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We operate in a dynamic environment, and things are subject to change. The information provided on this page is intended to outline the general direction of devDept software products. It is intended for informational purposes only and should not be relied upon when making any purchasing decision. The development, releases and timing of any features or functionality described for devDept software products remain at the sole discretion of devDept. This roadmap does not represent a commitment, obligation or promise to deliver any products to the customer at any time.
Version 2024 | |||||
Planned for Jan 2024 | |||||
Priority | Feature | Description | Product | Progress | |
Edition | |||||
A | Licensing | A completely new email-based licensing that allows unlimited installations | All | 100% | |
B | Labels | Improved label drawing with no GDI+ calls | All | 100% | |
B | NuGet | Extensive use of NuGet packages, including a private NuGet server. | All | 100% | |
C | NET7 | NET7 assemblies for all products | All | 100% | |
B | SketchManager | Complete refactoring (possibly removal) of the SketchManager class | All | 100% | |
A | Edge drawing | Improved drawing of object 3D edges (currently slightly worse compared to previous versions) | All | 100% | |
C | Anti-aliasing | Anti-aliasing when progressive drawing is active | All | 50% | |
B | IFC | Complete refactoring of the ReadIFC class based on XBIM | All | 100% | |
B | glTF | The WriteGLTF class to export the Eyeshot scene in?glTF file format. Will include scene graph, materials, camera and lights. | All | 100% | |
C | Modal Analysis | Natural frequencies analysis for 2D and 3D FemMesh entity | Fem | 100% | |
C | Selection | Assembly Leaf selection mode for geometric selection | Fem | 100% | |
B | 3D Printing | A new fast and interactive mesh entity, that allows the partial/full display of millions of extruded pipes segments. Includes the integration on?Slicer?code sample. | All | 100% | |
B | Wire EDM | A new fast and interactive mesh entity that simplify Wire EDM machining simulation | All | 100% | |
B | NURBS | A more accurate approach to trimmed NURBS surface tessellation. | Ult and up | 100% | |
A | Samples | Migration of all the code samples to NET6-Windows | All | 100% | |
C | Temp Entities | Refactoring of temporary entities drawing code | All | 0% | |
C | BRep drawing | Material support at face level | Ult and up | 80% |