1.设计
前面已经完成了netty的集成,接下来就是借助netty完成选举就行了。
针对选举,我们用到了VotRequestMessage、VotRespMessage、当节点下线时NodeOfflineMessage、NodeOnlineMessage、NodeOnlineRespMessage
1.1 节点详细的交互
1.2 对所有消息的处理使用策略模式
由于我们是Spring的应用,我可以借助Spring的容器完成对消息类型的选择
1.2.1 创建 IMessageService 接口
所有消息的处理都实现此接口
public interface IMessageService {
byte getMessageType();
void execute(ChannelHandlerContext ctx, DttaskMessage message);
}
1.2.2 DttaskMessage
@Data
public class DttaskMessage {
public static final byte COMMON_RESP = 0X00;
public static final byte PING = 0X01;
public static final byte PONG = 0X02;
public static final byte VOTING = 0X03;
public static final byte VOT_RESP = 0X04;
public static final byte NODE_OFFLINE = 0X05;
public static final byte NODE_ONLINE = 0X06;
public static final byte NODE_ONLINE_RESP = 0X07;
// 类型
private byte type;
// 消息实际信息
private String info;
public static DttaskMessage buildPingMessage(long serverId) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(PING);
dttaskMessage.setInfo(JSON.toJSONString(new PingMessage(serverId)));
return dttaskMessage;
}
public static DttaskMessage buildPongMessage(long serverId) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(PONG);
dttaskMessage.setInfo(JSON.toJSONString(new PongMessage(serverId)));
return dttaskMessage;
}
public static DttaskMessage buildCommonRespMessage(String message, boolean successFlag) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(COMMON_RESP);
dttaskMessage.setInfo(JSON.toJSONString(new CommonRespMessage(message, successFlag)));
return dttaskMessage;
}
public static DttaskMessage buildNodeOnlineRespMessage(long serverId) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(NODE_ONLINE_RESP);
dttaskMessage.setInfo(JSON.toJSONString(new NodeOnlineRespMessage(serverId)));
return dttaskMessage;
}
public static DttaskMessage buildNodeOnlineMessage(long serverId) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(NODE_ONLINE);
dttaskMessage.setInfo(JSON.toJSONString(new NodeOnlineMessage(serverId)));
return dttaskMessage;
}
public static DttaskMessage buildNodeOfflineMessage(long serverId) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(NODE_OFFLINE);
dttaskMessage.setInfo(JSON.toJSONString(new VotRespMessage(serverId)));
return dttaskMessage;
}
public static DttaskMessage buildVotRespMessage(long serverId) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(VOT_RESP);
dttaskMessage.setInfo(JSON.toJSONString(new VotRespMessage(serverId)));
return dttaskMessage;
}
public static DttaskMessage buildVotRequestMessage(Long lastControllerServerId, long fromServerId, long serverId, int version) {
DttaskMessage dttaskMessage = new DttaskMessage();
dttaskMessage.setType(VOTING);
dttaskMessage.setInfo(JSON.toJSONString(new VotRequestMessage(lastControllerServerId, fromServerId, serverId, version)));
return dttaskMessage;
}
}
1.2.3 VotingMessageService
这里以VotingMessageService为例,它实现了IMessageService接口,完成投票信息的处理。其它的*MessageService也是同样的,这里就不一一举例了,可以在 com.swsm.dttask.server.service.message包下查看
@Slf4j
@Component
public class VotingMessageService implements IMessageService {
@Override
public byte getMessageType() {
return DttaskMessage.VOTING;
}
@Override
public void execute(ChannelHandlerContext ctx, DttaskMessage message) {
Channel channel = ctx.channel();
VotRequestMessage votRequestMessage = JSON.parseObject(message.getInfo(), VotRequestMessage.class);
long fromServerId = votRequestMessage.getFromServerId();
Long lastControllerServerId = votRequestMessage.getLastControllerServerId();
ServerInfo.addOtherNode(fromServerId, channel);
boolean addRes = ServerInfo.addVotResult(votRequestMessage.getVersion(), votRequestMessage.getServerId());
if (!addRes) {
log.info("丢弃以前版本的投票信息={}", votRequestMessage);
return;
}
// 归票
