C语言之扫雷(普通版)

发布时间:2024年01月19日

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
	printf("***************************\n");
	printf("***** 1.play   0.exit *****\n");
	printf("***************************\n");
}
void game()
{
	//雷的信息存储
	//1.布置好的雷的信息
	char mine[ROWS][COLS] = { 0 };

	//2.排查出的雷的信息
	char show[ROWS][COLS] = { 0 };
	//初始化
	InitBoard(mine,ROWS,COLS,'0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//布置雷
	Setmine(mine,ROW,COL);
	//扫雷
	FindMine(mine, show, ROW, COL);
	
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));//只调用一次就好
	do 
	{
		menu();
		printf("请选择:>\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择!\n");
		}

	} while (input);
}
int main()
{
	test();
	return 0;
}

game.h

?#include<stdlib.h>
#include<time.h>
#include<stdio.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

//声明

void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int rwo, int col);
void Setmine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);

?

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) 
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] =set ;
		}
	}
}void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	//打印列号
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}
void Setmine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;//雷有十个
	while (count)
	{
		int x = rand()%row+1;
		int y = rand() % col + 1;//模完就为1~9
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}

}
//'1'-'0'=1
//'3'-'0'=3
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]+mine[x-1][y+1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
		printf("请输入排查雷的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//坐标合法
			//1.踩雷
			if (mine[x][y] == '1')
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else //不是雷
			{
				//计算x,y坐标周围有几个雷
				int count = get_mine_count(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show,row,col);
				win++;
			}
		}
		else
		{
			printf("输入坐标非法,请重新输入!\n");
		}
    }
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, row, col);
	}
}

文章来源:https://blog.csdn.net/2301_80300263/article/details/135692650
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