#include "Poco/BasicEvent.h"
#include "Poco/Delegate.h"
#include <iostream>
using Poco::BasicEvent;
using Poco::Delegate;
class Source
{
public:
BasicEvent<int> theEvent;
void fireEvent(int n)
{
theEvent(this, n);
// theEvent.notify(this, n); // alternative syntax
}
};
class Target
{
public:
void onEvent(const void* pSender, int& arg)
{
std::cout << "onEvent: " << arg << std::endl;
}
};
int main(int argc, char** argv)
{
Source source;
Target target;
source.theEvent += Poco::delegate(&target, &Target::onEvent);
source.fireEvent(42);
source.theEvent -= Poco::delegate(&target, &Target::onEvent);
return 0;
}
从图上看实现事件的类被分成了几类:
Delegate:
AbstractDelegate,Delegate,Expire,FunctionDelegate,AbstractPriorityDelegate,PriorityDelegate,FunctionPriorityDelegate
Strategy:
NotificationStrategy,PriorityStrategy,DefaultStrategy,FIFOStrategy
Event:
AbstractEvent,PriorityEvent,FIFOEvent,BasicEvent
Delegate 类:
template <class TObj, class TArgs, bool withSender = true>
class Delegate: public AbstractDelegate<TArgs>
{
public:
typedef void (TObj::*NotifyMethod)(const void*, TArgs&);
Delegate(TObj* obj, NotifyMethod method):
_receiverObject(obj),
_receiverMethod(method)
{
}
Delegate(const Delegate& delegate):
AbstractDelegate<TArgs>(delegate),
_receiverObject(delegate._receiverObject),
_receiverMethod(delegate._receiverMethod)
{
}
~Delegate()
{
}
Delegate& operator = (const Delegate& delegate)
{
if (&delegate != this)
{
this->_receiverObject = delegate._receiverObject;
this->_receiverMethod = delegate._receiverMethod;
}
return *this;
}
bool notify(const void* sender, TArgs& arguments)
{
Mutex::ScopedLock lock(_mutex);
if (_receiverObject)
{
(_receiverObject->*_receiverMethod)(sender, arguments);
return true;
}
else return false;
}
bool equals(const AbstractDelegate<TArgs>& other) const
{
const Delegate* pOtherDelegate = reinterpret_cast<const Delegate*>(other.unwrap());
return pOtherDelegate && _receiverObject == pOtherDelegate->_receiverObject && _receiverMethod == pOtherDelegate->_receiverMethod;
}
AbstractDelegate<TArgs>* clone() const
{
return new Delegate(*this);
}
void disable()
{
Mutex::ScopedLock lock(_mutex);
_receiverObject = 0;
}
protected:
TObj* _receiverObject;
NotifyMethod _receiverMethod;
Mutex _mutex;
private:
Delegate();
};
我们可以看到 Delegate 类中存储了目标类实例的指针_receiverObject,同时存储了目标类处理函数的入口地址_receiverMethod。
DefaultStrategy类:
template <class TArgs, class TDelegate>
class DefaultStrategy: public NotificationStrategy<TArgs, TDelegate>
/// Default notification strategy.
///
/// Internally, a std::vector<> is used to store
/// delegate objects. Delegates are invoked in the
/// order in which they have been registered.
{
public:
typedef TDelegate* DelegateHandle;
typedef SharedPtr<TDelegate> DelegatePtr;
typedef std::vector<DelegatePtr> Delegates;
typedef typename Delegates::iterator Iterator;
public:
DefaultStrategy()
{
}
DefaultStrategy(const DefaultStrategy& s):
_delegates(s._delegates)
{
}
~DefaultStrategy()
{
}
void notify(const void* sender, TArgs& arguments)
{
for (Iterator it = _delegates.begin(); it != _delegates.end(); ++it)
{
(*it)->notify(sender, arguments);
}
}
DelegateHandle add(const TDelegate& delegate)
{
DelegatePtr pDelegate(static_cast<TDelegate*>(delegate.clone()));
_delegates.push_back(pDelegate);
return pDelegate.get();
}
void remove(const TDelegate& delegate)
{
for (Iterator it = _delegates.begin(); it != _delegates.end(); ++it)
{
if (delegate.equals(**it))
{
(*it)->disable();
_delegates.erase(it);
return;
}
}
}
void remove(DelegateHandle delegateHandle)
{
for (Iterator it = _delegates.begin(); it != _delegates.end(); ++it)
{
if (*it == delegateHandle)
{
(*it)->disable();
_delegates.erase(it);
return;
}
}
}
DefaultStrategy& operator = (const DefaultStrategy& s)
{
if (this != &s)
{
_delegates = s._delegates;
}
return *this;
}
void clear()
{
for (Iterator it = _delegates.begin(); it != _delegates.end(); ++it)
{
(*it)->disable();
}
_delegates.clear();
}
bool empty() const
{
return _delegates.empty();
}
protected:
Delegates _delegates;
};
DefaultStrategy 是一组委托的集合。
BasicEvent 类:
template <class TArgs, class TMutex = FastMutex>
class BasicEvent: public AbstractEvent <
TArgs, DefaultStrategy<TArgs, AbstractDelegate<TArgs> >,
AbstractDelegate<TArgs>,
TMutex
>
/// A BasicEvent uses the DefaultStrategy which
/// invokes delegates in the order they have been registered.
