功能:
Copyright (C) 2019 ~ 2023 Sichuan Jiaile Network Information Technology Co., LTD. All rights reserved.
STG SCRIPT.(X) 1.0.0 VERSION
Usage:
? ? ./linux.sh make ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 编译
? ? ./linux.sh make ld ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?编译(LD)
? ? ./linux.sh make re ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?编译(RE)
? ? ./linux.sh git p ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?Git ? ? ? ? : 拉取
? ? ./linux.sh git r ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?Git ? ? ? ? : 变基
? ? ./linux.sh git ... ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?Git ? ? ? ? : 命令
? ? ./linux.sh io cp ? ? ? ? ? ?[source]... [destination]... ? ? ? ? ?IO ? ? ? ? ?: 复制
? ? ./linux.sh io rm ? ? ? ? ? ?[source]... [destination]... ? ? ? ? ?IO ? ? ? ? ?: 删除
? ? ./linux.sh io mv ? ? ? ? ? ?[source]... [destination]... ? ? ? ? ?IO ? ? ? ? ?: 移动(文件)
? ? ./linux.sh io md ? ? ? ? ? ?[source]... [destination]... ? ? ? ? ?IO ? ? ? ? ?: 移动(目录)
? ? ./linux.sh io ll ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?IO ? ? ? ? ?: 列表
? ? ./linux.sh sys ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?OS
? ? ./linux.sh cmd ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?CMD
? ? ./linux.sh remote ? ? ? ? ? [user] [password] [host] [port] ... ? RPC
? ? ./linux.sh redis save ? ? ? [dump] ... ? ? ? ? ? ? ? ? ? ? ? ? ? ?Redis ? ? ? : 备份
? ? ./linux.sh mysql save ? ? ? [dump] ... ? ? ? ? ? ? ? ? ? ? ? ? ? ?MySQL ? ? ? : 备份
? ? ./linux.sh mysql save-all ? [dump] ... ? ? ? ? ? ? ? ? ? ? ? ? ? ?MySQL ? ? ? : 备份(全部)
? ? ./linux.sh server list ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?服务器 ? ? ?: 列出(全部)
? ? ./linux.sh server start ? ? [debug|release] ? ? ? ? ? ? ? ? ? ? ? 服务器 ? ? ?: 开服
? ? ./linux.sh server start-all [debug|release] ? ? ? ? ? ? ? ? ? ? ? 服务器 ? ? ?: 开服(全部)
? ? ./linux.sh server start-dev [debug|release] ? ? ? ? ? ? ? ? ? ? ? 服务器 ? ? ?: 开服(开发)
? ? ./linux.sh server stop ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?服务器 ? ? ?: 关闭
? ? ./linux.sh server stop-all ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?服务器 ? ? ?: 关闭(全部)
? ? ./linux.sh server pack ? ? ?[dump] ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?服务器 ? ? ?: 打包
? ? ./linux.sh server pack-bin ?[dump] ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?服务器 ? ? ?: 打包(程式)
? ? ./linux.sh server pack-res ?[dump] ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?服务器 ? ? ?: 打包(资源)
? ? ./linux.sh server publish ? [user] [password] [host] [port] ? ? ? 服务器 ? ? ?: 发布
? ? ./linux.sh server publish-clear ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 服务器 ? ? ?: 发布(清理)
