欢迎来到程序小院
玩法:把木块切成等分的碎片,每关都会有切割次数,木块数,切割越均匀分数越搞,
有简单、正常、困难、专家版,快去解锁不同版本进行切割吧^^。
开始游戏https://www.ormcc.com/play/gameStart/238
<canvas?width="420"?height="525"></canvas>
canvas{
display: block;
touch-action: none;
user-select: none;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
width: 440px;
height: 550px;
cursor: inherit;
margin-left: 320px;
margin-right: -320px;
}
var?LevelButton?=?function(t,?e,?s,?a,?i,?h)?{
?Phaser.Button.call(this,?game,?t,?e,?null,?i,?h),?this.lvl_number?=?a,?
??this.anchor.setTo(.5,?.5),?this.locked?=?!1,?this.onInputDown.add(function()?{
??game.add.tween(this.scale).to({
???x:?1.3,
???y:?1.3
??},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?0,?0,?!0)
?},?this),?this.miniature?=?new?Phaser.Image(game,?0,?0,?null),?
??this.miniature.anchor.setTo(.5,?.6),?this.miniature.renderable?=?!1,?
??this.addChild(this.miniature),?this.stars?=?new?Phaser.Image(game,?0,?8,?null),?
??this.stars.anchor.setTo(.5,?0),?this.stars.renderable?=?!1,?this.addChild(this.stars)
};
LevelButton.prototype?=?Object.create(Phaser.Button.prototype),?
LevelButton.prototype.goToLevel?=?function()?{
?if?(!this.locked)?{
??game.current_lvl?=?this.lvl_number;
??var?t?=?game.add.tween(game.state.getCurrentState().fade_gfx).to({
???alpha:?1
??},?300,?Phaser.Easing.Sinusoidal.InOut,?!0);
??game.lastRoom?=?"Category",?t.onComplete.add(function()?{
???game.state.start("Play")
??})
?}
},?LevelButton.prototype.refresh?=?function()?{
?SaveLoad.unlocked_levels[game.current_category]?<?this.lvl_number???(
??this.loadTexture("ssheet",?"lvl_button_locked"),?this.stars.renderable?=?!1,?
??this.miniature.renderable?=?!1,?this.locked?=?!0)?:?(
??this.loadTexture("ssheet",?"lvl_highlight"),?
??this.miniature.loadTexture("lvlmini",?game.current_category.toString()?+?"_"?+?
??this.lvl_number.toString()),?this.miniature.renderable?=?!0,?
??this.stars.renderable?=?!0,?
??this.stars.loadTexture("ssheet",?"lvl_star_"?+?
??SaveLoad.level[game.current_category][this.lvl_number].toString()),?this.locked?=?!1)
},?LevelButton.prototype.constructor?=?LevelButton,?Preload?=?function()?{},?
Preload.prototype?=?{
?preload:?function()?{
??this.cm_logo?=?game.add.image(210,?150,?"circusmoth"),?
????this.cm_logo.anchor.setTo(.5,?.5),?
????this.preload_bg?=?game.add.image(57,?250,?"loading_bar_0"),?
????this.preload_bar?=?game.add.image(57,?250,?"loading_bar_1"),?
????this.loading?=?game.add.image(210,?330,?"loading"),?
????this.loading.anchor.setTo(.5,?.5),?game.add.tween(this.loading.scale).to({
???x:?1.2,
???y:?1.2
??},?1e3,?Phaser.Easing.Sinusoidal.InOut,?!0,?0,?-1,?!0),?
????this.load.setPreloadSprite(this.preload_bar),?
????game.load.bitmapFont("font_label",?"assets/images/font_label.png",?
????"assets/images/font_label.fnt",?null,?0),?
????game.load.bitmapFont("font_digits",?"assets/images/font-digits.png",?
????"assets/images/font-digits.fnt",?null,?4),?
????game.load.atlasJSONHash("ssheet","assets/images/spritesheet.png",?
????"assets/images/spritesheet.json"),?
????game.load.atlasJSONHash("lvlmini",?"assets/images/lvlmini.png",?
????"assets/images/lvlmini.json"),?
????game.load.image("line_dbg",?"assets/images/line_dbg.png"),?