///
/// Please see the AbstractEvent class template documentation
/// for more information.
{
public:
BasicEvent()
{
}
~BasicEvent()
{
}
private:
BasicEvent(const BasicEvent& e);
BasicEvent& operator = (const BasicEvent& e);
};
AbstractEvent类:
template <class TArgs, class TStrategy, class TDelegate, class TMutex = FastMutex>
class AbstractEvent
{
public:
typedef TDelegate* DelegateHandle;
typedef TArgs Args;
AbstractEvent():
_executeAsync(this, &AbstractEvent::executeAsyncImpl),
_enabled(true)
{
}
AbstractEvent(const TStrategy& strat):
_executeAsync(this, &AbstractEvent::executeAsyncImpl),
_strategy(strat),
_enabled(true)
{
}
virtual ~AbstractEvent()
{
}
void operator += (const TDelegate& aDelegate)
/// Adds a delegate to the event.
///
/// Exact behavior is determined by the TStrategy.
{
typename TMutex::ScopedLock lock(_mutex);
_strategy.add(aDelegate);
}
void operator -= (const TDelegate& aDelegate)
/// Removes a delegate from the event.
///
/// If the delegate is not found, this function does nothing.
{
typename TMutex::ScopedLock lock(_mutex);
_strategy.remove(aDelegate);
}
DelegateHandle add(const TDelegate& aDelegate)
/// Adds a delegate to the event.
///
/// Exact behavior is determined by the TStrategy.
///
/// Returns a DelegateHandle which can be used in call to
/// remove() to remove the delegate.
{
typename TMutex::ScopedLock lock(_mutex);
return _strategy.add(aDelegate);
}
void remove(DelegateHandle delegateHandle)
/// Removes a delegate from the event using a DelegateHandle
/// returned by add().
///
/// If the delegate is not found, this function does nothing.
{
typename TMutex::ScopedLock lock(_mutex);
_strategy.remove(delegateHandle);
}
void operator () (const void* pSender, TArgs& args)
/// Shortcut for notify(pSender, args);
{
notify(pSender, args);
}
void operator () (TArgs& args)
/// Shortcut for notify(args).
{
notify(0, args);
}
void notify(const void* pSender, TArgs& args)
/// Sends a notification to all registered delegates. The order is
/// determined by the TStrategy. This method is blocking. While executing,
/// the list of delegates may be modified. These changes don't
/// influence the current active notifications but are activated with
/// the next notify. If a delegate is removed during a notify(), the
/// delegate will no longer be invoked (unless it has already been
/// invoked prior to removal). If one of the delegates throws an exception,
/// the notify method is immediately aborted and the exception is propagated
/// to the caller.
{
Poco::ScopedLockWithUnlock<TMutex> lock(_mutex);
if (!_enabled) return;
// thread-safeness:
// copy should be faster and safer than blocking until
// execution ends
TStrategy strategy(_strategy);
lock.unlock();
strategy.notify(pSender, args);
}
bool hasDelegates() const {
return !(_strategy.empty());
}
ActiveResult<TArgs> notifyAsync(const void* pSender, const TArgs& args)
/// Sends a notification to all registered delegates. The order is
/// determined by the TStrategy. This method is not blocking and will
/// immediately return. The delegates are invoked in a seperate thread.
/// Call activeResult.wait() to wait until the notification has ended.
/// While executing, other objects can change the delegate list. These changes don't
/// influence the current active notifications but are activated with
/// the next notify. If a delegate is removed during a notify(), the
/// delegate will no longer be invoked (unless it has already been
/// invoked prior to removal). If one of the delegates throws an exception,
/// the execution is aborted and the exception is propagated to the caller.
