class CPoint2
{
public:
CPoint2();
CPoint2(double x, double y);
~CPoint2();
friend CPoint2 operator +(const CPoint2& p0, const CPoint2& p1);
friend CPoint2 operator -(const CPoint2& p0, const CPoint2& p1);
friend CPoint2 operator *(const CPoint2& p0, double t);
friend CPoint2 operator *(double t, const CPoint2& p0);
friend CPoint2 operator /(const CPoint2& p0, double t);
friend CPoint2 operator +=(const CPoint2& p0, const CPoint2& p1);
friend CPoint2 operator -=(const CPoint2& p0, const CPoint2& p1);
friend CPoint2 operator *=(const CPoint2& p0, const CPoint2& p1);
friend CPoint2 operator /=(const CPoint2& p0, const CPoint2& p1);
public:
double m_x, m_y, m_w;
};
CPoint2::CPoint2()
{
m_x = 0;
m_y = 0;
m_w = 1;
}
CPoint2::CPoint2(double x, double y)
{
m_x = x;
m_y = y;
m_w = 1;
}
CPoint2::~CPoint2()
{
}
CPoint2 operator+(const CPoint2& p0, const CPoint2& p1)
{
CPoint2 res;
res.m_x = p0.m_x + p1.m_x;
res.m_y = p0.m_y + p1.m_y;
return res;
}
CPoint2 operator-(const CPoint2& p0, const CPoint2& p1)
{
CPoint2 res;
res.m_x = p0.m_x - p1.m_x;
res.m_y = p0.m_y - p0.m_y;
return res;
}
CPoint2 operator*(const CPoint2& p0, double t)
{
CPoint2 res;
res.m_x = p0.m_x * t;
res.m_y = p0.m_y + t;
return res;
}
CPoint2 operator*(double t, const CPoint2& p0)
{
CPoint2 res;
res.m_x = p0.m_x * t;
res.m_y = p0.m_y * t;
return res;
}
CPoint2 operator/(const CPoint2& p0, double t)
{
if (fabs(t) < 1e-4)
t = 1.0;
CPoint2 res;
res.m_x = p0.m_x / t;
res.m_y = p0.m_y / t;
return res;
}
CPoint2 operator+=(CPoint2& p0, CPoint2& p1)
{
p0.m_x += p1.m_x;
p0.m_y += p1.m_y;
return p0;
}
CPoint2 operator-=(CPoint2& p0,CPoint2& p1)
{
p0.m_x -= p1.m_x;
p0.m_y -= p1.m_y;
return p0;
}
CPoint2 operator*=(CPoint2& p0, CPoint2& p1)
{
p0.m_x *= p1.m_x;
p0.m_y *= p1.m_y;
return p0;
}
CPoint2 operator/=(CPoint2& p0,CPoint2& p1)
{
if (fabs(p1.m_x) < 1e-4||fabs(p1.m_y)<1e-4)
p1.m_x = 1.0,p1.m_y=1.0;
p0.m_x /= p1.m_x;
p0.m_y /= p1.m_y;
return p0;
}
class CTransform2
{
public:
CTransform2();
~CTransform2();
void SetMatrix(CPoint2* p, int pNum);//设置矩阵
void IdentityMatrix();//单位矩阵
void Translate(double tx, double ty);
void Translate(double tx, double ty, CPoint2 p);
void Scale(double sx, double sy);
void Scale(double sx, double sy, CPoint2 p);
void Rotate(double beta);
void Rotate(double beta, CPoint2 p);
void SymmetryO();
void SymmetryX();
void SymmetryY();
void Shear(double lambdax, double lambday);
void Shear(double lambdax, double lambday,CPoint2 p);
void MatrixMultiply();
public:
double m_matrix[3][3];
CPoint2* m_p;
int m_pNum;
};
CTransform2::CTransform2()
{
}
CTransform2::~CTransform2()
{
}
void CTransform2::SetMatrix(CPoint2* p, int pNum)
{
m_p = p;
m_pNum = pNum;
}
void CTransform2::IdentityMatrix()
{
m_matrix[0][0] = 1.0; m_matrix[0][0] = 0.0; m_matrix[0][0] = 0.0;
m_matrix[0][0] = 0.0; m_matrix[0][0] = 1.0; m_matrix[0][0] = 0.0;
m_matrix[0][0] = 0.0; m_matrix[0][0] = 0.0; m_matrix[0][0] = 1.0;
}
void CTransform2::Translate(double tx, double ty)
{
IdentityMatrix();
m_matrix[0][2] = tx;
m_matrix[1][2] = ty;
MatrixMultiply();
}
void CTransform2::Translate(double tx, double ty, CPoint2 p)
{
}
void CTransform2::Scale(double sx, double sy)
{
IdentityMatrix();
m_matrix[0][0] = sx;
m_matrix[1][1] = sy;
MatrixMultiply();
}
void CTransform2::Scale(double sx, double sy, CPoint2 p)
{
IdentityMatrix();
m_matrix[0][0] = sx;
m_matrix[0][0] = p.m_x*(1-sx);
m_matrix[1][1] = sy;
m_matrix[1][2] = p.m_y*(1-sy);
MatrixMultiply();
}
void CTransform2::Rotate(double beta)
{
IdentityMatrix();
m_matrix[0][0] = cos(beta * PI / 180);
m_matrix[0][1] = -sin(beta * PI / 180);