? ? ./linux.sh help ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 帮助
#! /bin/bash
# Copyright : Copyright (C) 2019 ~ 2023 Sichuan Jiaile Network Information Technology Co., LTD. All rights reserved.
# Description: STG SCRIPT.(X) 1.0.0 VERSION.
# Author : Kyou.
# Date-Time : 2023/12/13
STG_SCRIPT_NAME=$(basename "$0")
STG_BUILD_OPERATE_TYPE=$1
STG_BUILD_VERSION_TYPE=$2
STG_BUILD_C_TRHEAD_NUM=$3
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[0;33m'
SKYBLUE='\033[0;36m'
PLAIN='\033[0m'
# 编译线程数量,默认为12线程
if [ -z "$STG_BUILD_C_TRHEAD_NUM" ]; then
STG_BUILD_C_TRHEAD_NUM=12
fi
# 编译版本类型,默认为调试版
if [[ "${STG_BUILD_VERSION_TYPE,,}" == "release" ]]; then
STG_BUILD_VERSION_TYPE="release"
else
STG_BUILD_VERSION_TYPE="debug"
fi
# 编译操作类型到小写字符串
STG_BUILD_OPERATE_TYPE=${STG_BUILD_OPERATE_TYPE,,}
# 编译工程解决方案(rebuild, tips)
STG_build_executable() {
local DONE_TIP_STRING='编译完成'
local BEFO_TIP_STRING='正在编译'
echo $BEFO_TIP_STRING
# 清理服务器之前生成的程序
local OPERATE_TYPE=$1
OPERATE_TYPE=${OPERATE_TYPE,,}
local REBUILD_OPERATE=false
if [[ $OPERATE_TYPE == "ld" ]]; then
local STG_BIN_EXE_DIR="Debug"
if [[ $STG_BUILD_VERSION_TYPE == "release" ]]; then
$STG_BIN_EXE_DIR="Release"
fi
rm -rf server/bin/$STG_BIN_EXE_DIR/GameServer
rm -rf server/bin/$STG_BIN_EXE_DIR/GMServer
rm -rf server/bin/$STG_BIN_EXE_DIR/LoginServer
rm -rf server/bin/$STG_BIN_EXE_DIR/LoginServer
rm -rf server/bin/$STG_BIN_EXE_DIR/Robot
rm -rf server/bin/$STG_BIN_EXE_DIR/TestClient
elif [[ $OPERATE_TYPE == "re" ]]; then
REBUILD_OPERATE=true
fi
# 编译服务器引擎静态链接库
cd code/ServerEngine/
if $REBUILD_OPERATE; then
rm -rf build/
fi
premake5 gmake
cd build/
make -j$STG_BUILD_C_TRHEAD_NUM config=$STG_BUILD_VERSION_TYPE
# 编译全部的服务器程序代码
cd ../../Server/
if $REBUILD_OPERATE; then
rm -rf build/
fi
premake5 gmake
cd build/
make -j$STG_BUILD_C_TRHEAD_NUM config=$STG_BUILD_VERSION_TYPE
# 输出当前编译结束提示文本
echo $DONE_TIP_STRING
}
# 变基解决方案代码
STG_rebase_code_sources() {
echo '正在变基'
# 主模块
echo '源码...'
git checkout .
git clean -f -d
git fetch
git pull --rebase
echo
# 子模块
echo '资源...'
git checkout .
git clean -f -d
git fetch
git pull --rebase
echo '变基完成'
}
# 拉取解决方案代码
STG_pull_code_sources() {
echo '正在拉取'
# 主模块
echo '源码...'
git fetch
git stash
git pull
git stash pop
echo
# 子模块
echo '资源...'
cd server/
git fetch
git stash
git pull
git stash pop
echo '拉取完成'
}
# 显示脚本帮助信息
STG_help() {
echo "Copyright (C) 2019 ~ 2023 Sichuan Jiaile Network Information Technology Co., LTD. All rights reserved."