{
NotifyAsyncParams params(pSender, args);
{
typename TMutex::ScopedLock lock(_mutex);
// thread-safeness:
// copy should be faster and safer than blocking until
// execution ends
// make a copy of the strategy here to guarantee that
// between notifyAsync and the execution of the method no changes can occur
params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy));
params.enabled = _enabled;
}
ActiveResult<TArgs> result = _executeAsync(params);
return result;
}
void enable()
/// Enables the event.
{
typename TMutex::ScopedLock lock(_mutex);
_enabled = true;
}
void disable()
/// Disables the event. notify and notifyAsnyc will be ignored,
/// but adding/removing delegates is still allowed.
{
typename TMutex::ScopedLock lock(_mutex);
_enabled = false;
}
bool isEnabled() const
{
typename TMutex::ScopedLock lock(_mutex);
return _enabled;
}
void clear()
/// Removes all delegates.
{
typename TMutex::ScopedLock lock(_mutex);
_strategy.clear();
}
bool empty() const
/// Checks if any delegates are registered at the delegate.
{
typename TMutex::ScopedLock lock(_mutex);
return _strategy.empty();
}
protected:
struct NotifyAsyncParams
{
SharedPtr<TStrategy> ptrStrat;
const void* pSender;
TArgs args;
bool enabled;
NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true)
/// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed.
{
}
};
ActiveMethod<TArgs, NotifyAsyncParams, AbstractEvent> _executeAsync;
TArgs executeAsyncImpl(const NotifyAsyncParams& par)
{
if (!par.enabled)
{
return par.args;
}
NotifyAsyncParams params = par;
TArgs retArgs(params.args);
params.ptrStrat->notify(params.pSender, retArgs);
return retArgs;
}
TStrategy _strategy; /// The strategy used to notify observers.
bool _enabled; /// Stores if an event is enabled. Notfies on disabled events have no effect
/// but it is possible to change the observers.
mutable TMutex _mutex;
private:
AbstractEvent(const AbstractEvent& other);
AbstractEvent& operator = (const AbstractEvent& other);
};
(1)source.theEvent += Poco::delegate(&target, &Target::onEvent)时, Poco::delegate会创建Delegate<TObj, void, true>(pObj, NotifyMethod);
(2) += 会 _strategy.add(aDelegate); 将代理保存在_strategy, _strategy默认是 DefaultStrategy
(3) DefaultStrategy类中将_delegates.push_back(pDelegate), _delegates 是 std::vector
(4)当有新事件时, theEvent(this, n),将调用BasicEvent 的void operator () (const void* pSender, TArgs& args),从而调用void notify(const void* pSender, TArgs& args)
(5)strategy.notify(pSender, args), 将_delegates遍历通知每个Delegate
(6)Delegate将调用事件回调。
所以,通过Delegate执行应用程序具体的回调,DefaultStrategy中保存了所有代理。source -->basicEvent --> DefaultStrategy --> Delegate --> Target
以上是同步事件,异步事件如下使用例子
#include "Poco/BasicEvent.h"
#include "Poco/Delegate.h"
#include "Poco/ActiveResult.h"
#include <iostream>
using Poco::BasicEvent;
using Poco::Delegate;
using Poco::ActiveResult;
class TargetAsync
{
public:
void onAsyncEvent(const void* pSender, int& arg)
{
std::cout << "onAsyncEvent: " << arg << " Current Thread Id is :"
<< GetCurrentThreadId() << " "<< std::endl;
return;
}
};
template<typename RT> class Source
{
public:
BasicEvent<int> theEvent;
ActiveResult<RT> AsyncFireEvent(int n)
{
return ActiveResult<RT> (theEvent.notifyAsync(this, n));
}
};
int main(int argc, char** argv)
{
Source<int> source;
TargetAsync target;
std::cout << "Main Thread Id is :" << GetCurrentThreadId() << " " << std::endl;
source.theEvent += Poco::delegate(&target, &TargetAsync::onAsyncEvent);
ActiveResult<int> Targs = source.AsyncFireEvent(43);
Targs.wait();
std::cout << "onEventAsync: " << Targs.data() << std::endl;
source.theEvent -= Poco::delegate(&target, &TargetAsync::onAsyncEvent);
return 0;
}
https://blog.csdn.net/arau_sh/article/details/8673557
https://pocoproject.org/slides/090-NotificationsEvents.pdf