????game.load.audio("music_sfx",?"assets/sounds/music.mp3"),?
????game.load.audio("chainsaw_sfx",?"assets/sounds/chainsaw_1s.mp3"),?
????game.load.audio("chainsaw_alt_sfx",?"assets/sounds/chainsaw_1s_alt.mp3"),?
????game.load.audio("click_sfx",?"assets/sounds/click.mp3"),?
????game.load.audio("transition_sfx",?"assets/sounds/transition.mp3"),?
????game.load.audio("whoosh_sfx",?"assets/sounds/whoosh.mp3"),?
????game.load.audio("label_pop_sfx",?"assets/sounds/label_pop.mp3"),?
????game.load.audio("win_sfx",?"assets/sounds/win.mp3"),?
????game.load.audio("lose_sfx",?"assets/sounds/lose.mp3")
?},
?create:?function()?{
??this.game.stage.backgroundColor?=?"#FFFFFF",?game.sfx?=?{},?
????game.sfx.music?=?game.add.audio("music_sfx",?1,?!0),?game.sfx.click?=?
????game.add.audio("click_sfx"),?this.cm_logo.visible?=?!1,?
????this.preload_bg.visible?=?!1,?this.preload_bar.visible?=?!1,?
????this.loading.visible?=?!1,?game.sfx.chainsaw_index?=?0,?
????game.sfx.chainsaw?=?game.add.audio("chainsaw_sfx"),?
????game.sfx.chainsaw_alt?=?game.add.audio("chainsaw_alt_sfx"),?
????game.sfx.transition?=?game.add.audio("transition_sfx"),?
????game.sfx.whoosh?=?game.add.audio("whoosh_sfx"),?game.sfx.label_pop?=?
????game.add.audio("label_pop_sfx"),?game.sfx.win?=?game.add.audio("win_sfx"),?
????game.sfx.lose?=?game.add.audio("lose_sfx"),?this.state.start("MainMenu")
?}
};
var?Slice?=?function(t,?e)?{
?this.point_0?=?t,?this.point_1?=?e,?this.f0t1?=?!1,?this.f1t0?=?!1
};
Slice.prototype.checkLine?=?function(t)?{
?return?this.point_0.i?==?t???(this.f0t1?=?!0,?[this.point_0,?this.point_1])?:?
??this.point_1.i?==?t???(this.f1t0?=?!0,?[this.point_1,?this.point_0])?:?null
};
var?Shape?=?function(t)?{
?Phaser.Polygon.call(this,?t),?this.to_kill?=?!1,?this.dead?=?!1,?
??this.slices?=?[],?this.new_shapes?=?[],?this.centroid?=?Phaser.Point.centroid(this.points)
};
Shape.prototype?=?Object.create(Phaser.Polygon.prototype),?
Shape.prototype.constructor?=?Shape,?Shape.prototype.update?=?function()?{},?
Shape.prototype.prepareSlices?=?function(t)?{
?for?(var?e?=?[],?s?=?0;?s?<?this.points.length;?s++)?{
??var?a,?i?=?this.points[s];
??a?=?s?==?this.points.length?-?1???this.points[0]?:?this.points[s?+?1];
??var?h?=?Phaser.Line.intersectsPoints(t.start,?t.end,?i,?a,?!0);
??null?!=?h?&&?(h.i?=?s,?e.push(h))
?}
?e.sort(function(e,?s)?{
??var?a?=?Phaser.Point.distance(t.start,?e),
???i?=?Phaser.Point.distance(t.start,?s);
??return?a?-?i
?}),?e.length?>?0?&&?(this.contains(t.start.x,?t.start.y)?&&?e.splice(0,?1),?
??this.contains(t.end.x,?t.end.y)?&&?e.splice(e.length?-?1,?1));
?for?(var?o?=?[],?s?=?0;?s?<?e.length;?s?+=?2)?o.push(new?Slice(e[s],?e[s?+?1]));
?this.slices?=?o
},?Shape.prototype.makeNewPolygon?=?function(t,?e)?{
?for?(var?s?=?[t,?e],?a?=?t.i,?i?=?e.i;?i++,?i?==?this.points.length?&&?(i?=?0),?