echo "STG SCRIPT.(X) 1.0.0 VERSION"
echo
echo "Usage:"
echo " ./$STG_SCRIPT_NAME make 编译"
echo " ./$STG_SCRIPT_NAME make ld 编译(LD)"
echo " ./$STG_SCRIPT_NAME make re 编译(RE)"
echo " ./$STG_SCRIPT_NAME git p Git : 拉取"
echo " ./$STG_SCRIPT_NAME git r Git : 变基"
echo " ./$STG_SCRIPT_NAME git ... Git : 命令"
echo " ./$STG_SCRIPT_NAME io cp [source]... [destination]... IO : 复制"
echo " ./$STG_SCRIPT_NAME io rm [source]... [destination]... IO : 删除"
echo " ./$STG_SCRIPT_NAME io mv [source]... [destination]... IO : 移动(文件)"
echo " ./$STG_SCRIPT_NAME io md [source]... [destination]... IO : 移动(目录)"
echo " ./$STG_SCRIPT_NAME io ll IO : 列表"
echo " ./$STG_SCRIPT_NAME sys OS"
echo " ./$STG_SCRIPT_NAME cmd CMD"
echo " ./$STG_SCRIPT_NAME remote [user] [password] [host] [port] ... RPC"
echo " ./$STG_SCRIPT_NAME redis save [dump] ... Redis : 备份"
echo " ./$STG_SCRIPT_NAME mysql save [dump] ... MySQL : 备份"
echo " ./$STG_SCRIPT_NAME mysql save-all [dump] ... MySQL : 备份(全部)"
echo " ./$STG_SCRIPT_NAME server list 服务器 : 列出(全部)"
echo " ./$STG_SCRIPT_NAME server start [debug|release] 服务器 : 开服"
echo " ./$STG_SCRIPT_NAME server start-all [debug|release] 服务器 : 开服(全部)"
echo " ./$STG_SCRIPT_NAME server start-dev [debug|release] 服务器 : 开服(开发)"
echo " ./$STG_SCRIPT_NAME server stop 服务器 : 关闭"
echo " ./$STG_SCRIPT_NAME server stop-all 服务器 : 关闭(全部)"
echo " ./$STG_SCRIPT_NAME server pack [dump] 服务器 : 打包"
echo " ./$STG_SCRIPT_NAME server pack-bin [dump] 服务器 : 打包(程式)"
echo " ./$STG_SCRIPT_NAME server pack-res [dump] 服务器 : 打包(资源)"
echo " ./$STG_SCRIPT_NAME server publish [user] [password] [host] [port] 服务器 : 发布"
echo " ./$STG_SCRIPT_NAME server publish-clear 服务器 : 发布(清理)"
echo " ./$STG_SCRIPT_NAME help 帮助"
}
# 列出全部的服务器
STG_list_all_servers() {
ps aux |
grep -E "./(Game|Login|GM|Proxy)Server" |
awk 'BEGIN {print "进程ID\tCPU负载\tCPU时间\t内存负载\t运行时间\t线程数\t进程名称\t配置文件"; flag=0} {cmd="ps -T -p "$2" | wc -l"; cmd|getline tnum; close(cmd); printf "%-10s %-8s %-10s %-10s %-12s %-8s %-20s %-20s\n", $2, $3"%", $10"%", $4"%", $9, tnum-1, $11, $13; flag=1} END {if (flag==0) {printf "%50s\n", "服务器未就绪!"}}' |
column -t
}
# 虚拟机环境的检查
STG_virt_check(){
if hash ifconfig 2>/dev/null; then
eth=$(ifconfig)
fi
virtualx=$(dmesg) 2>/dev/null
if [ $(which dmidecode) ]; then
sys_manu=$(dmidecode -s system-manufacturer) 2>/dev/null
sys_product=$(dmidecode -s system-product-name) 2>/dev/null
sys_ver=$(dmidecode -s system-version) 2>/dev/null
else
sys_manu=""
sys_product=""
sys_ver=""
fi
if grep docker /proc/1/cgroup -qa; then
virtual="Docker"
elif grep lxc /proc/1/cgroup -qa; then
virtual="Lxc"
