OpenGL到底是什么。一般它被认为是一个API(Application Programming Interface, 应用程序编程接口),包含了一系列可以操作图形、图像的函数。然而,OpenGL本身并不是一个API,它仅仅是一个由Khronos组织制定并维护的规范(Specification)。
OpenGL规范严格规定了每个函数该如何执行,以及它们的输出值。实际的OpenGL库的开发者通常是显卡的生产商。你购买的显卡所支持的OpenGL版本都为这个系列的显卡专门开发的。当你使用Apple系统的时候,OpenGL库是由Apple自身维护的。在Linux下,有显卡生产商提供的OpenGL库,也有一些爱好者改编的版本。
sudo apt-get install build-essential libgl1-mesa-dev
sudo apt-get install nvidia-535
查看当前驱动对应的opengl版本
xxx@xxx:~$ glxinfo | grep "OpenGL"
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro M6000 24GB/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.146.02
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 535.146.02
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 535.146.02
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
可以看到OpenGL version string: 4.6.0 NVIDIA 535.146.02
,这就是当前驱动对应的opengl版本。`
https://www.glfw.org/download.html
先下载源码
解压进入主目录
mkdir build
cd build
cmake ..
make -j8
sudo make install
输出
............
[ 92%] Built target title
[ 95%] Built target triangle-vulkan
[100%] Built target windows
Install the project...
-- Install configuration: ""
-- Installing: /usr/local/lib/libglfw3.a
-- Installing: /usr/local/include/GLFW
-- Installing: /usr/local/include/GLFW/glfw3native.h
-- Installing: /usr/local/include/GLFW/glfw3.h
-- Installing: /usr/local/lib/cmake/glfw3/glfw3Config.cmake
-- Installing: /usr/local/lib/cmake/glfw3/glfw3ConfigVersion.cmake
-- Installing: /usr/local/lib/cmake/glfw3/glfw3Targets.cmake
-- Installing: /usr/local/lib/cmake/glfw3/glfw3Targets-noconfig.cmake
-- Installing: /usr/local/lib/pkgconfig/glfw3.pc
链接:https://glad.dav1d.de/
获得一个压缩包,下载下来解压得到两个文件夹,一个是include 一个是src。
文件结构
├── build
├── CMakeLists.txt
└── src
└── main.cpp
cd build
cmake ..
make -j8
./test
cmake_minimum_required(VERSION 3.14)
project(test)
include_directories("/home/xp/3rd_party/glad/include" "/usr/local/include/GLFW/")
set(CMAKE_CXX_STANDARD 11)
add_executable(test src/main.cpp /home/xp/3rd_party/glad/src/glad.c)
set(TARGET_LIB
"/usr/local/lib/libglfw3.a"
-lX11
-lXrandr
-lXinerama
-lXi
-lXxf86vm
-lXcursor
-lGL
-lpthread
-ldl
)
target_link_libraries(test ${TARGET_LIB})
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main()
{
// glfw: initialize and configure
// ------------------------------
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
// glfw window creation
// --------------------
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// glad: load all OpenGL function pointers
// ---------------------------------------
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// render loop
// -----------
while (!glfwWindowShouldClose(window))
{
// input
// -----
processInput(window);
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
// -------------------------------------------------------------------------------
glfwSwapBuffers(window);
glfwPollEvents();
}
// glfw: terminate, clearing all previously allocated GLFW resources.
// ------------------------------------------------------------------
glfwTerminate();
return 0;
}
// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
// ---------------------------------------------------------------------------------------------------------
void processInput(GLFWwindow *window)
{
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
// glfw: whenever the window size changed (by OS or user resize) this callback function executes
// ---------------------------------------------------------------------------------------------
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
glViewport(0, 0, width, height);
}
结果
https://learnopengl-cn.github.io/