??s.push(this.points[i]),?i?!=?a;)?{
??var?h?=?this.checkSliceLine(i);
??null?!=?h?&&?(i?=?h[1].i,?s.push(h[0]),?s.push(h[1]))
?}
?this.new_shapes.push(s)
},?Shape.prototype.checkSliceLine?=?function(t)?{
?for?(var?e?=?0;?e?<?this.slices.length;?e++)?{
??var?s?=?this.slices[e].checkLine(t);
??if?(null?!=?s)?return?s
?}
?return?null
},?Shape.prototype.slice?=?function(t)?{
?if?(this.prepareSlices(t),?0?!=?this.slices.length)?{
??this.to_kill?=?!0;
??for?(var?e?=?0;?e?<?this.slices.length;?e++)?{
???var?s?=?this.slices[e];
???s.f0t1?||?(this.makeNewPolygon(s.point_0,?s.point_1),?s.f0t1?=?!0),?
??????s.f1t0?||?(s.f1t0?=?!0,?this.makeNewPolygon(s.point_1,?s.point_0))
??}
??Phaser.Point.centroid(this.points,?this.centroid)
?}
};
var?Logo?=?function(t)?{
?Phaser.Group.call(this,?game,?0,?0),?this.logo_0?=?
??game.add.image(60,?t,?"ssheet",?"logo_0"),?this.logo_1?=?
??game.add.image(117,?t?+?20,?"ssheet",?"logo_1"),?this.logo_2?=?
??game.add.image(172,?t,?"ssheet",?"logo_2"),?this.logo_3?=?
??game.add.image(267,?t?+?5,?"ssheet",?"logo_3"),?this.logo_4?=?
??game.add.image(325,?t,?"ssheet",?"logo_4"),?this.logo_5?=?
??game.add.image(382,?t,?"ssheet",?"logo_5"),?this.logo_0.anchor.setTo(.5,?.5),?
??this.logo_1.anchor.setTo(.5,?.5),?this.logo_2.anchor.setTo(.5,?.5),?
??this.logo_3.anchor.setTo(.5,?.5),?this.logo_4.anchor.setTo(.5,?.5),?
??this.logo_5.anchor.setTo(.5,?.5),?game.add.tween(this.logo_0).from({
??y:?-100
?},?1200,?Phaser.Easing.Elastic.Out,?!0,?1020),?game.add.tween(this.logo_1).from({
??y:?-100
?},?1420,?Phaser.Easing.Elastic.Out,?!0,?1060),?game.add.tween(this.logo_2).from({
??y:?-100
?},?1200,?Phaser.Easing.Elastic.Out,?!0,?1050),?game.add.tween(this.logo_3).from({
??y:?-100
?},?1410,?Phaser.Easing.Elastic.Out,?!0,?1120),?game.add.tween(this.logo_4).from({
??y:?-100
?},?1200,?Phaser.Easing.Elastic.Out,?!0,?1080),?game.add.tween(this.logo_5).from({
??y:?-100
?},?1410,?Phaser.Easing.Elastic.Out,?!0,?1050),?this.add(this.logo_0),?
??this.add(this.logo_1),?this.add(this.logo_2),?this.add(this.logo_3),?
??this.add(this.logo_4),?this.add(this.logo_5),?
??game.time.events.add(5?*?Phaser.Timer.SECOND,?this.init_bounce,?this)
};
Logo.prototype?=?Object.create(Phaser.Group.prototype),?
Logo.prototype.constructor?=?Logo,?Logo.prototype.init_bounce?=?function()?{
?game.time.events.loop(6?*?Phaser.Timer.SECOND,?this.bounce,?this)
},?Logo.prototype.bounce?=?function()?{
?game.add.tween(this.logo_0).to({
??y:?this.logo_0.y?-?30
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?0,?0,?!0),?game.add.tween(this.logo_1).to({
??y:?this.logo_0.y?-?30
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?100,?0,?!0),?game.add.tween(this.logo_2).to({
??y:?this.logo_0.y?-?30
?},?200,?Phaser.Easing.Sinusoidal.Out,?!0,?200,?0,?!0),?game.add.tween(this.logo_3).to({
??y:?this.logo_0.y?-?30
?},?200,?Phaser.Easing.Sinusoidal.Out,?!0,?300,?0,?!0),?game.add.tween(this.logo_4).to({
??y:?this.logo_0.y?-?30
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?400,?0,?!0),?game.add.tween(this.logo_5).to({
??y:?this.logo_0.y?-?30
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?500,?0,?!0)
};
var?Background?=?function(t)?{
?Phaser.Sprite.call(this,?game,?0,?0),?this.fixedToCamera?=?!0,?