elif grep -qa container=lxc /proc/1/environ; then
virtual="Lxc"
elif [[ -f /proc/user_beancounters ]]; then
virtual="OpenVZ"
elif [[ "$virtualx" == *kvm-clock* ]]; then
virtual="KVM"
elif [[ "$cname" == *KVM* ]]; then
virtual="KVM"
elif [[ "$cname" == *QEMU* ]]; then
virtual="KVM"
elif [[ "$virtualx" == *"VMware Virtual Platform"* ]]; then
virtual="VMware"
elif [[ "$virtualx" == *"Parallels Software International"* ]]; then
virtual="Parallels"
elif [[ "$virtualx" == *VirtualBox* ]]; then
virtual="VirtualBox"
elif [[ -e /proc/xen ]]; then
virtual="Xen"
elif [[ "$sys_manu" == *"Microsoft Corporation"* ]]; then
if [[ "$sys_product" == *"Virtual Machine"* ]]; then
if [[ "$sys_ver" == *"7.0"* || "$sys_ver" == *"Hyper-V" ]]; then
virtual="Hyper-V"
else
virtual="Microsoft Virtual Machine"
fi
fi
else
virtual="Dedicated"
fi
echo $virtual
}
# 计算设备磁盘大小
STG_calc_disk_size() {
local total_size=0
local array=$@
for size in ${array[@]}
do
[ "${size}" == "0" ] && size_t=0 || size_t=`echo ${size:0:${#size}-1}`
[ "`echo ${size:(-1)}`" == "K" ] && size=0
[ "`echo ${size:(-1)}`" == "M" ] && size=$(awk 'BEGIN{printf "%.1f", '$size_t' / 1024}')
[ "`echo ${size:(-1)}`" == "T" ] && size=$(awk 'BEGIN{printf "%.1f", '$size_t' * 1024}')
[ "`echo ${size:(-1)}`" == "G" ] && size=${size_t}
total_size=$(awk 'BEGIN{printf "%.1f", '$total_size' + '$size'}')
done
echo ${total_size}
}
# 查看工作主机信息
STG_sys() {
# 显示CPU型号、主频、物理核心数、逻辑核心数、CPU缓存大小
cpu_model=$(grep "model name" /proc/cpuinfo | head -n1 | awk -F: '{print $2}' | xargs)
cpu_freq=$(lscpu | grep "CPU MHz" | awk '{printf "%.3f MHz\n", $3}')
phy_cores=$(lscpu | grep "Core(s) per socket" | awk '{print $4}')
logic_cores=$(lscpu | grep "^CPU(s):" | awk '{print $2}')
cpu_cache=$(lscpu | grep "L3 cache" | awk '{gsub(/K/," "); printf "%s KB\n", $NF}')
cpu_arch=$(lscpu | grep "Architecture" | awk '{print $2}')
# 显示内存总量和当前使用的内存(单位:MB)
memory_total=$(free -m | awk '/^Mem:/ {print $2}')
memory_used=$(free -m | awk '/^Mem:/ {print $3}')
memory_bram=$(free -m | awk '/^Mem:/ {print $6}')
# 显示总磁盘空间和已用磁盘空间(单位:GB)
disk_size1=$(LANG=C df -hPl | grep -wvE '\-|none|tmpfs|overlay|shm|udev|devtmpfs|by-uuid|chroot|Filesystem' | awk '{print $2}')
disk_size2=$(LANG=C df -hPl | grep -wvE '\-|none|tmpfs|overlay|shm|udev|devtmpfs|by-uuid|chroot|Filesystem' | awk '{print $3}')
disk_total=$(STG_calc_disk_size ${disk_size1[@]})
disk_used=$(STG_calc_disk_size ${disk_size2[@]})
# 显示总交换区大小和当前使用的交换区(单位:MB)
swap_total=$(free -m | awk '/^Swap:/ {print $2}')
swap_used=$(free -m | awk '/^Swap:/ {print $3}')
# 显示当前TCP控制协议
tcp_congestion=$(sysctl net.ipv4.tcp_congestion_control | awk -F'=' '{print $2}' | xargs)
