Vector3 rotate = new Vector3(0,30,0); Quaternion quaternion = Quaternion.identity; quaternion = Quaternion.Euler(rotate); rotate = quaternion.eulerAngles; //旋转看向一个物体 quaternion = Quaternion.LookRotation(new Vector3(0,0,0));
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八、鼠标键盘控制
实时、烘焙