??this.offset?=?t?||?0,?this.y_margin?=?game.height?-?525,?
??this.sky?=?this.game.add.image(0,?0,?"ssheet",?"bg"),?
??this.sky.fixedToCamera?=?!0,?this.sky.scale.y?=?(this.y_margin?+?251)?/?251,?
??this.cloud?=?this.game.add.image(100,?50,?"ssheet",?"cloud_0"),?
??this.cloud.fixedToCamera?=?!0,?this.cloud.xx?=?400,?this.cloud2?=?
??this.game.add.image(500,?70,?"ssheet",?"cloud_0"),?this.cloud2.xx?=?1e3,?
??this.cloud2.fixedToCamera?=?!0,?this.cloud3?=?
??this.game.add.image(1e3,?60,?"ssheet",?"cloud_0"),?
??this.cloud3.xx?=?1600,?this.cloud3.fixedToCamera?=?!0,?
??this.grass_2?=?this.game.add.tileSprite(0,?
??this.y_margin?+?200,?game.width,?160,?"ssheet",?"bg_grass_2"),?
??this.grass_2.fixedToCamera?=?!0,?this.grass_2.tilePosition.set(-500,?0),?
??this.grass_1?=?this.game.add.tileSprite(0,?
??this.y_margin?+?240,?game.width,?187,?"ssheet",?"bg_grass_1"),?
??this.grass_1.fixedToCamera?=?!0,?this.grass_1.tilePosition.set(-250,?0),?
??this.grass_0?=?this.game.add.tileSprite(0,?
??this.y_margin?+?310,?game.width,?220,?"ssheet",?"bg_grass_0"),?
??this.grass_0.fixedToCamera?=?!0
};
Background.prototype?=?Object.create(Phaser.Sprite.prototype),?
Background.prototype.update?=?function()?{
?this.grass_2.tilePosition.set((this.game.camera.x?+?this.offset)?*?-.2,?0),?
??this.grass_1.tilePosition.set((this.game.camera.x?+?this.offset)?*?-.5,?0),?
??this.grass_0.tilePosition.set((this.game.camera.x?+?this.offset)?*?-.8,?0),?
??this.cloud.cameraOffset.x?=?this.cloud.xx?-?.2?*?this.game.camera.x,?
??this.cloud.xx?-=?.2,?this.cloud2.cameraOffset.x?=?this.cloud2.xx?-?.2?*?
??this.game.camera.x,?this.cloud2.xx?-=?.2,?this.cloud3.cameraOffset.x?=?
??this.cloud2.xx?-?.2?*?this.game.camera.x,?this.cloud3.xx?-=?.2,?
??this.cloud.xx?<?-200?&&?(this.cloud.xx?=?1500),?this.cloud2.xx?<?-200?&&?(
??this.cloud2.xx?=?1500),?this.cloud3.xx?<?-200?&&?(this.cloud3.xx?=?1500)
},?Background.prototype.destroyBg?=?function()?{
?this.sky.destroy(),?this.grass_2.destroy(),?this.grass_1.destroy(),?
??this.grass_0.destroy(),?this.destroy()
},?Background.prototype.rescale?=?function()?{
?this.y_margin?=?game.height?-?525,?this.sky.scale.y?=?(this.y_margin?+?251)?/?251,?
??this.grass_2.cameraOffset.y?=?this.y_margin?+?200,?this.grass_1.cameraOffset.y?=?
??this.y_margin?+?240,?this.grass_0.cameraOffset.y?=?this.y_margin?+?310
};
var?Tutorial?=?function()?{
?Phaser.Group.call(this,?game),?this.y?=?150,?this.bg?=?
