1.新建一个C#脚本,命名为 “SkipSplashScreen” (代码如下)。
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.UI;
#if !UNITY_EDITOR
using UnityEngine;
using UnityEngine.Rendering;
public class SkipSplashScreen
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
private static void BeforeSplashScreen()
{
#if UNITY_WEBGL
Application.focusChanged += Application_focusChanged;
#else
System.Threading.Tasks.Task.Run(AsyncSkip);
#endif
}
#if UNITY_WEBGL
private static void Application_focusChanged(bool obj)
{
Application.focusChanged -= Application_focusChanged;
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
}
#else
private static void AsyncSkip()
{
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
}
#endif
}
#endif
2.将?SkipSplashScreen 脚本,放到 Assets 目录下,打包并运行!