使用pycdc工具反编译的时候,发现会报错,
在hex改变魔数,根据题目提示可知是3.7版本的,找python对应版本的魔数,改变
反编译成功
分析代码:
# Source Generated with Decompyle++
# File: game.cpython-37.pyc (Python 3.7)
'''\xe8\xb4\xaa\xe5\x90\x83\xe8\x9b\x87'''
import random
import sys
import time
import pygame
from pygame.locals import *
from collections import deque
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 480
SIZE = 20
LINE_WIDTH = 1
SCOPE_X = (0, SCREEN_WIDTH // SIZE - 1)
SCOPE_Y = (2, SCREEN_HEIGHT // SIZE - 1)
FOOD_STYLE_LIST = [
(10, (255, 100, 100)),
(20, (100, 255, 100)),
(30, (100, 100, 255))]
LIGHT = (100, 100, 100)
DARK = (200, 200, 200)
BLACK = (0, 0, 0)
RED = (200, 30, 30)
BGCOLOR = (40, 40, 60)
def print_text(screen, font, x, y, text, fcolor = ((255, 255, 255),)):
imgText = font.render(text, True, fcolor)
screen.blit(imgText, (x, y))
def init_snake():
snake = deque()
snake.append((2, SCOPE_Y[0]))
snake.append((1, SCOPE_Y[0]))
snake.append((0, SCOPE_Y[0]))
return snake
def create_food(snake):
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
while (food_x, food_y) in snake:
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
return (food_x, food_y)
def get_food_style():
return FOOD_STYLE_LIST[random.randint(0, 2)]
def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('\xe8\xb4\xaa\xe5\x90\x83\xe8\x9b\x87')
font1 = pygame.font.SysFont('SimHei', 24)
font2 = pygame.font.Font(None, 72)
(fwidth, fheight) = font2.size('GAME OVER')
b = True
snake = init_snake()
food = create_food(snake)
food_style = get_food_style()
pos = (1, 0)
game_over = True
start = False
score = 0
orispeed = 0.5
speed = orispeed
last_move_time = None
pause = False
while None:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
continue
if event.type == KEYDOWN or event.key == K_RETURN or game_over:
start = True
game_over = False
b = True
snake = init_snake()
food = create_food(snake)
food_style = get_food_style()
pos = (1, 0)
score = 0
last_move_time = time.time()
continue
if not event.key == K_SPACE or game_over:
pause = not pause
continue
if not (event.key in (K_w, K_UP) or b) and pos[1]:
pos = (0, -1)
b = False
continue
if not (event.key in (K_s, K_DOWN) or b) and pos[1]:
pos = (0, 1)
b = False
continue
if not (event.key in (K_a, K_LEFT) or b) and pos[0]:
pos = (-1, 0)
b = False
continue
if not event.key in (K_d, K_RIGHT) and b and pos[0]:
pos = (1, 0)
b = False
screen.fill(BGCOLOR)
for x in range(SIZE, SCREEN_WIDTH, SIZE):
pygame.draw.line(screen, BLACK, (x, SCOPE_Y[0] * SIZE), (x, SCREEN_HEIGHT), LINE_WIDTH)
for y in range(SCOPE_Y[0] * SIZE, SCREEN_HEIGHT, SIZE):
pygame.draw.line(screen, BLACK, (0, y), (SCREEN_WIDTH, y), LINE_WIDTH)
if not game_over:
curTime = time.time()
if not curTime - last_move_time > speed and pause:
b = True
last_move_time = curTime
next_s = (snake[0][0] + pos[0], snake[0][1] + pos[1])
if next_s == food:
snake.appendleft(next_s)
score += food_style[0]
speed = orispeed - 0.03 * (score // 100)
food = create_food(snake)
food_style = get_food_style()
elif next_s[0] <= next_s[0] or next_s[0] <= SCOPE_X[1]:
pass
else:
SCOPE_X[0]
elif next_s[1] <= next_s[1] or next_s[1] <= SCOPE_Y[1]:
pass
else:
SCOPE_Y[0]
elif next_s not in snake:
snake.appendleft(next_s)
snake.pop()
else:
game_over = True
if not game_over:
pygame.draw.rect(screen, food_style[1], (food[0] * SIZE, food[1] * SIZE, SIZE, SIZE), 0)
for s in snake:
pygame.draw.rect(screen, DARK, (s[0] * SIZE + LINE_WIDTH, s[1] * SIZE + LINE_WIDTH, SIZE - LINE_WIDTH * 2, SIZE - LINE_WIDTH * 2), 0)
print_text(screen, font1, 450, 7, f'''\xe5\xbe\x97\xe5\x88\x86: {score}''')
if score > 1000:
flag = [
30,
196,
52,
252,
49,
220,
7,
243,
3,
241,
24,
224,
40,
230,
25,
251,
28,
233,
40,
237,
4,
225,
4,
215,
40,
231,
22,
237,
14,
251,
10,
169]
for i in range(0, len(flag), 2):
flag[i] = flag[i + 1] ^ 136
flag[i + 1] = flag[i] ^ 119
print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, bytes(flag).decode(), RED)
pygame.display.update()
if game_over and start:
print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER', RED)
pygame.display.update()
if __name__ == '__main__':
main()
?
flag = [
30,
196,
52,
252,
49,
220,
7,
243,
3,
241,
24,
224,
40,
230,
25,
251,
28,
233,
40,
237,
4,
225,
4,
215,
40,
231,
22,
237,
14,
251,
10,
169]
for i in range(0, len(flag), 2):
tmp=flag[i]
flag[i] = flag[i + 1] ^ 136
flag[i + 1] = tmp ^ 119
for i in flag:
print(chr(i),end="")
# LitCTF{python_snake_is_so_easy!}