??game.add.image(-100,?125,?"ssheet",?"tut_bg"),?this.bg.anchor.setTo(0,?.5),?
??this.addChild(this.bg),?this.game.add.tween(this).from({
??x:?-750
?},?1500,?Phaser.Easing.Elastic.InOut,?!0,?0),?game.time.events.add(300,?function()?{
??SaveLoad.SFX?&&?game.sfx.whoosh.play()
?},?this),?this.current_page?=?0,?this.page_1?=?game.add.group(),?
??this.addChild(this.page_1),?
??this.title?=?game.add.image(210,?20,?"ssheet",?"tut_title"),?
??this.title.anchor.setTo(.5,?0),?this.page_1.addChild(this.title),?
??this.shape_w?=?game.add.image(210,?125,?"ssheet",?"tut_shape_w"),?
??this.shape_w.anchor.setTo(.5,?.5),?this.page_1.addChild(this.shape_w),?
??this.shape_bottom?=?game.add.image(210,?125,?"ssheet",?"tut_shape_bottom"),?
??this.shape_bottom.anchor.setTo(.5,?.5),?this.shape_bottom.visible?=?!1,?
??this.page_1.addChild(this.shape_bottom),?
??this.shape_top?=?game.add.image(210,?125,?"ssheet",?"tut_shape_top"),?
??this.shape_top.anchor.setTo(.5,?.5),?this.shape_top.visible?=?!1,?
??this.page_1.addChild(this.shape_top),?
??this.slice?=?game.add.image(100,?160,?"ssheet",?"tut_slice"),?
??this.slice.anchor.setTo(0,?.5),?this.slice.width?=?0,?
??this.slice.rotation?=?-.12435499454676144,?this.page_1.addChild(this.slice),?
??this.click_dot?=?game.add.image(100,?160,?"ssheet",?"tut_click_dot"),?
??this.click_dot.scale.setTo(1.2,?1.2),?this.click_dot.alpha?=?0,?
??this.click_dot.anchor.setTo(.5,?.5),?this.page_1.addChild(this.click_dot),?
??this.hand?=?game.add.image(100,?160,?"ssheet",?"tut_hand"),?
??this.page_1.addChild(this.hand),?
??this.page_2?=?game.add.image(210,?20,?"ssheet",?"tut_page2"),?
??this.page_2.alpha?=?0,?this.page_2.anchor.setTo(.5,?0),?
??this.addChild(this.page_2),?game.time.events.add(2e3,?function()?{
??this.resetAnimation()
?},?this),?console.log("TUTORIAL"),?console.log(this)
};
Tutorial.prototype?=?Object.create(Phaser.Group.prototype),?
Tutorial.prototype.constructor?=?Tutorial,?Tutorial.prototype.update?=?function()?{
?this.y?=?.28?*?game.height
},?Tutorial.prototype.resetAnimation?=?function()?{
?this.shape_top.visible?=?!1,?this.shape_top.y?=?125,?
??this.shape_bottom.y?=?125,?this.shape_bottom.visible?=?!1,?
??this.shape_w.visible?=?!0,?this.hand.x?=?100,?this.hand.y?=?160,?
??this.slice.width?=?0,?game.add.tween(this.hand).to({
??x:?300,
??y:?135
?},?2e3,?Phaser.Easing.Sinusoidal.InOut,?!0,?0),?game.add.tween(
??this.click_dot.scale).to({
??x:?.5,
??y:?.5
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?0),?game.add.tween(
??this.click_dot).to({
??alpha:?.5
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?0),?game.add.tween(
??this.click_dot).to({
??x:?300,
??y:?135
?},?2e3,?Phaser.Easing.Sinusoidal.InOut,?!0,?0),?
??SaveLoad.SFX?&&?game.sfx.click.play(),?game.add.tween(this.slice).to({
??width:?202
?},?2e3,?Phaser.Easing.Sinusoidal.InOut,?!0,?0),?game.add.tween(this.slice).to({
??alpha:?0
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?2500),?
??game.time.events.add(2500,?function()?{
??SaveLoad.SFX?&&?game.sfx.label_pop.play(),?
????this.shape_top.visible?=?!0,?this.shape_bottom.visible?=?!0,?
