three.js实现信号波效果
图例
步骤
- 创建平面,添加贴图,平移几何体
- 缩放
代码
<template>
<div class="app">
<div ref="canvesRef" class="canvas-wrap"></div>
</div>
</template>
<script setup>
import { ref, onMounted } from "vue";
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const canvesRef = ref(null);
const canvasWidth = window.innerWidth;
const canvasHeight = window.innerHeight;
let scene;
let camera;
let renderer;
let axesHelper;
let cameraControls;
let mesh;
var l = 60;
var s = 1;
init();
render();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
45,
canvasWidth / canvasHeight,
1,
10000
);
camera.position.set(0, 0, 350);
camera.lookAt(0, 0, 0);
addModel();
axesHelper = new THREE.AxesHelper(200);
scene.add(axesHelper);
renderer = new THREE.WebGLRenderer();
renderer.setSize(canvasWidth, canvasHeight);
cameraControls = new OrbitControls(camera, renderer.domElement);
}
function addModel() {
const g = new THREE.PlaneGeometry(2, 1);
g.translate(-1, 0, 0);
const m = new THREE.MeshBasicMaterial({
color: 0x00ffff,
map: new THREE.TextureLoader().load("../src/assets/img/信号波.png"),
side: THREE.DoubleSide,
transparent: true,
});
mesh = new THREE.Mesh(g, m);
console.log(mesh);
scene.add(mesh);
}
function render() {
renderer.render(scene, camera);
s += 0.6;
mesh.scale.set(s, s, s);
if (s <= l * 0.2) {
mesh.material.opacity = (s - 1) / (l * 0.2 - 1);
} else if (s > l * 0.2 && s <= l) {
mesh.material.opacity = 1 - (s - l * 0.2) / (l - l * 0.2);
} else {
s = 1.0;
}
requestAnimationFrame(render);
}
onMounted(() => {
canvesRef.value.appendChild(renderer.domElement);
});
</script>
<style lang="scss" scoped>
.app {
position: relative;
}
</style>
图片(透明的)