win32_gui? 源代码:
#if defined(UNICODE) && !defined(_UNICODE)
#define _UNICODE
#elif defined(_UNICODE) && !defined(UNICODE)
#define UNICODE
#endif
#include <tchar.h>
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
_T("Code::Blocks Template Windows App"), /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
11行,窗口过程(回调函数),实际上就是窗口用于处理消息的过程,返回值的类型是一个宏定义,即LRESULT
14行,使用全局变量定义一个类名字
21,声明窗口句柄
22,声明窗口消息
23,声明窗口类结构体,数据结构
26~40,填充窗口结构体的成员数据
43,向操作系统注册这个窗口类,其作用相当于告诉操作系统:“嗨哥们,将来我要是用“CodeBlocksWindowsApp“命名来创建一个窗口 ,你就把这个窗口的消息,都传给WindowProcedure这个函数。”
47~60,创建一个窗口,使用变量hwnd保存,hwnd声明在21行,窗口创建成功之后,只是内存中的一堆数据,并不会立即显示在屏幕上,屏幕上的显示不过是表象。
63,将指定句柄的窗口显示出来
66~72,? 消息循环。操作系统中有好多GUI程序(更专业的叫法是“进程process”)在运行,每个进程都需要接受消息。消息往往很多,所以进程需要一个“消息队列(message queue)”。GetMessage()从队列中取出一个消息,存放在message中,然后通过TranslateMessage(&messages)做一些必要的转换,最后通过DispatchMessage(&messages)将该消息发送到目标窗口