设计模式(4)--对象行为(7)--观察者

发布时间:2023年12月28日
1. 意图

? ? ?定义对象间的一种一对多的依赖关系,

? ? ?当一个对象的状态改变时,所有依赖于它的对象都得到通知并被自动更新。

2. 四种角色

? ? ?抽象目标(Subject)、具体目标(Concrete Subject)、抽象观察者(Observer)、

? ? ?具体观察者(Concrete Observer)

3. 优点

? ? 3.1 目标和观察者之间的耦合是抽象的。

? ? 3.2 支持广播通信。

4. 缺点

? ? 4.1 可能导致意外的更新。

5. 相关模式

? ? ?当目标和观察者间的依赖关系特别复杂时,需要一个维护这些关系的对象,

? ? ?这样的对象称为ChangeMananger。

? ? ?5.1?ChangeManager可使用单例模式来保证它是唯一的并且是可全局访问的。

? ? ?5.2?ChangeManager充当目标和观察者之间的Mediator

6. 代码示意(C++)
#pragma once
#include <string>
#include <iostream>
#include <vector>
using namespace std;

class Subject;

class Observer
{
public:
	virtual void Update(Subject* pSubject) = 0;
protected:
	Observer() {}
};
class ConcreteObserver :public Observer
{
	string m_state;
	string m_name;
public:
	ConcreteObserver(const string& name) :m_name(name) {
	}
	virtual void Update(Subject* pSubject);
};

class Subject
{
	vector<Observer*> m_observers;
public:
	virtual string GetState() = 0;
	virtual void SetState(const string& state) = 0;
public:
	void Attach(Observer* pObserver) {
		m_observers.emplace_back(pObserver);
		cout << "After attached, observers size is:" << m_observers.size() << endl;
	}
	void Detach(Observer* pObserver) {
		m_observers.erase(std::remove_if(m_observers.begin(), m_observers.end(), [&](Observer* p) { return p == pObserver; }), m_observers.end());
		cout << "After detached, observers size is:" << m_observers.size() << endl;
	}
	void Notify()
	{
		auto it = m_observers.begin();
		while (it != m_observers.end()) {
			(*it)->Update(this);
			++it;
		}
	}
protected:
	Subject(){}
};
class ConcreteSubject :public Subject
{
	string m_state;
public:
	virtual string GetState() {
		return m_state;
	}
	virtual void SetState(const string& state) {
		m_state = state;
	}
};

Observer.cpp:

#include "Observer.h"

void ConcreteObserver::Update(Subject* pSubject) {
	m_state = pSubject->GetState();
	cout << "Observer:" << m_name << ",got state from subject:" << m_state << endl;
}
#include "Observer.h"
int main() {
	Subject* pSubject = new ConcreteSubject();

	Observer* pObserver1 = new ConcreteObserver("obs1");
	Observer* pObserver2 = new ConcreteObserver("obs2");

	pSubject->Attach(pObserver1);
	pSubject->Attach(pObserver2);

	pSubject->SetState("hello1");
	pSubject->Notify();

	pSubject->Detach(pObserver1);
	pSubject->SetState("hello2");
	pSubject->Notify();

	delete pObserver2;
	delete pObserver1;
	delete pSubject;
	return 0;
}

运行结果:

? ?6.1?目标和观察者之间只知道彼此的抽象类(3.1)。

? ?6.2? Subject::Notify里的循环就是广播,观察者自己决定是否处理某一通知(3.2)。

? ?6.3 使用ChangeMananger会使代码复杂些,但简化了Subject,且使更新策略更加灵活。

使用ChangeMananger代码示意:

#pragma once
#include <string>
#include <iostream>
#include <vector>
#include <map>
using namespace std;

class Subject;

class Observer
{
public:
	virtual void Update(Subject* pSubject) = 0;
	virtual string GetName() = 0;
protected:
	Observer() {}
};
class ConcreteObserver :public Observer
{
	string m_state;
	string m_name;
public:
	ConcreteObserver(const string& name) :m_name(name) {
	}
	virtual string GetName() { return m_name; }
	virtual void Update(Subject* pSubject);
};

class ChangeManager;
class SimpleChangeManager;