VotResult votResult = ServerInfo.getVotResult();
Map<Long, Integer> votMap = votResult.getVotMap();
for (Map.Entry<Long, Integer> entry : votMap.entrySet()) {
long controllerServerId = entry.getKey();
if (votMap.get(controllerServerId) >= ServerInfo.getVotMax()) {
// 归票成功
log.info("本节点={}是controller", controllerServerId);
ServerInfo.setStatus(ServerStatus.RUNNING);
Controller controller = ServerInfo.initController();
for (Long otherServerId : ServerInfo.getOtherNodeIds()) {
Channel otherNodeChannel = ServerInfo.getChannelByServerId(otherServerId);
otherNodeChannel.writeAndFlush(DttaskMessage.buildVotRespMessage(controllerServerId));
}
return;
}
}
}
}
1.2.4 MessageServiceManager
Spring托管的bean,里面会将所有实现了IMessageService接口的类都管理起来,并在消息到来时进行选择
@Slf4j
@Component
public class MessageServiceManager {
@Autowired(required = false)
private List<IMessageService> messageServices;
private Map<Byte, IMessageService> messageServiceMap = new HashMap<>();
@PostConstruct
public void init() {
if (messageServices != null) {
for (IMessageService messageService : messageServices) {
messageServiceMap.put(messageService.getMessageType(), messageService);
}
}
}
public IMessageService chooseMessageService(byte messageType) {
if (messageServiceMap.containsKey(messageType)) {
return messageServiceMap.get(messageType);
}
return messageServiceMap.get(Byte.MIN_VALUE);
}
}
1.2.5 借助netty实现节点与节点直接的心跳
@Slf4j
public class HeartBeatServerHandler extends ChannelInboundHandlerAdapter {
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
if (evt instanceof IdleStateEvent) {
IdleStateEvent event = (IdleStateEvent) evt;
if (event.state() == IdleState.READER_IDLE) {
log.warn("读取空闲...");
} else if (event.state() == IdleState.WRITER_IDLE) {
log.warn("写入空闲...");
} else if (event.state() == IdleState.ALL_IDLE) {
Long serverId = ServerInfo.getServerIdByChannelId(ctx.channel().id());
log.warn("serverId={}与server通信读取或写入空闲...", serverId);
if (serverId != null) {
ctx.writeAndFlush(DttaskMessage.buildPingMessage(serverId));
} else {
ctx.close();
}
}
}
}
}
1.2.6 ServerInfo类完成所有信息的管理
ServerInfo类完成所有信息的管理,它里面会存储很多系统运行需要的数据如:当前节点信息(myNodeInfo)、Channel和节点的关系(nodeChannelMap、nodeChannelServerIdMap)、系统状态(status)、其它节点信息(otherNodeInfoMap);
ServerInfo还肩负着确定节点角色(Controller或Follower)以及初始化角色的任务
@Slf4j
public class ServerInfo {
private ServerInfo() {}
private static NioEventLoopGroup bossGroup;
public static void setBossGroup(NioEventLoopGroup bg) {
bossGroup = bg;
}
public static NioEventLoopGroup getBossGroup() {
return bossGroup;
}
private static NioEventLoopGroup workerGroup;
private static Channel serverChannel;
private static Bootstrap connectOtherNodeBootStrap;
private static ServerBootstrap bootstrapForClient;
private static NodeInfo myNodeInfo;
private static Map<Long, Channel> nodeChannelMap = new ConcurrentHashMap<>();
private static Map<ChannelId, Long> nodeChannelServerIdMap = new ConcurrentHashMap<>();
private static volatile ServerStatus status;
private static Map<Long, NodeInfo> otherNodeInfoMap = new ConcurrentHashMap<>();
private static VotResult votResult = new VotResult();
private static Controller controller;
private static Follower follower;
public static void init() {
RedisUtil redisUtil = BeanUseHelper.redisUtil();
DttaskServerConfig dttaskServerConfig = BeanUseHelper.dttaskServerConfig();
long localServerId = dttaskServerConfig.getServerId();
ServerInfo.setStatus(ServerStatus.STARTING);
Long controllerServerId = redisUtil.getLongValue(Constant.RedisConstants.DTTASK_CONTROLLER);
if (controllerServerId == null) {
log.info("当前启动状态为:未确定controller");
initNodeInfoByConfig();
Long minServerId = ServerInfo.getMinNodeId();
if (minServerId == localServerId) {
log.info("就当前一个节点:{},此节点就是controller", localServerId);
