这个游戏需要用到三个文件
game.h头文件用来申明函数和导包
#pragma once
#define ROW 3
#define COL 3
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
//初始化棋盘的函数
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家赢返回"w"
//电脑赢返回"c"
//平局返回"q"
//继续返回"a"
char Iswin(char board[ROW][COL], int row, int col);
//判断棋盘是否已经满了
int IsFull(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
#include <stdio.h>
void InitBoard(char board[ROW][COL], int row, int col)
{
?? ?int i = 0;
?? ?int j = 0;
?? ?for (i = 0; i < row; i++)
?? ?{
?? ??? ?for (j = 0; j < col; j++)
?? ??? ?{
?? ??? ??? ?board[i][j] = ' ';
?? ??? ?}
?? ?}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
?? ?int i = 0;
?? ?for (i = 0; i < row; i++)
?? ?{
?? ??? ?//打印数据
?? ??? ?int j = 0;
?? ??? ?for (j = 0; j < col; j++)
?? ??? ?{
?? ??? ??? ?printf(" %c ", board[i][j]);
?? ??? ??? ?if (j < col - 1)
?? ??? ??? ??? ?printf("|");
?? ??? ?}
?? ??? ?printf("\n");
?? ??? ?//打印分割行
?? ??? ?if (i != row - 1)
?? ??? ?{
?? ??? ??? ?int j = 0;
?? ??? ??? ?for (j = 0; j < col; j++) {
?? ??? ??? ??? ?printf("---");
?? ??? ??? ??? ?if (j < col - 1)
?? ??? ??? ??? ??? ?printf("|");
?? ??? ??? ?}
?? ??? ?
?? ??? ??? ?printf("\n");
?? ??? ?}
?? ?}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
?? ?int x;
?? ?int y;
?? ?while (1)
?? ?{
?? ??? ?printf("玩家下棋>\n");
?? ??? ?printf("请输入坐标,坐标格式为 x y \n");
?? ??? ?scanf("%d%d", &x, &y);
?? ??? ?if ((x > 0 && x <= row)&& (y > 0 && y <= col)) {
?? ??? ??? ?if (board[x - 1][y - 1] != ' ') {
?? ??? ??? ??? ?printf("此坐标已经被占用,请重新输入\n");
?? ??? ??? ??? ?continue;
?? ??? ??? ?}
?? ??? ??? ?board[x - 1][y - 1] = 'w';
?? ??? ??? ?break;
?? ??? ?}
?? ??? ?else
?? ??? ?{
?? ??? ??? ?printf("输入的坐标不合法,请重新输入\n");
?? ??? ??? ?continue;
?? ??? ?}
?? ?}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
?? ?printf("电脑下棋>\n");
?? ?int x = 0;
?? ?int y = 0;
?? ?//抢占天元
?? ?if (board[1][1] == ' ') {
?? ??? ?board[1][1] = 'c';
?? ??? ?return;
?? ?}
?? ?//抢先赢
?? ?int i = 0;
?? ?
?? ?for (i = 0; i < row; i++) {
?? ??? ?if (board[i][0] == board[i][1] && board[i][0] == 'c' && board[i][2] == ' ') {
?? ??? ??? ?board[i][2] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ??? ?else if (board[i][1] == board[i][2] && board[i][1] == 'c' && board[i][0] == ' ') {
?? ??? ??? ?board[i][0] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ??? ?else if (board[i][0] == board[i][2] && board[i][0] == 'c' && board[i][1] == ' ') {
?? ??? ??? ?board[i][1] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ?}
?? ?
?? ?for (i = 0; i < col; i++) {
?? ??? ?if (board[0][i] == board[1][i] && board[0][i] == 'c' && board[2][i] == ' ') {
?? ??? ??? ?board[2][i] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ??? ?else if (board[1][i] == board[2][i] && board[1][i] == 'c' && board[0][i] == ' ') {
?? ??? ??? ?board[0][i] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ??? ?else if (board[0][i] == board[2][i] && board[0][i] == 'c' && board[1][i] == ' ')
?? ??? ?{
?? ??? ??? ?board[1][i] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ?}
?? ?