class Subject
{
	ChangeManager* m_pChangeManager;
public:
	virtual string GetState() = 0;
	virtual void SetState(const string& state) = 0;
	virtual ~Subject();
public:
	void Attach(Observer* pObserver);
	void Detach(Observer* pObserver);
	void Notify();
protected:
	Subject();
};
class ConcreteSubject :public Subject
{
	string m_state;
public:
	ConcreteSubject() {
	}
	virtual string GetState() {
		return m_state;
	}
	virtual void SetState(const string& state) {
		m_state = state;
	}
};

class ChangeManager
{
public:
	virtual void Register(Subject* pSubject, Observer* pObserver) = 0;
	virtual void Unregister(Subject* pSubject, Observer* pObserver) = 0;
	virtual void Notify() = 0;
protected:
	ChangeManager() {}
};

class SimpleChangeManager :public ChangeManager
{
	map<Subject*, vector<Observer*> > m_mapSubjects;
private:
	static SimpleChangeManager* s_instance;
public:
	static ChangeManager* Instance() {
		if (0 == s_instance) {
			s_instance = new SimpleChangeManager();
		}
		return s_instance;
	}
public:
	virtual void Register(Subject* pSubject, Observer* pObserver) {
		vector<Observer*>& observers = m_mapSubjects[pSubject];
		auto it = find(observers.begin(), observers.end(), pObserver);
		if (it == observers.end()) {
			observers.emplace_back(pObserver);
			cout << pObserver->GetName() << " is registered successful" << endl;
		}
		else {
			cout << pObserver->GetName() << " is already registered" << endl;
		}
	}
	virtual void Unregister(Subject* pSubject, Observer* pObserver) {
		auto it = m_mapSubjects.find(pSubject);
		if (it == m_mapSubjects.end()) {
			cout << "No need unregister in map for:" << pObserver->GetName() << endl;
		}
		else {
			vector<Observer*>& observers = m_mapSubjects[pSubject];
			auto itRemove = remove_if(observers.begin(), observers.end(), [&](Observer* p) { return p == pObserver; });
			if (itRemove == observers.end()) {
				cout << "No need unregister in vector for:" << pObserver->GetName() << endl;
			}
			else {
				observers.erase(itRemove, observers.end());
				cout << pObserver->GetName() << " is unregistered successful" << endl;
				if (observers.size() == 0) {
					m_mapSubjects.erase(pSubject);
				}
			}
		}
	}
	virtual void Notify() {
		for (auto& pair : m_mapSubjects) {
			vector<Observer*>& observers = pair.second;
			auto it = observers.begin();
			while (it != observers.end()) {
				(*it)->Update(pair.first);
				++it;
			}
		}
	}
protected:
	SimpleChangeManager() {}
};

?Observer.cpp:

#include "Observer.h"

void ConcreteObserver::Update(Subject* pSubject) {
	m_state = pSubject->GetState();
	cout << "Observer:" << m_name << ",got state from subject:" << m_state << endl;
}

Subject::Subject() {
	m_pChangeManager = SimpleChangeManager::Instance();
}
Subject::~Subject() {
	delete m_pChangeManager;
}
void Subject::Attach(Observer* pObserver) {
	m_pChangeManager->Register(this, pObserver);
}
void Subject::Detach(Observer* pObserver) {
	m_pChangeManager->Unregister(this, pObserver);
}
void Subject::Notify()
{
	m_pChangeManager->Notify();
}

SimpleChangeManager* SimpleChangeManager::s_instance = 0;
#include "Observer.h"
int main() {

	Subject* pSubject = new ConcreteSubject();

	Observer* pObserver1 = new ConcreteObserver("obs1");
	Observer* pObserver2 = new ConcreteObserver("obs2");

	pSubject->Attach(pObserver1);
	pSubject->Attach(pObserver2);
	pSubject->Attach(pObserver1);

	pSubject->SetState("hello1");
	pSubject->Notify();

	pSubject->Detach(pObserver1);
	pSubject->Detach(pObserver1);
	pSubject->SetState("hello2");
	pSubject->Notify();

	pSubject->Detach(pObserver2);
	pSubject->Detach(pObserver2);

	delete pObserver2;
	delete pObserver1;
	delete pSubject;
	return 0;
}

?运行结果:

文章来源:https://blog.csdn.net/myepicure/article/details/134910058
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