ServerInfo.setStatus(ServerStatus.RUNNING);
} else {
log.info("有多个节点,节点状态应为VOTING");
ServerInfo.setStatus(ServerStatus.VOTING);
}
} else {
log.info("当前启动状态为:已确定controller");
ServerInfo.refreshNodeInfoByRedis();
InetSocketAddress address = dttaskServerConfig.getServerInfoMap().get(localServerId);
ServerInfo.setMyNodeInfo(localServerId, address.getHostString(), address.getPort(), null);
ServerInfo.setStatus(ServerStatus.IDENTIFYING);
}
}
private static void initNodeInfoByConfig() {
DttaskServerConfig dttaskServerConfig = BeanUseHelper.dttaskServerConfig();
long localServerId = dttaskServerConfig.getServerId();
Map<Long, InetSocketAddress> serverInfoMap = dttaskServerConfig.getServerInfoMap();
for (Map.Entry<Long, InetSocketAddress> entry : serverInfoMap.entrySet()) {
long id = entry.getKey();
InetSocketAddress address = serverInfoMap.get(id);
if (localServerId != id) {
ServerInfo.addOtherNode(id, address.getHostString(), address.getPort());
} else {
ServerInfo.setMyNodeInfo(localServerId, address.getHostString(), address.getPort(), null);
}
}
}
public static Controller initController() {
long localServerId = ServerInfo.getServerId();
RedisUtil redisUtil = BeanUseHelper.redisUtil();
log.info("初始化本节点={}controller信息...", ServerInfo.getServerId());
ServerInfo.setRole(ServerRole.CONTROLLER);
redisUtil.setCacheObject(Constant.RedisConstants.DTTASK_CONTROLLER, localServerId);
ServerInfo.setOtherNodeRole(localServerId);
ServerInfo.refreshRedisNodeInfo();
controller = Controller.getInstance();
return controller;
}
public static Follower initFollower() {
log.info("初始化本节点={}follower信息...", ServerInfo.getServerId());
RedisUtil redisUtil = BeanUseHelper.redisUtil();
Long controllerServerId = redisUtil.getLongValue(Constant.RedisConstants.DTTASK_CONTROLLER);
if (controllerServerId == null) {
log.error("init follower时,controller还没有确定...");
throw new BusinessException("init follower时,controller还没有确定...");
}
ServerInfo.setRole(ServerRole.FOLLOWER);
ServerInfo.setStatus(ServerStatus.RUNNING);
ServerInfo.setOtherNodeRole(controllerServerId);
follower = Follower.getInstance();
return follower;
}
public static void setMyNodeInfo(long serverId, String ip, int port, ServerRole serverRole) {
NodeInfo nodeInfo = new NodeInfo();
nodeInfo.setServerId(serverId);
nodeInfo.setIp(ip);
nodeInfo.setPort(port);
nodeInfo.setServerRole(serverRole);
myNodeInfo = nodeInfo;
}
public static long getServerId() {
return myNodeInfo.getServerId();
}
public static NodeInfo getMyNodeInfo() {
return myNodeInfo;
}
public static Map<Long, NodeInfo> getOtherNodeInfoMap() {
return otherNodeInfoMap;
}
public static int getVotMax() {
return otherNodeInfoMap.size();
}
public static VotResult getVotResult() {
return votResult;
}
public static synchronized void cacheChannelAnsServerIdRel(long serverId, Channel channel) {
nodeChannelMap.put(serverId, channel);
nodeChannelServerIdMap.put(channel.id(), serverId);
}
public static Channel getChannelByServerId(Long serverId) {
return nodeChannelMap.get(serverId);
}
public static synchronized void removeChannel(ChannelId channelId) {
Long serverId = nodeChannelServerIdMap.get(channelId);
if (serverId != null) {
log.info("删除和节点id={}的连接", serverId);
nodeChannelServerIdMap.remove(channelId);
nodeChannelMap.remove(serverId);
otherNodeInfoMap.remove(serverId);
}
}
public static synchronized void refreshRedisNodeInfo() {
if (myNodeInfo != null && getRole() != null && getRole().isController()) {
RedisUtil redisUtil = BeanUseHelper.redisUtil();
Map<Long, NodeInfo> otherNodeInfoMap = ServerInfo.getOtherNodeInfoMap();
List<NodeInfo> nodeInfoList = new ArrayList<>();
nodeInfoList.addAll(otherNodeInfoMap.values());
nodeInfoList.add(ServerInfo.getMyNodeInfo());
