。
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
例如当前方向为上,值为1,如果想限制不能让其方向为向下,则比较两者的绝对值。
#include"curses.h"
#include "stdlib.h"
#include "pthread.h"
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct SnakeNode
{
int row;
int col;
struct SnakeNode* next;
};
int key; // user input
int dir;
struct SnakeNode* head = NULL;
struct SnakeNode* tail = NULL;
void addNode();
void mapinit();
void cursesinit()
{
initscr();
keypad(stdscr,1);
// noecho();
}
void snakeinit()
{
// dir init
dir = RIGHT;
// free
struct SnakeNode* p;
while(head != NULL)
{
p = head;
head = head->next;
free(p);
}
// create node
head = (struct SnakeNode*)malloc(sizeof(struct SnakeNode));
head->row = 2;
head->col = 2;
head->next = NULL;
tail = head;
addNode();
addNode();
}
void addNode()
{
struct SnakeNode* node = (struct SnakeNode*)malloc(sizeof(struct SnakeNode));
node->next = NULL;
switch(dir)
{
case RIGHT:
node->row = tail->row;
node->col = tail->col + 1;
break;
case LEFT:
node->row = tail->row;
node->col = tail->col - 1;
break;
case DOWN:
node->row = tail->row + 1;
node->col = tail->col;
break;
case UP:
node->row = tail->row - 1;
node->col = tail->col;
break;
}
tail->next = node;
tail = node;
}
void deleteNode()
{
struct SnakeNode* p;
p = head;
head = head->next;
free(p);
}
void moveSnake()
{
addNode();
deleteNode();
// if snake is over.
if(tail->row == 0 || tail->col == 0 || tail->row >= 20 || tail->col >= 19)
{
snakeinit();
}
}
int hasSnake(int row,int col)
{
struct SnakeNode* p = head;
while(p!=NULL)
{
if(row == p->row && col == p->col)
return 1;
p = p->next;
}
return 0;
}
void mapinit()
{
int row;
int col;
move(0,0);
for(row = 0;row < 20;row++)
{
// one
if(row == 0 || row == 19)
{
for(col = 0;col < 19;col++)
printw("--");
}
// two
else
{
for(col = 0;col < 20;col++)
{
if(col == 0 || col == 19 ) printw("|");
else if(hasSnake(row,col))
{
printw("[]");
}
else
{
printw(" ");
}
}
}
printw("\n");
}
printw("By hongzhe\n");
}
void refreshScreen()
{
while(1)
{
moveSnake(); // snake forward
mapinit(); // fresh map
refresh(); // fresh screen
usleep(100000); // sleep(0.5)
}
return;
}
void turnDir(int direction)
{
if(abs(dir) != abs(direction))
dir = direction;
}
void changeDir()
{
while(1)
{
key = getch();
switch(key)
{
case KEY_DOWN:
printw("\rDOWN\t");
turnDir(DOWN);
break;
case KEY_RIGHT:
printw("\rRIGHT\t");
turnDir(RIGHT);
break;
case KEY_LEFT:
printw("\rLEFT\t");
turnDir(LEFT);
break;
case KEY_UP:
printw("\rUP\t");
turnDir(UP);
break;
}
}
return;
}
int main()
{
pthread_t t1;
pthread_t t2;
cursesinit();
snakeinit();
mapinit();
pthread_create(&t1,NULL,refreshScreen,NULL);
pthread_create(&t2,NULL,changeDir,NULL);
while(1); // zu se main thread
getch();
endwin();
return 0;
}