?? ?if (board[0][0] == board[1][1] && board[1][1] == 'c' && board[2][2] == ' ') {
?? ??? ?board[2][2] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[2][2] == board[1][1] && board[1][1] == 'c' && board[0][0] == ' ') {
?? ??? ?board[0][0] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[2][2] == board[0][0] && board[0][0] == 'c' && board[1][1] == ' ') {
?? ??? ?board[1][1] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[1][1] == board[0][2] && board[1][1] == 'c' && board[2][0] == ' ') {
?? ??? ?board[2][0] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[1][1] == board[2][0] && board[1][1] == 'c' && board[0][2] == ' ') {
?? ??? ?board[0][2] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[0][2] == board[2][0] && board[0][2] == 'c' && board[1][1] == ' ') {
?? ??? ?board[1][1] = 'c';
?? ??? ?return;
?? ?}
?? ?//堵玩家,就是玩家有2个相连时要堵
? ? //当玩家 行 有两个相连时堵
?? ?for (i = 0; i < row; i++) {
?? ??? ?if (board[i][0] == board[i][1] && board[i][0] == 'w' && board[i][2] == ' ') {
?? ??? ??? ?board[i][2] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ??? ?else if(board[i][1] == board[i][2] && board[i][1] == 'w' && board[i][0] == ' '){
?? ??? ??? ?board[i][0] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ??? ?else if (board[i][0] == board[i][2] && board[i][0] == 'w' && board[i][1] == ' ') {
?? ??? ??? ?board[i][1] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ?}
?? ?//当玩家 列 有两个相连时堵
?? ?for (i = 0; i < col; i++) {
?? ??? ?if (board[0][i] == board[1][i] && board[0][i] == 'w' && board[2][i] == ' ') {
?? ??? ??? ?board[2][i] = 'c';
?? ??? ??? ?return;
?? ??? ?}else if (board[1][i] == board[2][i] && board[1][i] == 'w' && board[0][i] == ' ') {
?? ??? ??? ?board[0][i] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ??? ?else if(board[0][i] == board[2][i] && board[0][i] == 'w' && board[1][i] == ' ')
?? ??? ?{
?? ??? ??? ?board[1][i] = 'c';
?? ??? ??? ?return;
?? ??? ?}
?? ?}
?? ?//当玩家 斜着的 有两个相连时堵
?? ?if (board[0][0] == board[1][1] && board[1][1] == 'w' && board[2][2] == ' ') {
?? ??? ?board[2][2] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[2][2] == board[1][1] && board[1][1] == 'w' && board[0][0] == ' ') {
?? ??? ?board[0][0] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[2][2] == board[0][0] && board[0][0] == 'w' && board[1][1] == ' ') {
?? ??? ?board[1][1] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[1][1] == board[0][2] && board[1][1] == 'w' && board[2][0] == ' ') {
?? ??? ?board[2][0] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[1][1] == board[2][0] && board[1][1] == 'w' && board[0][2] == ' ') {
?? ??? ?board[0][2] = 'c';
?? ??? ?return;
?? ?}
?? ?if (board[0][2] == board[2][0] && board[0][2] == 'w' && board[1][1] == ' ') {
?? ??? ?board[1][1] = 'c';
?? ??? ?return;
?? ?}
?? ?//随机乱下
?? ?while (1)
?? ?{
?? ??? ?x = rand() % row;//0-2
?? ??? ?y = rand() % col;//0-2
?? ??? ?if (board[x][y] == ' ') {
?? ??? ??? ?board[x][y] = 'c';
?? ??? ??? ?break;
?? ??? ?}
?? ?}
}
char Iswin(char board[ROW][COL], int row, int col) {
?? ?//行
?? ?int i = 0;
?? ?
