#include <iostream>
using namespace std;
#include <iostream>
using namespace std;
int monster=10000;
class Hero{
protected:
int hp;
int attack;
string name;
public:
Hero(){}
Hero(string name,int hp,int attack):name(name),hp(hp),attack(attack){}
virtual void Atk()
{
int blood=monster;
blood-=0;
}
};
class Master:public Hero{
int ap_atk=50;
public:
Master(string name,int hp,int attack):Hero(name,hp,attack){}
void Atk(){
int blood=monster;
int count=0;
while (blood>0) {
count++;
blood-=(ap_atk+Hero::attack);
}
cout<< "法师需要攻击"<< count << "次后怪物死亡" << endl;
}
void show()
{
cout << "Master:name=" << Hero::name << endl;
cout << "Master:hp=" << hp << endl;
cout << "Master:attack=" << ap_atk+Hero::attack << endl;
}
};
class Shooter:public Hero{
int ac_atk=50;
public:
Shooter(string name,int hp,int attack):Hero(name,hp,attack){}
void Atk(){
int blood=monster;
int count=0;
while (blood>0) {
count++;
blood-=(ac_atk+Hero::attack);
}
cout<< "射手需要攻击"<< count << "次后怪物死亡" << endl;
}
void show()
{
cout << "Shooter:name=" << Hero::name << endl;
cout << "Shooter:hp=" << hp << endl;
cout << "Shooterr:attack=" << ac_atk+Hero::attack << endl;
}
};
int main(){
Shooter a("vn",560,150);
Master b("虚空之眼",400,300);
Hero *hero=&a;
Hero *hero2=&a;
a.show();
hero->Atk();
cout<<"--------------------------"<<endl;
b.show();
hero2->Atk();
return 0;
}