#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageMapToColors.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Verify input arguments
if (argc != 2)
{
std::cout << "Usage: " << argv[0] << " Filename(.jpg) e.g Gourds2.jpg"
<< std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
vtkImageData* image = reader->GetOutput();
// Create a mask - half of the image should be transparent and the other half
// opaque
vtkNew<vtkImageData> maskImage;
int extent[6];
image->GetExtent(extent);
maskImage->SetExtent(extent);
maskImage->AllocateScalars(VTK_DOUBLE, 1);
for (int y = extent[2]; y < extent[3]; y++)
{
for (int x = extent[0]; x < extent[1]; x++)
{
double* pixel =
static_cast<double*>(maskImage->GetScalarPointer(x, y, 0));
if (y > (extent[3] - extent[2]) / 2.0)
{
pixel[0] = 0.0;
}
else
{
pixel[0] = 1.0;
}
}
}
vtkNew<vtkLookupTable> lookupTable;
lookupTable->SetNumberOfTableValues(2);
lookupTable->SetRange(0.0, 1.0);
lookupTable->SetTableValue(1, 1.0, 0.0, 0.0, .7); // label 0 is transparent 标签 0是0.7透明的
lookupTable->SetTableValue(
0,
colors->GetColor4d("Khaki").GetData()); // label 1 is opaque and colored
lookupTable->Build();
vtkNew<vtkImageMapToColors> mapTransparency;
mapTransparency->SetLookupTable(lookupTable);
mapTransparency->PassAlphaToOutputOn();
mapTransparency->SetInputData(maskImage);
// Create actors
vtkNew<vtkImageActor> imageActor;
imageActor->GetMapper()->SetInputData(image);
vtkNew<vtkImageActor> maskActor;
maskActor->GetMapper()->SetInputConnection(mapTransparency->GetOutputPort());
// Visualize
vtkNew<vtkRenderer> renderer;
renderer->AddActor(imageActor);
renderer->AddActor(maskActor);
renderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Transparency");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}