# 显示当前系统信息和内核版本
system_info=$(cat /etc/*-release | head -n1)
kernel_version=$(uname -r)
# 显示当前的uptime
uptime_raw=$(cut -d " " -f1 /proc/uptime)
uptime_days=$(echo "$uptime_raw/60/60/24" | bc)
uptime_hours=$(echo "$uptime_raw/60/60%24" | bc) #$((uptime_raw/60/60%24))
uptime_minutes=$(echo "$uptime_raw/60%24" | bc) #$((uptime_raw/60%60))
uptime_formatted="${uptime_days} days ${uptime_hours} hours ${uptime_minutes} min"
# 打印输出
echo -e "CPU Model : ${SKYBLUE}$cpu_model${PLAIN}"
echo -e "CPU Cores : ${YELLOW}$phy_cores Cores $logic_cores Threads ${SKYBLUE}$cpu_freq $cpu_arch${PLAIN}"
echo -e "CPU Cache : ${SKYBLUE}$cpu_cache${PLAIN}"
echo -e "OS : ${SKYBLUE}$system_info${PLAIN} $YELLOW$(STG_virt_check)$PLAIN"
echo -e "OS Time : ${SKYBLUE}$(date +"%Y-%m-%d %H:%M:%S %Z")${PLAIN}"
echo -e "Kernel : ${SKYBLUE}$kernel_version${PLAIN}"
echo -e "Total Space : ${SKYBLUE}${disk_used} GB / ${YELLOW}${disk_total} GB ${PLAIN}"
echo -e "Total RAM : ${SKYBLUE}${memory_used} MB / ${YELLOW}${memory_total} MB${PLAIN} ${SKYBLUE}(${memory_bram} MB Buff)${PLAIN}"
echo -e "Total Swap : ${SKYBLUE}${swap_used} MB / ${YELLOW}${swap_total} MB${PLAIN}"
echo -e "Uptime : ${SKYBLUE}$uptime_formatted${PLAIN}"
echo -e "TCP CC : ${YELLOW}$tcp_congestion${PLAIN}"
}
# 停止指定的服务器
STG_stop_server_by_pid_and_name() {
local PID=$1
local NAME=$2
local CONF=$3
if [[ -z $CONF ]]; then
CONF="config is <none>"
else
CONF="config is $CONF"
fi
echo -n "KILL: [$PID] $NAME ${CONF} "
kill -SIGUSR1 $PID
while pgrep -x "$CLASS_TYPE" | grep $PID >/dev/null; do
sleep 1
echo -n "."
done
echo " [OK]"
}
# 停止所有的服务器(某一类)
STG_stop_all_servers_by_class() {
local CLASS_TYPE=$1
local PROC_LIST=$(ps aux | grep -E "./($CLASS_TYPE)" | grep -v grep)
echo "$PROC_LIST" | while read LINE; do
if [ -n "$LINE" ]; then
local PID=$(echo "$LINE" | awk '{print $2}')
local NAME=$(echo "$LINE" | awk '{print $11}')
local CONF=$(echo "$LINE" | awk '{print $13}')
STG_stop_server_by_pid_and_name $PID $NAME $CONF
fi
done
}
# 开启服务器(指定)
STG_start_server_by_exe_path() {
local EXE_PATH=$2
local CONF_PATH=$3
if test -f $EXE_PATH; then
if test -f $CONF_PATH; then
local START_CMD="$EXE_PATH"
if $1; then
START_CMD="$START_CMD -daemon"
fi
# 输出正在启动进程信息
echo -n "START: $EXE_PATH"
# 输出当前配置文件名
if [[ -z $CONF_PATH ]]; then
echo -n " config is <none> "
else
START_CMD="$START_CMD $CONF_PATH"
echo -n " config is $CONF_PATH "
fi
# 程序是否已经在运行
if ps -ef | grep -v grep | grep "$START_CMD" > /dev/null; then
echo -n " ... [RE]"
else
# 先延迟等待三秒之后
$START_CMD > /dev/null 2>&1
for ((i=0; i<3; i++)); do
echo -n "."
