VS显示100条左右的错误,UE热编译也不能通过。原因可能是[名字.Build.cs]文件的错误,缺少一些内容,比如说如果要写UserWidget类,那么就要在 ]名字.Build.cs]
中加入如下内容:
public class beibaoxitong : ModuleRules
{
public beibaoxitong(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(ModuleDirectory, "Public")
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(ModuleDirectory, "Private")
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"SlateCore",
"UMG"
// ... add other public dependencies that you statically link with here ...
, "InputCore", "EnhancedInput","ProceduralMeshComponent"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
"UMGEditor", "UMGEditor","UMG", "InputDevice", "InputDevice", "InputDevice"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
根据你的文件进行添加。如果说依然有如图的问题,那你就去原来的项目里看看哪些没加上去。
正在创建库 D:\Unreal\Weather\Plugins\beibaoxitong\Binaries\Win64\UnrealEditor-beibaoxitong.patch_1.lib 和对象 D:\Unreal\Weather\Plugins\beibaoxitong\Binaries\Win64\UnrealEditor-beibaoxitong.patch_1.exp
Module.beibaoxitong.cpp.obj : error LNK2019: 无法解析的外部符号 “__declspec(dllimport) public: static struct FKey const EKeys::RightMouseButton” (_imp?RightMouseButton@EKeys@@2UFKey@@B),函数 “public: virtual class FReply __cdecl UInventorySlot::NativeOnMouseButtonDown(struct FGeometry const &,struct FPointerEvent const &)” (?NativeOnMouseButtonDown@UInventorySlot@@UEAA?AVFReply@@AEBUFGeometry@@AEBUFPointerEvent@@@Z) 中引用了该符号
D:\Unreal\Weather\Plugins\beibaoxitong\Binaries\Win64\UnrealEditor-beibaoxitong.patch_1.exe : fatal error LNK1120: 1 个无法解析的外部命令
Failed to link patch (0.000s) (Exit code: 0x460)