Three.js官网
<template>
<div id="webgl"></div>
</template>
<script setup>
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const scene = new THREE.Scene();
const material = new THREE.LineBasicMaterial({ color: 0x0000ff });
const points = [];
points.push(new THREE.Vector3(-10, 0, 0));
points.push(new THREE.Vector3(0, 10, 0));
points.push(new THREE.Vector3(10, 0, 0));
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const line = new THREE.Line(geometry, material);
scene.add(line);
const axesHelper = new THREE.AxesHelper(250);
scene.add(axesHelper);
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500);
camera.position.set(0, 0, 100);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor(0x444444, 1);
const width = window.innerWidth;
const height = window.innerHeight;
renderer.setSize(width, height);
renderer.render(scene, camera);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', function () {
renderer.render(scene, camera);
console.log('camera.position', camera.position);
});
window.onresize = function () {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
};
</script>