计算机图形学基础,第5版(Fundamentals of Computer Graphics, 5th Edition)
3D图形渲染手册:探索现代OpenGL和Vulkan的渲染算法的综合指南(3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan)
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光线追踪宝典II:使用DXR、Vulkan和OptiX的下一代实时渲染(Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX)
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?像素传记(A Biography of the Pixel )
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图像对象:计算机图形学的考古学(Image Objects: An Archaeology of Computer Graphics)
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计算机图形从零开始:一个程序员对3D渲染的介绍(Computer Graphics from Scratch: A Programmer’s Introduction to 3D Rendering)
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?用C++进行OpenGL的计算机图形编程(Computer Graphics Programming in OpenGL with C++)
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学习OpenGL:以循序渐进的方式学习现代OpenGL图形编程(Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion)
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?稳健和无误差的几何计算(Robust and Error-Free Geometric Computing)
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游戏引擎开发基础,第一卷:数学(Foundations of Game Engine Development, Volume 1: Mathematics)
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?游戏引擎开发基础,第二卷:渲染(Foundations of Game Engine Development, Volume 2: Rendering)
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GPU Zen 2:高级渲染技术(GPU Zen 2: Advanced Rendering Techniques)
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光线追踪器的挑战:第一个3D渲染器的测试驱动指南(The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer)
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光线追踪精粹:基于DXR及其他API的高质量实时渲染(Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs)
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使用WebGL 2的实时3D图形:用JavaScript和WebGL 2(OpenGL ES 3.0)构建交互式3D应用程序,第二版(Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition)
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游戏引擎架构第三版(Game Engine Architecture ,第三版)
?GPU Pro 360渲染指南(GPU Pro 360 Guide to Rendering)
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GPU Pro 360的阴影指南(GPU Pro 360 Guide to Shadows)
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GPU Pro 360几何图形操作指南(GPU Pro 360 Guide to Geometry Manipulation)
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GPU PRO 360 GPGPU指南(GPU PRO 360 Guide to GPGPU)
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GPU Pro 360移动设备指南(GPU Pro 360 Guide to Mobile Devices)
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GPU Pro 360 3D引擎设计指南(GPU Pro 360 Guide to 3D Engine Design)
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GPU Pro 360光照指南(GPU Pro 360 Guide to Lighting)
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GPU Pro 360图像空间指南(GPU Pro 360 Guide to Image Space)
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实时渲染,第四版(Real-Time Rendering,第四版)
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?高级高动态范围成像,第二版(Advanced High Dynamic Range Imaging, Second Edition)
?WebGL精粹(WebGL Gems)
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GPU Zen: 高级渲染技术(GPU Zen: Advanced Rendering Techniques)
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Vulkan Cookbook:通过方法来释放下一代图形API的全部潜力 - Vulkan:下一代3D图形API的解决方案(Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API - Vulkan: Solutions to next gen 3D graphics API)
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游戏物理学手册(Game Physics Cookbook)
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数字图像合成手册:渲染的科学基础(Handbook of Digital Image Synthesis: Scientific Foundations of Rendering)
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基于物理的渲染:从理论到实现 第3版(Physically Based Rendering: From Theory to Implementation 3rd)
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Vulkan编程指南 学习Vulkan(OpenGL)的官方指南(Vulkan Programming Guide The Official Guide to Learning Vulkan (OpenGL))
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图像内容重定向:保持颜色、色调和空间的一致性(Image Content Retargeting: Maintaining Color, Tone, and Spatial Consistency)
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游戏引擎精粹三(Game Engine Gems 3)
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GPU Pro 7:高级渲染技术 (GPU Pro 7: Advanced Rendering Techniques )