log.info("controller刷新节点信息到redis:{}", nodeInfoList);
redisUtil.setCacheObject(Constant.RedisConstants.DTTASK_NODE_INFO, JSON.toJSONString(nodeInfoList));
}
}
public static Long getServerIdByChannelId(ChannelId channelId) {
return nodeChannelServerIdMap.get(channelId);
}
public static synchronized boolean addVotResult(int version, long chooseServerId) {
Integer curVersion = votResult.getVersion();
if (version < votResult.getVersion()) {
log.info("版本={}已失效,当前的为:{}", version, curVersion);
return false;
}
votResult.setVersion(version);
if (votResult.getVotMap().containsKey(chooseServerId)) {
votResult.getVotMap().put(chooseServerId, votResult.getVotMap().get(chooseServerId) + 1);
} else {
votResult.getVotMap().put(chooseServerId, 1);
}
return true;
}
public static void addOtherNode(long serverId, String ip, int port) {
NodeInfo nodeInfo = new NodeInfo();
nodeInfo.setServerId(serverId);
nodeInfo.setIp(ip);
nodeInfo.setPort(port);
otherNodeInfoMap.put(serverId, nodeInfo);
}
public static void addOtherNode(long serverId, Channel channel) {
addOtherNode(serverId, channel, null);
}
public static void addOtherNode(long serverId, Channel channel, ServerRole serverRole) {
InetSocketAddress address = BeanUseHelper.dttaskServerConfig().getServerInfoMap().get(serverId);
if (address == null) {
throw new BusinessException(CharSequenceUtil.format("id={}的没有配置在文件中", serverId));
}
if (channel != null && ServerInfo.getServerIdByChannelId(channel.id()) == null) {
ServerInfo.cacheChannelAnsServerIdRel(serverId, channel);
}
NodeInfo nodeInfo = new NodeInfo();
nodeInfo.setServerId(serverId);
nodeInfo.setIp(address.getHostString());
nodeInfo.setPort(address.getPort());
nodeInfo.setServerRole(serverRole);
otherNodeInfoMap.put(serverId, nodeInfo);
}
public static NodeInfo getNodeInfo(long serverId) {
return otherNodeInfoMap.get(serverId);
}
public static Set<Long> getOtherNodeIds() {
return otherNodeInfoMap.keySet();
}
public static long getMinNodeId() {
if (getOtherNodeIds().isEmpty()) {
return ServerInfo.getServerId();
}
return Collections.min(getOtherNodeIds());
}
public static void setOtherNodeRole(long controllerServerId) {
for (Map.Entry<Long, NodeInfo> entry : otherNodeInfoMap.entrySet()) {
long serverId = entry.getKey();
if (serverId == controllerServerId) {
otherNodeInfoMap.get(serverId).setServerRole(ServerRole.CONTROLLER);
} else {
otherNodeInfoMap.get(serverId).setServerRole(ServerRole.FOLLOWER);
}
}
}
public static ServerRole getRole() {
return myNodeInfo.getServerRole();
}
public static void setStatus(ServerStatus s) {
status = s;
}
public static void setRole(ServerRole r) {
myNodeInfo.setServerRole(r);
}
public static Set<Channel> getOtherNodeChannel(Long serverId) {
Set<Channel> res = new HashSet<>();
for (Map.Entry<Long, Channel> entry : nodeChannelMap.entrySet()) {
long id = entry.getKey();
if (!Objects.equals(serverId, id)) {
res.add(nodeChannelMap.get(id));
}
}
return res;
}
/**
* 这个方法针对,本节点并没有和要断开节点有连接的
* @param offlineServerId 掉线的节点id
*/
public static void removeNode(long offlineServerId) {
log.info("删除掉线节点id={}", offlineServerId);
otherNodeInfoMap.remove(offlineServerId);
}
public static void refreshNodeInfoByRedis() {
RedisUtil redisUtil = BeanUseHelper.redisUtil();
Object obj = redisUtil.getCacheObject(Constant.RedisConstants.DTTASK_NODE_INFO);
if (obj != null) {
List<NodeInfo> nodeInfoList = JSON.parseObject(obj.toString(),
new TypeReference<List<NodeInfo>>() {}.getType());
for (NodeInfo nodeInfo : nodeInfoList) {
otherNodeInfoMap.put(nodeInfo.getServerId(), nodeInfo);
}
}
}
public static boolean isIdentifying() {
return status.isIdentifying();
}
public static boolean isVoting() {
return status.isVoting();
}
public static boolean isRunning() {
return status.isRunning();
}
