全局变量,int monster= 10000:定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Ak(blood-=0),法师类继承自英雄类,私有属性 int p_atk=50;重写虚成员函数void Ak(blood-=(attck+p_atk);射手类继承自英雄类,私有属性 int c_atk = 100;重写成员函数void Ak(blood-=(attck+c_atk);实例化类对象,判断怪物何时被杀死
#include <iostream>
using namespace std;
int monster=10000;
class hero
{
protected:
string name;
int hp;
int attck=100;
public:
hero(){}
hero(string a,int b,int c):name(a),hp(b),attck(c){}
virtual void atk(int &blood)
{ blood -= 0;}
};
class fs:public hero
{
int ap_atk=50;
public:
fs(){}
fs(string a,int b,int c):hero(a,b,c){}
void atk(int &blood)
{
blood-=(attck+ap_atk);
}
};
class ss:public hero
{
int ad_atk=100;
public:
ss(){}
ss(string a,int b,int c):hero(a,b,c){}
void atk(int &blood)
{
blood-=(attck+ad_atk);
}
};
int main()
{
fs f("奥特之母",1200,50);
ss s("奥特之父",1000,100);
int a=0;
while(monster>0)
{
a++;
cout<<"monster="<<monster<<endl;
f.atk(monster);
s.atk(monster);
}
cout<<"\n怪兽在经历的第"<<a<<"次攻击后被奥特曼打死"<<endl;
return 0;
}