自己的小项目使用的 仅供参考
cmake_minimum_required(VERSION 3.12)
set(Target "LinuxApp.exe")
project(${Target})
option("BUILD_TEST" "Build test" OFF)
option("CROSS_COMPILE" "Cross compile" ON)
# 设置交叉编译器
if(CROSS_COMPILE)
SET(CMAKE_C_COMPILER arm-linux-gnueabihf-gcc)
SET(CMAKE_CXX_COMPILER arm-linux-gnueabihf-g++)
else()
SET(CMAKE_C_COMPILER gcc)
SET(CMAKE_CXX_COMPILER g++)
endif()
message("CMAKE_C_COMPILER = " ${CMAKE_C_COMPILER})
message("CMAKE_CXX_COMPILER = " ${CMAKE_CXX_COMPILER})
# 设置编译选项
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
# 查找源文件Target
file(GLOB_RECURSE SOURCES "${CMAKE_SOURCE_DIR}/*.c" "${CMAKE_SOURCE_DIR}/*.cpp")
if(BUILD_TEST)
# 添加测试文件
foreach(src_var IN ITEMS ${SOURCES})
message("src_var = " ${src_var})
endforeach(src_var IN ITEMS)
endif()
# 移除不需要的源文件
list(REMOVE_ITEM SOURCES "${CMAKE_SOURCE_DIR}/Hardware/gpio/test_gpio.c"
"${CMAKE_SOURCE_DIR}/Hardware/uart/test_i2c.c"
"${CMAKE_SOURCE_DIR}/build/CMakeFiles/${CMAKE_VERSION}/CompilerIdC/CMakeCCompilerId.c"
"${CMAKE_SOURCE_DIR}/build/CMakeFiles/${CMAKE_VERSION}/CompilerIdCXX/CMakeCXXCompilerId.cpp")
message("----------------------------------")
if(BUILD_TEST)
foreach(src_var IN ITEMS ${SOURCES})
message("src_var = " ${src_var})
endforeach()
endif(BUILD_TEST)
# 查找头文件
file(GLOB_RECURSE HEADERS "${CMAKE_SOURCE_DIR}/*.h")
message("----------------------------------")
if(BUILD_TEST)
foreach(header_var IN ITEMS ${HEADERS})
message("head_var" = ${header_var})
endforeach()
endif(BUILD_TEST)
message("----------------------------------")
# 设置CMAKE_SOURCE_DIR
set(CMAKE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
# 查找所有文件夹并保存到一个list中
function(find_all_directories DIR_LIST DIR)
file(GLOB children RELATIVE ${DIR} ${DIR}/*)
list(REMOVE_ITEM children ".git" ".vscode" "build" "Bin")
foreach(child ${children})
if(IS_DIRECTORY ${DIR}/${child})
set(FULL_PATH ${DIR}/${child})
list(APPEND DIR_LIST ${FULL_PATH})
message("FULL_PATH = " ${FULL_PATH})
include_directories(${FULL_PATH})
find_all_directories(DIR_LIST ${FULL_PATH})
endif()
endforeach()
endfunction()
# 调用函数并获取所有文件夹列表
find_all_directories(DIRECTORIES ${CMAKE_SOURCE_DIR})
# 生成目标文件
add_executable(${Target} ${SOURCES} ${HEADERS})
# 链接-lpthread库
target_link_libraries(${Target} pthread)
if(CROSS_COMPILE)
# find_library(LIB_MODBUS
# NAMES modbus
# PATHS ${CMAKE_SOURCE_DIR}/Lib/arm/
# )
# message("LIB_MODBUS = " ${LIB_MODBUS})
# # 使用find_library查找SQLite3库
# find_library(LIB_SQLITE3
# NAMES sqlite3 # SQLite3库的基本名称,不包含前缀和后缀
# PATHS ${CMAKE_SOURCE_DIR}/Lib/arm/ # 使用指定的路径
# )
# message("LIB_SQLITE3 = " ${LIB_SQLITE3})
target_link_libraries(${Target} ${CMAKE_SOURCE_DIR}/Lib/arm/libmodbus.so)
target_link_libraries(${Target} ${CMAKE_SOURCE_DIR}/Lib/arm/libsqlite3.so)
else()
find_library(LIB_MODBUS modbus /usr/local/lib)
find_library(LIB_SQLITE3 sqlite3 /lib/x86_64-linux-gnu)
target_link_libraries(${Target} ${LIB_MODBUS})
target_link_libraries(${Target} ${LIB_SQLITE3})
endif(CROSS_COMPILE)
编译脚本
echo $1
if [ "$1" == "clean" ]; then
echo "Cleaning..."
rm -rf build
rm Bin/LinuxApp.exe
exit 0
fi
if [ "$1" == "build" ] || [ -z "$1" ]; then
rm -rf build
echo "Building..."
cmake -B build -D CROSS_COMPILE=OFF
cmake --build build
cp build/LinuxApp.exe Bin/LinuxApp.exe
exit 0
fi