code
/*
* c++17 std::any
*/
#include <cstdint>
#include <cstring>
#include <cstdlib>
#include <iostream>
#include <thread>
#include <chrono>
namespace lxz {
// T不为指针时
template<typename T>
struct Data {
Data()
: data_(nullptr)
, cnt_(1)
{ }
Data(const T data) {
data_ = new T(data);
}
~Data()
{
if (data_) {
delete data_;
data_ = nullptr;
}
}
T& Get(void) {
return *data_;
}
T* data_;
uint32_t cnt_;
};
// T为char*时
template<>
struct Data<char*> {
Data()
: data_(nullptr)
, cnt_(1)
{ }
Data(const char* data) {
cnt_ = strlen(data);
data_ = (char*)(malloc(cnt_));
(void)memcpy(data_, data, cnt_);
}
~Data()
{
if (data_) {
free(data_);
data_ = nullptr;
}
}
char* Get(void) const {
return data_;
}
char* data_;
uint32_t cnt_;
};
// T为int*时
template<>
struct Data<int*> {
Data()
: data_(nullptr)
, cnt_(1)
{ }
Data(const int* data) {
cnt_ = strlen((const char*)data) / 4;
data_ = (int*)malloc(cnt_ * 4);
(void)memcpy(data_, data, cnt_ * 4);
}
~Data()
{
if (data_) {
free(data_);
data_ = nullptr;
}
}
int* Get(void) const {
return data_;
}
int* data_;
uint32_t cnt_;
};
class any
{
public:
any()
:data_(nullptr)
{}
~any()
{
if (data_) {
delete data_;
data_ = nullptr;
}
}
template<typename T>
any& operator=(const T data) {
if (data_) {
delete data_;
}
data_ = new Data<T>(data);
return *this;
}
void* Get(void) const {
return data_;
}
private:
void* data_;
};
template<typename T>
T& any_cast(any& obj)
{
return ((Data<T>*)(obj.Get()))->Get();
}
}
void lxz_any_test(void) {
lxz::any x;
char c = 'c';
int val = 100;
const char* str = "hello world!";
while (1) {
x = c;
std::cout << lxz::any_cast<char>(x) << std::endl;
x = val;
std::cout << lxz::any_cast<int>(x) << std::endl;
x = str;
std::cout << lxz::any_cast<const char*>(x) << std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
performance