?? ?for (i = 0; i < row; i++) {
?? ??? ?int i1 = 0;
?? ??? ?char temp = board[i][i1];//每一行第一个元素记录到临时变量里
?? ??? ?for (i1 = 1; i1 < col; i1++) {
?? ??? ??? ?if (temp != board[i][i1]) {
?? ??? ??? ??? ?break;//一旦这一行有不同的就跳出这一行的判断
?? ??? ??? ?}
?? ??? ??? ?temp = board[i][i1];
?? ??? ??? ?
?? ??? ??? ?if (temp == board[i][col - 1]&&temp!=' ') {
?? ??? ??? ??? ?return board[i][col - 1];//如果temp已经记录到这一行最后一个元素,那就说明这一行全部相等,返回结果
?? ??? ??? ?}
?? ??? ?}
?? ?}
?? ?//列
??
?? ?int j = 0;
?? ?for (j = 0; j < col; j++) {
?? ??? ?if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ') {
?? ??? ??? ?return board[0][j];
?? ??? ?}
?? ?}
?? ??? ??
?? ?//对角线
?? ?if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') {
?? ??? ?return board[0][0];
?? ?}
?? ?if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') {
?? ??? ?return board[0][2];
?? ?}
?? ?//平局
?? ?if (IsFull(board,row,col)) {
?? ??? ?return 'q';
?? ?}
?? ?//继续
?? ?return 'a';
}
//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col) {
?? ?
?? ?int i = 0;
?? ?int j = 0;
?? ?//一个普通的遍历就能解决问题
?? ?for (i = 0; i < row; i++) {
?? ??? ?for (j = 0; j < col; j++) {
?? ??? ??? ?if (board[i][j] == ' ') {
?? ??? ??? ??? ?return 0;
?? ??? ??? ?}
?? ??? ?}
?? ?}
?? ?return 1;
}
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void menu() {
?? ?printf("*******************\n");
?? ?printf("*****1.play********\n");
?? ?printf("*****0.exit********\n");
?? ?printf("*******************\n");
?? ?
}
void game() {
?? ?char flag;
?? ?
?? ?char board[ROW][COL] = { 0 };
?? ?//初始化棋盘的功能
?? ?InitBoard(board, ROW, COL);
?? ?//打印棋盘
?? ?DisplayBoard(board, ROW, COL);
?? ?while (1)
?? ?{
?? ??? ?//玩家下棋
?? ??? ?PlayerMove(board, ROW, COL);
?? ??? ?//打印棋盘
?? ??? ?DisplayBoard(board, ROW, COL);
?? ??? ?//判断玩家胜利
?? ??? ?flag = Iswin(board, ROW, COL);
?? ??? ?if (flag != 'a') {
?? ??? ??? ?break;
?? ??? ?}
?? ??? ?//电脑下棋
?? ??? ?ComputerMove(board, ROW, COL);
?? ??? ?
?? ??? ?//判断电脑胜利
?? ??? ?flag = Iswin(board, ROW, COL);
?? ??? ?if (flag != 'a') {
?? ??? ??? ?break;
?? ??? ?}
?? ??? ?//打印棋盘
?? ??? ?DisplayBoard(board, ROW, COL);
?? ?}
?? ?if (flag == 'w') {
?? ??? ?printf("玩家赢\n");
?? ?}
?? ?else if(flag == 'c')
?? ?{
?? ??? ?printf("电脑赢\n");
?? ?}
?? ?else
?? ?{
?? ??? ?printf("平局\n");
?? ?}
?? ?DisplayBoard(board, ROW, COL);
}
int main() {
?? ?srand((unsigned int)time(NULL));//设置随机数生成起点
?? ?int input = 0;
?? ?
?? ?do
?? ?{
?? ??? ?menu();
?? ??? ?printf("请选择:>");
?? ??? ?scanf("%d", &input);
?? ??? ?switch (input)
?? ??? ?{
?? ??? ?case 1:
?? ??? ??? ?game();
?? ??? ??? ?break;
?? ??? ?case 0:
?? ??? ??? ?printf("退出游戏\n");
?? ??? ??? ?break;
?? ??? ?default:
?? ??? ??? ?printf("选择错误\n");
?? ??? ??? ?break;
?? ??? ?}
?? ?} while (input);
?? ?return 0;
}