public static void setWorkerGroup(NioEventLoopGroup bg) {
workerGroup = bg;
}
public static NioEventLoopGroup getWorkerGroup() {
return workerGroup;
}
public static void setServerChannel(Channel ch) {
serverChannel = ch;
}
public static Channel getServerChannel() {
return serverChannel;
}
public static void setConnectOtherNodeBootStrap(Bootstrap bs) {
connectOtherNodeBootStrap = bs;
}
public static Bootstrap getConnectOtherNodeBootStrap() {
return connectOtherNodeBootStrap;
}
public static void setBootstrapForClient(ServerBootstrap sbs) {
bootstrapForClient = sbs;
}
public static ServerBootstrap getBootstrapForClient() {
return bootstrapForClient;
}
}
1.2.7 SpringInitRunner -- 增加选举的逻辑
SpringInitRunner前面只启动了netty等待连接,这里将完成选举,以及当就自己一个节点则就认为自己是controller
@Component
@Slf4j
public class SpringInitRunner implements CommandLineRunner {
@Autowired
private DttaskServerConfig dttaskServerConfig;
@Autowired
private NetworkService networkService;
@Autowired
private MessageServiceManager messageServiceManager;
@Autowired
private RedisUtil redisUtil;
@PostConstruct
public void init() {
initServerBootStrap();
initConnectOtherNodeBootStrap();
}
private void initConnectOtherNodeBootStrap() {
ServerInfo.setConnectOtherNodeBootStrap(new Bootstrap());
ServerInfo.getConnectOtherNodeBootStrap().group(new NioEventLoopGroup(4))
.channel(NioSocketChannel.class)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel socketChannel) {
socketChannel.pipeline().addLast(
new DttaskMessageDecoder(MESSAGE_MAX_SIZE, MESSAGE_LENGTH_FILED_OFFSET, MESSAGE_LENGTH_FILED_LENGTH));
socketChannel.pipeline().addLast(
new IdleStateHandler(dttaskServerConfig.getReadIdleSecondTime(),
dttaskServerConfig.getWriteIdleSecondTime(),
dttaskServerConfig.getAllIdleSecondTime()));
socketChannel.pipeline().addLast(new DttaskMessageEncoder());
socketChannel.pipeline().addLast(
new ServerClientChannelHandler(networkService, redisUtil, messageServiceManager));
}
});
}
private void initServerBootStrap() {
ServerInfo.setBossGroup(new NioEventLoopGroup(4));
ServerInfo.setWorkerGroup(new NioEventLoopGroup(8));
ServerInfo.setBootstrapForClient(new ServerBootstrap());
ServerInfo.getBootstrapForClient().group(ServerInfo.getBossGroup(), ServerInfo.getWorkerGroup())
.channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel socketChannel) {
socketChannel.pipeline().addLast(
new DttaskMessageDecoder(MESSAGE_MAX_SIZE, MESSAGE_LENGTH_FILED_OFFSET, MESSAGE_LENGTH_FILED_LENGTH));
socketChannel.pipeline().addLast(new DttaskMessageEncoder());
IdleStateHandler idleStateHandler = new IdleStateHandler(dttaskServerConfig.getReadIdleSecondTime(), dttaskServerConfig.getWriteIdleSecondTime(), dttaskServerConfig.getAllIdleSecondTime());
socketChannel.pipeline().addLast(idleStateHandler);
socketChannel.pipeline().addLast(new HeartBeatServerHandler());
socketChannel.pipeline().addLast(
new ServerClientChannelHandler(networkService, redisUtil, messageServiceManager));
}
});
}
@Override
public void run(String... args) {
log.info("spring启动完成,接下来启动 netty");
ServerInfo.init();
try {
log.info("启动监听其它节点端请求的服务端...");
ServerInfo.setServerChannel(ServerInfo.getBootstrapForClient().bind(dttaskServerConfig.listenerPort()).sync().channel());
} catch (Exception e) {
log.error("启动 监听其它节点请求的服务端出现异常", e);
System.exit(-1);
}
try {
log.info("连接controller或开始vote...");
if (ServerInfo.isIdentifying()) {
log.info("连接controller...");
RedisUtil redisUtil = BeanUseHelper.redisUtil();
long controllerServerId = redisUtil.getLongValue(Constant.RedisConstants.DTTASK_CONTROLLER);
networkService.connectController(controllerServerId);
} else if (ServerInfo.isVoting()){
log.info("开始vote...");
long minNodeId = ServerInfo.getMinNodeId();
networkService.startVote(null, minNodeId);
