仅用于21级计算机科学与技术班。微电子班,微产班,电子信息班,物联网班均不适用。
1.选择10个,一个2分
2.名词解释5个,一个2分(去年的五个是:CPLD,ASIC,LUT,EDA,RTL)
3.VHLD程序填空3个,一个10分(依次是:D触发器,4选1多路开关,移位寄存器,)
4.VHDL程序设计4个,一个10分(依次是完成逻辑设计:Y=AB+C,根据逻辑真值表完成设计,设计分频器,对信号十分频,描述状态机)
根据以上内容大胆猜测:选择和名词解释课本上基本都在前两章,自己翻书。大题极有可能只是改变数值,但是不改变主要思路、题型和代码。?
那么目前需要做的任务是:看懂VHDL代码,记住(打印)以上内容的主要写法。
笔者将从以下两个部分给大家提供帮助:
与c语言类似,头文件+实体+构造体
跟C语言一样,在我们考试的时候可以直接照搬
?
LIBRARY IEEE;
USE IEEE.STD_LOGIC_1164.ALL;
USE IEEE.STD_UNSIGNED.ALL;
头文件多写问题不大,我们课本上没有比以上的多了,开头三行就写这个
这个东西的作用有些类似C语言的输入输出
实体关键字 实体名 IS
通用属性关键字(
参数名 : 参数类型 := 参数值;
);
端口关键字(
端口名:端口信号模式:数据类型;
…
…
)
END 实体名;
ENTITY entity_name IS
PORT (
a,b,c,d:IN BIT;
x:OUT BIT;
)
END entity_name;
IN和OUT是输入和输出,bit是数据类型中的整数型。
ENTITY和PORT这些基本是固定不变的不用管
所以以上这一串的作用类似:
cin>>a>>b>>c>>d;
cout<<x;
类似C语言的函数,这部分内容就比较多,里面填的东西随功能的变化也各有不同,不过有具体的格式:
ARCHITECTURE 结构体名 OF 实体名 IS
[声明语句]
BEGIN
功能描述语句;
END 结构体名;
library ieee;
use ieee.std_logic_1164.all;
entity FSM is
port (
clk : in std_logic;
reset : in std_logic;
input : in std_logic;
output : out std_logic_vector(1 downto 0)
);
end entity;
architecture Behavioral of FSM is
type StateType is (S0, S1, S2, S3);
signal currentState, nextState : StateType;
begin
process (clk, reset)
begin
if reset = '1' then
currentState <= S0; -- 初始状态为 S0
elsif clk'event and clk='1' then
currentState <= nextState; -- 根据下一个状态更新当前状态
end if;
end process;
process (currentState, input)
begin
case currentState is
when S0 =>
if input = '0' then
nextState <= S1;
elsif input = '1' then
nextState <= S3;
else
nextState <= S0;
end if;
when S1 =>
if input = '0' then
nextState <= S2;
elsif input = '1' then
nextState <= S0;
else
nextState <= S1;
end if;
when S2 =>
if input = '0' then
nextState <= S3;
elsif input = '1' then
nextState <= S1;
else
nextState <= S2;
end if;
when S3 =>
if input = '0' then
nextState <= S0;
elsif input = '1' then
nextState <= S2;
else
nextState <= S3;
end if;
when others =>
nextState <= S0;
end case;
end process;
process (currentState)
begin
case currentState is
when S0 =>
output <= "00";
when S1 =>
output <= "01";
when S2 =>
output <= "10";
when S3 =>
output <= "11";
when others =>
output <= "00";
end case;
end process;
end architecture;
library ieee;
use ieee.std_logic_1164.all;
entity LogicDesign is
port (
A, B, C : in std_logic;
Y : out std_logic
);
end entity;
architecture Behavioral of LogicDesign is
begin
process (A, B, C)
begin
if (A = '1' and B = '1') or C = '1' then
Y <= '1';
else
Y <= '0';
end if;
end process;
end architecture;
library ieee;
use ieee.std_logic_1164.all;
entity Decoder2to4 is
port (
A, B : in std_logic;
Y1, Y2, Y3, Y4 : out std_logic
);
end entity;
architecture Behavioral of Decoder2to4 is
begin
process (A, B)
begin
case (A, B) is
when ('0', '0') =>
Y1 <= '1';
Y2 <= '0';
Y3 <= '0';
Y4 <= '0';
when ('0', '1') =>
Y1 <= '0';
Y2 <= '1';
Y3 <= '0';
Y4 <= '0';
when ('1', '0') =>
Y1 <= '0';
Y2 <= '0';
Y3 <= '1';
Y4 <= '0';
when ('1', '1') =>
Y1 <= '0';
Y2 <= '0';
Y3 <= '0';
Y4 <= '1';
when others =>
Y1 <= '0';
Y2 <= '0';
Y3 <= '0';
Y4 <= '0';
end case;
end process;
end architecture;
library ieee;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;
entity DividerBy10 is
port (
clk : in std_logic;
reset : in std_logic;
divided_clk : out std_logic
);
end entity;
architecture Behavioral of DividerBy10 is
signal counter : unsigned(3 downto 0) := (others => '0');
signal toggle : std_logic := '0';
begin
process (clk, reset)
begin
if reset = '1' then
counter <= (others => '0');
toggle <= '0';
elsif rising_edge(clk) then
if counter = 9 then
counter <= (others => '0');
toggle <= not toggle;
else
counter <= counter + 1;
end if;
end if;
end process;
divided_clk <= toggle;
end architecture;
library ieee;
use ieee.std_logic_1164.all;
entity DFlipFlop is
port (
D, clk, reset : in std_logic;
Q : out std_logic
);
end entity;
architecture Behavioral of DFlipFlop is
signal internal_Q : std_logic := '0';
begin
process (clk, reset)
begin
if reset = '1' then
internal_Q <= '0';
elsif rising_edge(clk) then
internal_Q <= D;
end if;
end process;
Q <= internal_Q;
end architecture;
library ieee;
use ieee.std_logic_1164.all;
entity Mux4to1 is
port (
S : in std_logic_vector(1 downto 0); -- 选择信号
D0, D1, D2, D3 : in std_logic; -- 输入数据
Y : out std_logic -- 输出信号
);
end entity;
architecture Behavioral of Mux4to1 is
begin
process (S, D0, D1, D2, D3)
begin
case S is
when "00" =>
Y <= D0;
when "01" =>
Y <= D1;
when "10" =>
Y <= D2;
when "11" =>
Y <= D3;
when others =>
Y <= '0';
end case;
end process;
end architecture;
library ieee;
use ieee.std_logic_1164.all;
entity ShiftRegister4Bit is
port (
shift_in : in std_logic;
shift : in std_logic;
reset : in std_logic;
shift_out : out std_logic
);
end entity;
architecture Behavioral of ShiftRegister4Bit is
signal register : std_logic_vector(3 downto 0) := (others => '0');
begin
process (shift_in, shift, reset)
begin
if reset = '1' then
register <= (others => '0');
elsif rising_edge(shift) then
if shift = '1' then
register <= shift_in & register(3 downto 1);
end if;
end if;
end process;
shift_out <= register(0);
end architecture;
附录:几种常见的数据类型:
STD_LOGIC:有些类似c语言中的bool类型,有0和1两种状态,当然还有别的,就是用得不多
STD_LOGIC_VECTOR:一串01
<=或者=>他代表的不是大于等于,而是箭头,类似于赋值,比如ch<=a,意思就是把a的值赋给ch