<template>
<div class="app">
<div ref="canvesRef" class="canvas-wrap"></div>
</div>
</template>
<script setup>
import { ref, onMounted } from "vue";
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const canvesRef = ref(null);
const canvasWidth = window.innerWidth;
const canvasHeight = window.innerHeight;
let scene;
let camera;
let renderer;
let axesHelper;
let cameraControls;
let texture;
init();
render();
function init() {
// 场景
scene = new THREE.Scene();
// 相机
camera = new THREE.PerspectiveCamera(
45,
canvasWidth / canvasHeight,
1,
10000
);
camera.position.set(0, 0, 350);
camera.lookAt(0, 0, 0);
// 模型
addModel();
// 坐标辅助对象
axesHelper = new THREE.AxesHelper(200);
scene.add(axesHelper);
// 渲染器
//antialias - 是否执行抗锯齿。默认为false.
renderer = new THREE.WebGLRenderer();
renderer.setSize(canvasWidth, canvasHeight);
// 相机轨道控制器
cameraControls = new OrbitControls(camera, renderer.domElement);
}
function addModel() {
const geometry = new THREE.PlaneGeometry(150, 30);
const material = new THREE.MeshBasicMaterial({
color: 0x00dfdf,
side: THREE.DoubleSide,
transparent: true,
side: THREE.DoubleSide, //两面可见
map: new THREE.TextureLoader().load("../src/assets/img/渐变墙-墙体.png"),
});
const plane = new THREE.Mesh(geometry, material);
scene.add(plane);
texture = new THREE.TextureLoader().load("../src/assets/img/渐变墙.png");
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.x = 2; // x方向阵列
var plane2 = plane.clone();
plane2.material = new THREE.MeshBasicMaterial({
color: 0x00ffff,
map: texture,
transparent: true,
side: THREE.DoubleSide, //两面可见
});
scene.add(plane2);
}
function render() {
renderer.render(scene, camera);
texture.offset.y += 0.005;
requestAnimationFrame(render);
}
onMounted(() => {
canvesRef.value.appendChild(renderer.domElement);
});
</script>
<style lang="scss" scoped>
.app {
position: relative;
}
</style>