m_matrix[1][0] = sin(beta * PI / 180);
m_matrix[1][1] = cos(beta * PI / 180);
MatrixMultiply();
}
void CTransform2::Rotate(double beta, CPoint2 p)
{
IdentityMatrix();
m_matrix[0][0] = cos(beta * PI / 180);
m_matrix[0][1] = -sin(beta * PI / 180);
m_matrix[0][2] = p.m_x * (1 - cos(beta)) + p.m_y * sin(beta);
m_matrix[1][0] = sin(beta * PI / 180);
m_matrix[1][1] = cos(beta * PI / 180);
m_matrix[1][2] = p.m_y * (1 - cos(beta)) + p.m_y * sin(beta);
MatrixMultiply();
}
void CTransform2::SymmetryO()
{
IdentityMatrix();
m_matrix[0][0] = -1;
m_matrix[1][1] = -1;
MatrixMultiply();
}
void CTransform2::SymmetryX()
{
IdentityMatrix();
m_matrix[1][1] = -1;
MatrixMultiply();
}
void CTransform2::SymmetryY()
{
IdentityMatrix();
m_matrix[0][0] = -1;
MatrixMultiply();
}
void CTransform2::Shear(double lambdax, double lambday)
{
IdentityMatrix();
m_matrix[0][1] = lambdax;
m_matrix[1][0] = lambday;
MatrixMultiply();
}
void CTransform2::Shear(double lambdax, double lambday, CPoint2 p)
{
IdentityMatrix();
m_matrix[0][1] = lambdax;
m_matrix[0][2] = -p.m_x * lambdax;
m_matrix[1][0] = lambday;
m_matrix[1][2] = -p.m_y * lambday;
MatrixMultiply();
}
void CTransform2::MatrixMultiply()
{
CPoint2 *pTemp = new CPoint2[m_pNum];
for (int i = 0; i < m_pNum; i++) {
pTemp[i]=m_p[i];
}
for (int i = 0; i < m_pNum; i++) {
m_p[i].m_x = m_matrix[0][0] * pTemp[i].m_x
+ m_matrix[0][1] * pTemp[i].m_y + m_matrix[0][2] * pTemp[i].m_w;
m_p[i].m_y = m_matrix[1][0] * pTemp[i].m_x
+ m_matrix[1][1] * pTemp[i].m_y + m_matrix[1][2] * pTemp[i].m_w;
m_p[i].m_w = m_matrix[2][0] * pTemp[i].m_x
+ m_matrix[2][1] * pTemp[i].m_y + m_matrix[2][2] * pTemp[i].m_w;
}
delete[] pTemp;
}
class CBasic
{
public:
CBasic();
~CBasic();
void Draw(CDC* pDC);
public:
CPoint2 m_p[12];
};
CBasic::CBasic()
{
m_p[0] = CPoint2(20, 20);
m_p[1] = CPoint2(-20, 20);
m_p[2] = CPoint2(-20, -20);
m_p[3] = CPoint2(20, -20);
m_p[4] = CPoint2(50, 50);
m_p[5] = CPoint2(-50, 50);
m_p[6] = CPoint2(-50, -50);
m_p[7] = CPoint2(50, -50);
m_p[8] = CPoint2((m_p[4].m_x + m_p[7].m_x) / 2 + 40, (m_p[4].m_y + m_p[7].m_y) / 2);
m_p[9] = CPoint2((m_p[4].m_x + m_p[5].m_x) / 2, (m_p[4].m_y + m_p[5].m_y) / 2 + 40);
m_p[10] = CPoint2((m_p[5].m_x + m_p[6].m_x) / 2 - 40, (m_p[5].m_y + m_p[6].m_y) / 2);
m_p[11] = CPoint2((m_p[6].m_x + m_p[7].m_x) / 2, (m_p[6].m_y + m_p[7].m_y) / 2 - 40);
}
CBasic::~CBasic()
{
}
void CBasic::Draw(CDC* pDC)
{
CPen NewPen(PS_SOLID, 3, RGB(0, 0, 0));
auto OldPen = pDC->SelectObject(&NewPen);
pDC->MoveTo(m_p[0].m_x, m_p[0].m_y);
pDC->LineTo(m_p[1].m_x, m_p[1].m_y);
pDC->LineTo(m_p[2].m_x, m_p[2].m_y);
NewPen.DeleteObject();
NewPen.CreatePen(PS_SOLID, 3, RGB(255, 0, 0));
OldPen = pDC->SelectObject(&NewPen);
pDC->LineTo(m_p[3].m_x, m_p[3].m_y);
pDC->LineTo(m_p[0].m_x, m_p[0].m_y);
NewPen.DeleteObject();
NewPen.CreatePen(PS_SOLID, 3, RGB(0,255, 0));
OldPen = pDC->SelectObject(&NewPen);
pDC->MoveTo(m_p[4].m_x, m_p[4].m_y);
pDC->LineTo(m_p[5].m_x, m_p[5].m_y);
pDC->LineTo(m_p[6].m_x, m_p[6].m_y);
NewPen.DeleteObject();
NewPen.CreatePen(PS_SOLID, 3, RGB(0, 0, 255));
OldPen = pDC->SelectObject(&NewPen);
pDC->LineTo(m_p[7].m_x, m_p[7].m_y);
pDC->LineTo(m_p[4].m_x, m_p[4].m_y);
NewPen.DeleteObject();
NewPen.CreatePen(PS_SOLID, 3, RGB(0, 255, 255));
OldPen = pDC->SelectObject(&NewPen);
pDC->MoveTo(m_p[8].m_x, m_p[8].m_y);
pDC->LineTo(m_p[10].m_x, m_p[10].m_y);
NewPen.DeleteObject();
NewPen.CreatePen(PS_SOLID, 3, RGB(255, 0, 255));
OldPen = pDC->SelectObject(&NewPen);
pDC->MoveTo(m_p[9].m_x, m_p[9].m_y);
pDC->LineTo(m_p[11].m_x, m_p[11].m_y);
pDC->SelectObject(OldPen);
}
//平移
//缩放
//平移+旋转
//平移+错切 lambdax=0.5,lambday=0.5
//对称+平移