输入连个玩家的姓名
两个玩家分别用字母A
和字母B
表示
按下任意键开始掷骰子、根据骰子走对应的步数…
/// <summary>
/// 画游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Blue;//设置颜色
Console.WriteLine("欢迎来到不写八个飞行棋");
Console.WriteLine("▼▼▼▼▼");
}
#region 输入玩家姓名
Console.WriteLine("请输入玩家A的姓名:");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入:");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名:");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入:");
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家B的姓名不能与玩家A的姓名相同,请重新输入:");
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
//玩家姓名输入之后,我们首先应该清屏
Console.Clear();
/// <summary>
/// 初始化地图
/// </summary>
public static void InitailMap()
{
int[] LuckTurn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
for (int i = 0; i < LuckTurn.Length; i++)
{
int index = LuckTurn[i];//获取幸运轮盘的下标
Maps[index] = 1;
}
int[] LandMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷
for (int i = 0; i < LandMine.Length; i++)
{
Maps[LandMine[i]] = 2;
}
int[] Pause = { 9, 27, 60, 93 };//暂停
for (int i = 0; i < Pause.Length; i++)
{
Maps[Pause[i]] = 3;
}
int[] TimeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
for (int i = 0; i < TimeTunnel.Length; i++)
{
Maps[TimeTunnel[i]] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:★ 暂停:▼ 时空隧道:▓");
#region 第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
//画完第一横行之后应该换行
Console.WriteLine();
#endregion
#region 第一列
for (int i = 30; i < 35; i++)
{
for (int j = 0; j <= 28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第二横行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第二列
for (int i = 65; i <= 69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 最后一行
for (int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
Console.WriteLine();
}//DrawMap
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int PlayerNumber)
{
Random rd = new Random();
int rNumber = rd.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[PlayerNumber]);
Console.ReadKey(true);//设置其参数为true则玩家按下的键不会再控制台显示
Console.WriteLine("{0}掷出了{1}", PlayerNames[PlayerNumber], rNumber);
PlayerPops[PlayerNumber] += rNumber;
ChangePops();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerNames[PlayerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动完了", PlayerNames[PlayerNumber]);
Console.ReadKey(true);
if (PlayerPops[PlayerNumber] == PlayerPops[1-PlayerNumber])//踩到了另外一个玩家
{
Console.WriteLine("{0}玩家踩到了{1}玩家,{2}玩家退六格", PlayerNames[PlayerNumber], PlayerNames[1-PlayerNumber], PlayerNames[1-PlayerNumber]);
PlayerPops[1 - PlayerNumber] -= 6;
ChangePops();
Console.ReadKey(true);
}
else//踩到了关卡
{
switch (Maps[PlayerPops[PlayerNumber]])
{
case 0: Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[PlayerNumber]);
Console.ReadKey(true);
break;
case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置 2--轰炸对方", PlayerNames[PlayerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}和玩家{1}交换位置", PlayerNames[PlayerNumber], PlayerNames[1-PlayerNumber]);
Console.ReadKey(true);
int temp = PlayerPops[PlayerNumber];
PlayerPops[PlayerNumber] = PlayerPops[1 - PlayerNumber];
PlayerPops[1 - PlayerNumber] = temp;
Console.WriteLine("交换完成!!!按任意键继续游戏");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退六格", PlayerNames[PlayerNumber], PlayerNames[1 - PlayerNumber], PlayerNames[1 - PlayerNumber]);
Console.ReadKey(true);
PlayerPops[1 - PlayerNumber] -= 6;
ChangePops();
Console.WriteLine("玩家{0}退了六格", PlayerNames[1 - PlayerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或2 1--交换位置 2--轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2: Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerNames[PlayerNumber]);
PlayerPops[PlayerNumber] -= 6;
ChangePops();
Console.ReadKey(true);
break;
case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[PlayerNumber]);
Flags[PlayerNumber] = true;
Console.ReadKey(true);
break;
case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[PlayerNumber]);
PlayerPops[PlayerNumber] += 10;
ChangePops();
Console.ReadKey(true);
break;
}//switch
}//else
ChangePops();
Console.Clear();
DrawMap();
}
Program.cs
类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04飞行棋游戏
{
public class Program
{
static int[] Maps = new int[100];
//声明一个静态数组来存储玩家A和玩家B的坐标
static int[] PlayerPops = new int[2];
//存储两个玩家的姓名
static string[] PlayerNames = new string[2];
//两个玩家的标记
static bool[] Flags = new bool[2];//flags[0]是玩家A的标记,默认是flase,flags[1]是玩家B的标记,默认是flase
static void Main(string[] args)
{
GameShow();
#region 输入玩家姓名
Console.WriteLine("请输入玩家A的姓名:");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入:");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名:");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入:");
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家B的姓名不能与玩家A的姓名相同,请重新输入:");
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
//玩家姓名输入之后,我们首先应该清屏
Console.Clear();
GameShow();
Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);
InitailMap();
DrawMap();
//当玩家A和玩家B都不在终点的时候,游戏继续