sleep 1
done
# 确定服务器是否正确开启
if ps -ef | grep "$START_CMD" | grep -v grep > /dev/null; then
echo -n " [OK]"
else
echo -n " [ER]"
fi
fi
echo
fi
fi
}
# 开启服务器(全部)
STG_start_all_servers() {
local OPERATE_TYPE=$2
OPERATE_TYPE=${OPERATE_TYPE,,}
if [[ $OPERATE_TYPE == "release" ]]; then
OPERATE_TYPE="Release"
else
OPERATE_TYPE="Debug"
fi
# 运行代理服务器
if [[ $1 -eq 1 ]]; then
if [ -d ProxyServer/ ]; then
cd ProxyServer/
STG_start_server_by_exe_path false ./ProxyServer
cd ../
else
echo "代理服务器程式,目录不存在!"
return 0
fi
fi
# 切程序目录
if [ -d server/bin/$OPERATE_TYPE ]; then
cd server/bin/$OPERATE_TYPE
elif [ -d server/bin/ ]; then
cd server/bin/
else
echo "游戏服务器程式,目录不存在!"
return 0
fi
# 前置服务器
STG_start_server_by_exe_path true "./GMServer"
STG_start_server_by_exe_path true "./GameServer" "../../config/Distributed-Center.json"
STG_start_server_by_exe_path true "./GameServer" "../../config/Distributed-Arena.json"
# 游戏服务器
for config_file in $(find ../../config/ -name 'Distributed-Game*.json' 2>/dev/null); do
STG_start_server_by_exe_path true "./GameServer" $config_file
done
# 战斗服务器
STG_start_server_by_exe_path true "./GameServer" "../../config/Distributed-Battle.json"
# 登入服务器
if [[ $1 -eq 2 ]]; then
STG_start_server_by_exe_path true "./LoginServer" "../../config/Distributed-Login.json"
else
for config_file in $(find ../../config/ -name 'Distributed-Login*.json' 2>/dev/null); do
STG_start_server_by_exe_path true "./LoginServer" $config_file
done
fi
return 1
}
# 服务器打包
STG_server_package() {
local PACKAGE_NAME=$2
if [ -z $PACKAGE_NAME ]; then
PACKAGE_NAME="$(date +%Y%m%d_%H%M%S)"
fi
# 打包程序
if [[ $1 -eq 0 ]] || [[ $1 -eq 1 ]]; then
cd server/bin/Release/
tar jcvf ../../../bin_$PACKAGE_NAME.tar.bz2 GameServer GMServer LoginServer
cd ../../../
fi
# 打包资源
if [[ $1 -eq 0 ]] || [[ $1 -eq 2 ]]; then
cd server/
zip -r ../res_$PACKAGE_NAME.zip fbs/ sql/ data/ script/
cd ../
fi
}
# 服务器资源发布(清理)
STG_server_publish_clear() {
find ./ -name 'res_*.zip' -type f -delete
find ./ -name 'bin_*.tar.bz2' -type f -delete
}
# 服务器资源发布
STG_server_publish() { # [host] [user] [password]
local USER=$1
local PASS=$2
local HOST=$3
local PORT=$4
if [ -z $PORT ]; then
PORT=22
fi
# 检查参数
if [ -z $USER ] || [ -z $PASS ] || [ -z $HOST ]; then
echo "用户名、密码或主机地址不可以为空!"
return 0
fi
# 搜索资源
local file_res=$(find ./ -name 'res_*.zip' 2>/dev/null)
local file_bin=$(find ./ -name 'bin_*.tar.bz2' 2>/dev/null)
if [ -z $file_res ] && [ -z $file_bin ]; then
STG_server_package 0
file_res=$(find ./ -name 'res_*.zip' 2>/dev/null)
file_bin=$(find ./ -name 'bin_*.tar.bz2' 2>/dev/null)
if [ -z $file_res ] && [ -z $file_bin ]; then
echo "重新打包失败!"
