命名空间 :UnityEngine.EventSystems
官方描述:
public bool?IsPointerOverGameObject();
public bool?IsPointerOverGameObject(int?pointerId); ? ? ? ?//触摸屏时需要的参数,即检测触碰的手值
Is the pointer with the given ID over an?EventSystem?object?
代码:
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; //备上空间名 public class MouseExample : MonoBehaviour { void Update() { // Check if the left mouse button was clicked if (Input.GetMouseButtonDown(0)) { // Check if the mouse was clicked over a UI element if (EventSystem.current.IsPointerOverGameObject()) //检测是否点击了UI上的物件,返会bool值 { Debug.Log("Clicked on the UI"); } } } } 当使用触屏时,官方给出了另外一份代码
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class TouchExample : MonoBehaviour { void Update() { // Check if there is a touch if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) //检测手值的触碰 // Check if finger is over a UI element if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) //监视是否触碰UI { Debug.Log("Touched the UI"); } } } }
总结:可以用此API避免在画面中点击到UI的物件又同时点到Game中的物件触发的一些情况;在触屏中可以判断点击的手指并执行相应的函数事件。