three.js使用正方体加图片实现全景看房效果
实现方法
- 创建一个正方体
- 加载6张纹理贴图
- 正方体z轴缩放-1
- 调整相机位置
图例
代码
<template>
<div class="app">
<div ref="canvesRef" class="canvas-wrap"></div>
</div>
</template>
<script setup>
import { ref, onMounted } from "vue";
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const canvesRef = ref(null);
const canvasWidth = window.innerWidth;
const canvasHeight = window.innerHeight;
let scene;
let camera;
let renderer;
let axesHelper;
let cameraControls;
init();
render();
function init() {
scene = new THREE.Scene();
addModel();
camera = new THREE.PerspectiveCamera(
75,
canvasWidth / canvasHeight,
0.1,
3000
);
camera.position.set(0, 0, -1);
axesHelper = new THREE.AxesHelper(200);
scene.add(axesHelper);
renderer = new THREE.WebGLRenderer();
renderer.setSize(canvasWidth, canvasHeight);
cameraControls = new OrbitControls(camera, renderer.domElement);
cameraControls.minDistance = 2;
cameraControls.maxDistance = 10;
}
function addModel() {
const geometry = new THREE.BoxGeometry(100, 100, 100);
const imgs = ["4_l", "4_r", "4_u", "4_d", "4_b", "4_f"];
const textureLoader = new THREE.TextureLoader();
const materialArr = imgs.map((item) => {
const texture = textureLoader.load(`../src/assets/img/room/${item}.jpg`);
if (item === "4_u" || item === "4_d") {
texture.rotation = Math.PI;
texture.center = new THREE.Vector2(0.5, 0.5);
}
return new THREE.MeshBasicMaterial({ map: texture });
});
const cube = new THREE.Mesh(geometry, materialArr);
cube.geometry.scale(1, 1, -1);
scene.add(cube);
}
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
onMounted(() => {
canvesRef.value.appendChild(renderer.domElement);
});
</script>
<style lang="scss" scoped>
.app {
position: relative;
}
</style>