Eyeshot 2024 你期待吗?devDept 2024 Crack

发布时间:2024年01月09日

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We operate in a dynamic environment, and things are subject to change. The information provided on this page is intended to outline the general direction of devDept software products. It is intended for informational purposes only and should not be relied upon when making any purchasing decision. The development, releases and timing of any features or functionality described for devDept software products remain at the sole discretion of devDept. This roadmap does not represent a commitment, obligation or promise to deliver any products to the customer at any time.

Version 2024
Planned for Jan 2024
PriorityFeatureDescriptionProductProgress 
Edition 
ALicensingA completely new email-based licensing that allows unlimited installationsAll100% 
BLabelsImproved label drawing with no GDI+ callsAll100% 
BNuGetExtensive use of NuGet packages, including a private NuGet server.All100% 
CNET7NET7 assemblies for all productsAll100% 
BSketchManagerComplete refactoring (possibly removal) of the SketchManager classAll100% 
AEdge drawingImproved drawing of object 3D edges (currently slightly worse compared to previous versions)All100% 
CAnti-aliasingAnti-aliasing when progressive drawing is activeAll50% 
BIFCComplete refactoring of the ReadIFC class based on XBIMAll100% 
BglTFThe WriteGLTF class to export the Eyeshot scene in?glTF file format. Will include scene graph, materials, camera and lights.All100% 
CModal AnalysisNatural frequencies analysis for 2D and 3D FemMesh entityFem100% 
CSelectionAssembly Leaf selection mode for geometric selectionFem100% 
B3D PrintingA new fast and interactive mesh entity, that allows the partial/full display of millions of extruded pipes segments. Includes the integration on?Slicer?code sample.All100% 
BWire EDMA new fast and interactive mesh entity that simplify Wire EDM machining simulationAll100% 
BNURBSA more accurate approach to trimmed NURBS surface tessellation.Ult and up100% 
ASamplesMigration of all the code samples to NET6-WindowsAll100% 
CTemp EntitiesRefactoring of temporary entities drawing codeAll0% 
CBRep drawingMaterial support at face levelUlt and up80% 

文章来源:https://blog.csdn.net/john_dwh/article/details/135466126
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