return 0
fi
fi
# 复制程序
for file in $file_bin; do
echo "SCP: $file"
sshpass -p $PASS scp -P $PORT -r $file $USER@$HOST:/root/stg
done
# 复制资源
for file in $file_res; do
echo "SCP: $file"
sshpass -p $PASS scp -P $PORT -r $file $USER@$HOST:/root/stg
done
# 复制本脚本到远程服务器上
sshpass -p $PASS scp -P $PORT -r ./$STG_SCRIPT_NAME $USER@$HOST:/root/stg
# 在远程服务器上解压缩文件
sshpass -p $PASS ssh -p $PORT $USER@$HOST "cd /root/stg/ && chmod a+x ./$STG_SCRIPT_NAME && ./$STG_SCRIPT_NAME -------------------------publish-unpack-------------------------"
}
# 服务器发布解包(内部命令)
STG_publish_unpack() {
# 解压程序
local file_bin=$(find ./ -name 'bin_*.tar.bz2' 2>/dev/null)
for file in $file_bin; do
echo "UNPACK: $file"
cd server/bin/
# 解压程序
if [ -d Release/ ]; then
cd Release/
tar jxvf ../../../$file --overwrite
cd ../../../
else
tar jxvf ../../$file --overwrite
cd ../../
fi
# 删除文件
rm -rf $file
done
# 解压资源
local file_res=$(find ./ -name 'res_*.zip' 2>/dev/null)
for file in $file_res; do
echo "UNPACK: $file"
cd server/
unzip -o ../$file
cd ../
rm -rf $file
done
}
# 服务器命令操作
STG_server() {
local OPERATE_TYPE=$1
OPERATE_TYPE=${OPERATE_TYPE,,}
if [[ $OPERATE_TYPE == "list" ]]; then
STG_list_all_servers
elif [[ $OPERATE_TYPE == "start" ]]; then
STG_start_all_servers 0 $2
elif [[ $OPERATE_TYPE == "start-all" ]]; then
STG_start_all_servers 1 $2
elif [[ $OPERATE_TYPE == "start-dev" ]]; then
STG_start_all_servers 2 $2
elif [[ $OPERATE_TYPE == "stop" ]]; then
STG_stop_all_servers_by_class "LoginServer"
STG_stop_all_servers_by_class "GameServer"
STG_stop_all_servers_by_class "GMServer"
elif [[ $OPERATE_TYPE == "stop-all" ]]; then
STG_stop_all_servers_by_class "LoginServer"
STG_stop_all_servers_by_class "GameServer"
STG_stop_all_servers_by_class "GMServer"
STG_stop_all_servers_by_class "ProxyServer"
elif [[ $OPERATE_TYPE == "pack" ]]; then
STG_server_package 0 $2
elif [[ $OPERATE_TYPE == "pack-bin" ]]; then
STG_server_package 1 $2
elif [[ $OPERATE_TYPE == "pack-res" ]]; then
STG_server_package 2 $2
elif [[ $OPERATE_TYPE == "publish" ]]; then
STG_server_publish "${@:2}"
elif [[ $OPERATE_TYPE == "publish-clear" ]]; then
STG_server_publish_clear
elif [[ $OPERATE_TYPE == "-------------------------publish-unpack-------------------------" ]]; then
STG_publish_unpack
else
STG_list_all_servers
fi
}
# GIT命令操作
STG_git() {
local OPERATE_TYPE=$1
OPERATE_TYPE=${OPERATE_TYPE,,}
if [[ $OPERATE_TYPE == "r" ]]; then
STG_rebase_code_sources
elif [[ $OPERATE_TYPE == "p" ]]; then
STG_pull_code_sources
elif [ -n "$OPERATE_TYPE" ]; then
git "${@:1}"
else
git status
fi
}
# 文件操作
STG_io() {