while (PlayerPops[0] < 99 && PlayerPops[1] < 99)
{
if (Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0] = false;
}
if (PlayerPops[0] >= 99)
{
Console.WriteLine("玩家{0}赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
if (PlayerPops[1] >= 99)
{
Console.WriteLine("玩家{0}赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}//while
Win();
Console.ReadKey();
}
/// <summary>
/// 画游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Blue;//设置颜色
Console.WriteLine("欢迎来到不写八个飞行棋");
Console.WriteLine("▼▼▼▼▼");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitailMap()
{
int[] LuckTurn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
for (int i = 0; i < LuckTurn.Length; i++)
{
int index = LuckTurn[i];//获取幸运轮盘的下标
Maps[index] = 1;
}
int[] LandMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷
for (int i = 0; i < LandMine.Length; i++)
{
Maps[LandMine[i]] = 2;
}
int[] Pause = { 9, 27, 60, 93 };//暂停
for (int i = 0; i < Pause.Length; i++)
{
Maps[Pause[i]] = 3;
}
int[] TimeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
for (int i = 0; i < TimeTunnel.Length; i++)
{
Maps[TimeTunnel[i]] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:★ 暂停:▼ 时空隧道:▓");
#region 第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
//画完第一横行之后应该换行
Console.WriteLine();
#endregion
#region 第一列
for (int i = 30; i < 35; i++)
{
for (int j = 0; j <= 28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第二横行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第二列
for (int i = 65; i <= 69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 最后一行
for (int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
Console.WriteLine();
}//DrawMap
/// <summary>
/// 从画地图的方法中抽象出来的一个方法
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string DrawStringMap(int i)
{
string str = "";
#region 画图
if (PlayerPops[0] == PlayerPops[1] && PlayerPops[1] == i)
{
str = "<>";
}
else if (PlayerPops[0] == i)
{
str = "A";
}
else if (PlayerPops[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Blue;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
str="◎";//幸运轮盘
break;
case 2:
Console.ForegroundColor = ConsoleColor.Magenta;
str="★";//地雷
break;
case 3:
Console.ForegroundColor = ConsoleColor.Red;
str="▼";//暂停
break;
case 4:
Console.ForegroundColor = ConsoleColor.Black;
str="▓";//时空隧道
break;
}//switch
}//else
return str;
#endregion
}
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int PlayerNumber)
{
Random rd = new Random();
int rNumber = rd.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[PlayerNumber]);
Console.ReadKey(true);//设置其参数为true则玩家按下的键不会再控制台显示
Console.WriteLine("{0}掷出了{1}", PlayerNames[PlayerNumber], rNumber);
PlayerPops[PlayerNumber] += rNumber;
ChangePops();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerNames[PlayerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动完了", PlayerNames[PlayerNumber]);
Console.ReadKey(true);
if (PlayerPops[PlayerNumber] == PlayerPops[1-PlayerNumber])//踩到了另外一个玩家
{
Console.WriteLine("{0}玩家踩到了{1}玩家,{2}玩家退六格", PlayerNames[PlayerNumber], PlayerNames[1-PlayerNumber], PlayerNames[1-PlayerNumber]);
PlayerPops[1 - PlayerNumber] -= 6;
ChangePops();
Console.ReadKey(true);
}
else//踩到了关卡
{
switch (Maps[PlayerPops[PlayerNumber]])
{
case 0: Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[PlayerNumber]);
Console.ReadKey(true);
break;
case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置 2--轰炸对方", PlayerNames[PlayerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}和玩家{1}交换位置", PlayerNames[PlayerNumber], PlayerNames[1-PlayerNumber]);
Console.ReadKey(true);
int temp = PlayerPops[PlayerNumber];
PlayerPops[PlayerNumber] = PlayerPops[1 - PlayerNumber];
PlayerPops[1 - PlayerNumber] = temp;
Console.WriteLine("交换完成!!!按任意键继续游戏");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退六格", PlayerNames[PlayerNumber], PlayerNames[1 - PlayerNumber], PlayerNames[1 - PlayerNumber]);
Console.ReadKey(true);
PlayerPops[1 - PlayerNumber] -= 6;
ChangePops();
Console.WriteLine("玩家{0}退了六格", PlayerNames[1 - PlayerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或2 1--交换位置 2--轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2: Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerNames[PlayerNumber]);
PlayerPops[PlayerNumber] -= 6;
ChangePops();
Console.ReadKey(true);
break;
case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[PlayerNumber]);
Flags[PlayerNumber] = true;
Console.ReadKey(true);
break;
case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[PlayerNumber]);
PlayerPops[PlayerNumber] += 10;
ChangePops();
Console.ReadKey(true);
break;
}//switch
}//else
ChangePops();
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标改变的时候
/// </summary>
public static void ChangePops()
{
if (PlayerPops[0] < 0)
{
PlayerPops[0] = 0;
}
if (PlayerPops[0] > 99)
{
PlayerPops[0] = 99;
}
if (PlayerPops[1] < 0)
{
PlayerPops[1] = 0;
}
if (PlayerPops[1] > 99)
{
PlayerPops[1] = 99;
}
}
public static void Win()
{
Console.WriteLine("胜利胜利");
}
}
}