} else if (ServerInfo.isRunning()) {
log.info("已确认本节点={}就是controller...", ServerInfo.getServerId());
Controller controller = ServerInfo.initController();
}
} catch (Exception e) {
log.error("连接controller或开始vote出现异常", e);
System.exit(-1);
}
log.info("netty 启动成功...");
}
@PreDestroy
public void shutdown() {
if (ServerInfo.getOtherNodeIds().isEmpty()) {
redisUtil.setCacheObject(Constant.RedisConstants.DTTASK_CONTROLLER, null);
redisUtil.setCacheObject(Constant.RedisConstants.DTTASK_NODE_INFO, null);
}
try {
ServerInfo.getServerChannel().close().sync();
} catch (InterruptedException e) {
log.error("dttask-server netty shutdown 出现异常", e);
Thread.currentThread().interrupt();
} finally {
ServerInfo.getWorkerGroup().shutdownGracefully();
ServerInfo.getBossGroup().shutdownGracefully();
}
}
}
1.2.8 ServerClientChannelHandler -- 完成投票等消息处理
前面ServerClientChannelHandler只是完成了基本框架,代码较少,现在要在这里添加处理每个消息的逻辑,放心,代码也不多,因为我们已经对消息处理进行了拆分,只要加入一个策略选择就可以。
这里不得不感叹一下:策略模式的功能,否则这里将会有一大堆if else。
当节点与节点的通信断开时,会触发channelInactive和exceptionCaught方法,我们需要在这里处理断开的业务逻辑,注意断开的业务逻辑需要判断断开的是Controller还是Follower,这里的处理逻辑不同。
@Slf4j
public class ServerClientChannelHandler extends SimpleChannelInboundHandler<DttaskMessage> {
private NetworkService networkService;
private MessageServiceManager messageServiceManager;
private RedisUtil redisUtil;
public ServerClientChannelHandler(NetworkService networkService, RedisUtil redisUtil, MessageServiceManager messageServiceManager) {
super();
this.networkService = networkService;
this.redisUtil = redisUtil;
this.messageServiceManager = messageServiceManager;
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
log.info("channelActive={}", ctx.channel().id());
}
@Override
protected void channelRead0(ChannelHandlerContext ctx, DttaskMessage message) throws Exception {
log.info("收到客户端的请求:{}", message);
messageServiceManager.chooseMessageService(message.getType()).execute(ctx, message);
}
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
log.warn("channelInactive...");
stopChannel(ctx, null);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
log.warn("exceptionCaught...", cause);
stopChannel(ctx, cause);
}
private void stopChannel(ChannelHandlerContext ctx, Throwable cause) {
Channel channel = ctx.channel();
long localServerId = ServerInfo.getServerId();
Long serverId = ServerInfo.getServerIdByChannelId(ctx.channel().id());
if (serverId == null) {
return;
}
if (cause != null) {
log.error("nodeId={}与本节点id={}通信出现异常", serverId, localServerId, cause);
} else {
log.error("nodeId={}与本节点id={}通信失效", serverId, localServerId);
}
if (channel.isActive()) {
channel.close();
}
// 判断下线的是follower 还是 controller
NodeInfo nodeInfo = ServerInfo.getNodeInfo(serverId);
if (!nodeInfo.getServerRole().isController()) {
log.info("下线的是follower,id={}", serverId);
Set<Channel> otherNodeChannels = ServerInfo.getOtherNodeChannel(serverId);
for (Channel otherNodeChannel : otherNodeChannels) {
otherNodeChannel.writeAndFlush(DttaskMessage.buildNodeOfflineMessage(serverId));
}
ServerInfo.removeChannel(channel.id());
ServerInfo.refreshRedisNodeInfo();
} else {
log.info("下线的是controller,id={}", serverId);
redisUtil.setCacheObject(Constant.RedisConstants.DTTASK_CONTROLLER, null);
ServerInfo.removeChannel(channel.id());
long minNodeId = ServerInfo.getMinNodeId();
if (minNodeId != localServerId) {
// 重新选举
networkService.startVote(serverId, minNodeId);
} else {
// 当前就只剩自己一个节点
ServerInfo.setStatus(ServerStatus.RUNNING);
Controller controller = ServerInfo.initController();
}
ServerInfo.refreshRedisNodeInfo();
}
}
}
2. 验证
2.1 建立3个节点的配置
注意:Server.port需要是不一样的
注意:节点的serverId也要和serverInfo匹配
2.2 idea建立针对3个配置的启动Service
2.3 依次启动验证
可以按照本文最起那面的 节点详细交互图的 步骤进行测试。
2号节点称为Controller
所有节点启动完成,这时2是C、1 3是F
至此完成了所有验证