local OPERATE_TYPE=$1
OPERATE_TYPE=${OPERATE_TYPE,,}
if [[ $OPERATE_TYPE == "cp" ]]; then
yes | cp -rf "${@:2}" > /dev/null 2>&1
elif [[ $OPERATE_TYPE == "rm" ]]; then
yes | rm -rf "${@:2}" > /dev/null 2>&1
elif [[ $OPERATE_TYPE == "mv" ]]; then
yes | mv -f "${@:2}" > /dev/null 2>&1
elif [[ $OPERATE_TYPE == "md" ]]; then
yes | mv -T -f "${@:2}" > /dev/null 2>&1
elif [[ $OPERATE_TYPE == "ll" ]]; then
ls -al
elif [ -n "$OPERATE_TYPE" ]; then
${@:1}
else
ls -al
fi
}
# MYSQL数据库备份
STG_mysql_dump_all_dbs() {
local MYSQL_DUMP_CMD="mysqldump ${@:3}"
if [ -z ${@:3} ]; then
if [ "$1" = "true" ]; then
option="save-all"
else
option="save"
fi
echo "Usage:"
echo " ./$STG_SCRIPT_NAME mysql $option ./dump_$(date +%Y%m%d_%H%M%S).sql -uroot -h10.10.10.10 -ptest"
return 0
fi
if $1; then
MYSQL_DUMP_CMD="$MYSQL_DUMP_CMD --databases stg_account stg_game"
else
MYSQL_DUMP_CMD="$MYSQL_DUMP_CMD --all-databases"
fi
local MYSQL_DUMP_FN=$2
if [ -z $MYSQL_DUMP_FN ]; then
MYSQL_DUMP_FN="./dump_$(date +%Y%m%d_%H%M%S).sql"
fi
MYSQL_DUMP_CMD="$MYSQL_DUMP_CMD > $MYSQL_DUMP_FN > /dev/null 2>&1"
$MYSQL_DUMP_CMD
return 1
}
# 数据库操作
STG_mysql() {
local OPERATE_TYPE=$1
OPERATE_TYPE=${OPERATE_TYPE,,}
if [[ $OPERATE_TYPE == "save" ]]; then
STG_mysql_dump_all_dbs false "${@:2}"
elif [[ $OPERATE_TYPE == "save-all" ]]; then
STG_mysql_dump_all_dbs true "${@:2}"
else
echo "操作不支持!"
fi
}
# 远程执行命令
STG_remote() {
local USER=$1
local PASS=$2
local HOST=$3
local PORT=$4
if [ -z $PORT ]; then
PORT=22
fi
# 检查参数
if [ -z $USER ] || [ -z $PASS ] || [ -z $HOST ]; then
echo "Usage:"
echo " ./$STG_SCRIPT_NAME remote root test 10.10.10.10"
echo " ./$STG_SCRIPT_NAME remote root test 10.10.10.10 22 server list"
return 0
fi
# 复制本脚本到远程服务器上
sshpass -p $PASS scp -P $PORT -r ./$STG_SCRIPT_NAME $USER@$HOST:/root/stg
# 在远程服务器上解压缩文件
sshpass -p $PASS ssh -p $PORT $USER@$HOST "cd /root/stg/ && chmod a+x ./$STG_SCRIPT_NAME && ./$STG_SCRIPT_NAME ${@:5}"
}
# 在本机执行命令
STG_cmd() {
${@:1}
}
# 重新编译解决方案
if [[ $STG_BUILD_OPERATE_TYPE == "make" ]]; then
STG_build_executable "${@:2}"
elif [[ $STG_BUILD_OPERATE_TYPE == "git" ]]; then
STG_git "${@:2}"
elif [[ $STG_BUILD_OPERATE_TYPE == "io" ]]; then
STG_io "${@:2}"
elif [[ $STG_BUILD_OPERATE_TYPE == "cmd" ]]; then
STG_cmd "${@:2}"
elif [[ $STG_BUILD_OPERATE_TYPE == "sys" ]]; then
STG_sys "${@:2}"
elif [[ $STG_BUILD_OPERATE_TYPE == "mysql" ]]; then
STG_mysql "${@:2}"
elif [[ $STG_BUILD_OPERATE_TYPE == "server" ]]; then
STG_server "${@:2}"
elif [[ $STG_BUILD_OPERATE_TYPE == "remote" ]]; then
STG_remote "${@:2}"
else
STG_help "${@:2}"
fi