????this.shape_w.visible?=?!1,?game.add.tween(this.click_dot.scale).to({
???x:?1.2,
???y:?1.2
??},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?0),?
????game.add.tween(this.click_dot).to({
???alpha:?0
??},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?0)
?},?this),?game.add.tween(this.shape_bottom).to({
??y:?140
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?2500),?game.add.tween(this.shape_top).to({
??y:?110
?},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?2500),?game.add.tween(this.page_2).to({
??alpha:?1
?},?500,?Phaser.Easing.Sinusoidal.InOut,?!0,?4500),?game.add.tween(this.page_1).to({
??alpha:?0
?},?500,?Phaser.Easing.Sinusoidal.InOut,?!0,?4200),?game.add.tween(this).to({
??x:?750
?},?1500,?Phaser.Easing.Elastic.InOut,?!0,?8500),?game.time.events.add(8800,?function()?{
??SaveLoad.SFX?&&?game.sfx.whoosh.play()
?},?this)
};
var?CategoryButton?=?function(t,?e,?s,?a,?i,?h)?{
?function?o()?{
??this.unlocked?&&?(SaveLoad.SFX?&&?game.sfx.click.play(),?
????game.add.tween(this.scale).to({
???x:?1.3,
???y:?1.3
??},?200,?Phaser.Easing.Sinusoidal.InOut,?!0,?0,?0,?!0),?
????game.current_category?=?this.category,?game.add.tween(game.camera).to({
???x:?840
??},?1e3,?Phaser.Easing.Sinusoidal.InOut,?!0))
?}
?Phaser.Button.call(this,?game,?t,?e,?""),?this.onInputDown.add(o,?this,?1),?
??this.anchor.setTo(.5,?.5),?this.category?=?s,?
??this.fill?=?new?Phaser.Image(game,?0,?0,?null),?
??this.fill.anchor.setTo(.5,?.5),?this.addChild(this.fill),?
??this.unlocked?=?!1,?SaveLoad.all_stars?<?a???(this.fill.loadTexture("ssheet",?i),?
??this.reqStar?=?new?Phaser.BitmapText(game,?-115,?20,?"font_digits",?a.toString(),?25),?
??this.reqStar.anchor.setTo(1,?0),?this.underline?=?new?Phaser.Image(game,?.5?*?(
??this.reqStar.width?+?47?+?153)?-?165,?15,?"ssheet",?"to_unlock"),?
??this.star_ico?=?new?Phaser.Image(game,?
??this.underline.x?+?28,?17,?"ssheet",?"small_star"),?this.star_ico.anchor.setTo(1,?0),?
??this.reqStar.x?=?this.star_ico.x?-?38,?this.addChild(this.underline),?
??this.addChild(this.reqStar),?this.addChild(this.star_ico))?:?(this.unlocked?=?!0,?
??this.fill.loadTexture("ssheet",?h),?maxStars?=?54,?
??this.stars?=?new?Phaser.BitmapText(game,?18,?20,?"font_digits",?SaveLoad.star[s]?+?"/"?+?
??mxStars,?25),?this.stars.anchor.setTo(1,?0),?this.stars.x?=?this.stars.width?-?.5?*?(
??this.stars.width?+?47)?+?5,?this.star_ico?=?new?Phaser.Image(game,?
??this.stars.x?-?5,?17,?"ssheet",?"small_star"),?this.addChild(this.stars),?
??this.addChild(this.star_ico))
};
CategoryButton.prototype?=?Object.create(Phaser.Button.prototype),?
CategoryButton.prototype.constructor?=?CategoryButton;
var?TurnDevice?=?function()?{
?Phaser.Group.call(this,?game),?this.fixedToCamera?=?!0,?this.bg?=?
??game.add.graphics(0,?0),?this.bg.beginFill("#000000",?1),?
??this.bg.drawRect(0,?0,?420,?1500),?this.bg.endFill(),?this.add(this.bg),?
??this.please_turn?=?game.add.image(210,?.5?*?game.height,?"ssheet",?
??"turn_device"),?this.please_turn.anchor.setTo(.5,?.5),?this.please_turn.scale.setTo(2,?2),?
??this.add(this.please_turn)
};
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