#include <iostream>
#include <vector>
// 定义棋盘大小
const int BOARD_SIZE = 6;
// 定义棋盘状态
enum class BoardState { Empty, X, O };
// 定义棋盘
using Board = std::vector<std::vector<BoardState>>;
// 定义博弈树节点
struct Node {
Board board; // 当前棋盘状态
std::vector<Node> children; // 子节点
};
// 检查是否有玩家获胜
bool checkWin(const Board& board, BoardState player) {
// 检查行
for (int i = 0; i < BOARD_SIZE; i++) {
int count = 0;
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == player) {
count++;
} else {
count = 0;
}
if (count >= 4) {
return true;
}
}
}
// 检查列
for (int i = 0; i < BOARD_SIZE; i++) {
int count = 0;
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[j][i] == player) {
count++;
} else {
count = 0;
}
if (count >= 4) {
return true;
}
}
}
// 检查对角线
for (int i = 0; i < BOARD_SIZE - 3; i++) {
for (int j = 0; j < BOARD_SIZE - 3; j++) {
if (board[i][j] == player && board[i+1][j+1] == player && board[i+2][j+2] == player && board[i+3][j+3] == player) {
return true;
}
}
}
// 检查反对角线
for (int i = 0; i < BOARD_SIZE - 3; i++) {
for (int j = BOARD_SIZE - 1; j >= 3; j--) {
if (board[i][j] == player && board[i+1][j-1] == player && board[i+2][j-2] == player && board[i+3][j-3] == player) {
return true;
}
}
}
return false;
}
// 生成博弈树
Node generateGameTree(const Board& board, BoardState currentPlayer) {
Node node;
node.board = board;
// 生成所有可能的下一步
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == BoardState::Empty) {
Board newBoard = board;
newBoard[i][j] = currentPlayer;
node.children.push_back(generateGameTree(newBoard, currentPlayer == BoardState::X ? BoardState::O : BoardState::X));
}
}
}
return node;
}
// 打印棋盘
void printBoard(const Board& board) {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
switch (board[i][j]) {
case BoardState::Empty:
std::cout << ".";
break;
case BoardState::X:
std::cout << "X";
break;
case BoardState::O:
std::cout << "O";
break;
}
}
std::cout << std::endl;
}
}
int main() {
// 创建初始棋盘
Board board(BOARD_SIZE, std::vector<BoardState>(BOARD_SIZE, BoardState::Empty));
// 生成博弈树
Node gameTree = generateGameTree(board, BoardState::X);
// 打印博弈树
printBoard(gameTree.board);
return 0;
}
生成一个六子棋棋盘的博弈树,并打印出所有可能的下一步棋盘状态。