理论详见本人博客:Transformation
文件清单:
CMakeList.txt)(项目配置清单,cmake根据此清单进行系统构建、编译、测试)
rasterizer.hpp(光栅器头文件)
Triangle.hpp(三角形的头文件,定义其相关属性)
rasterizer.cpp(生成渲染器界面与绘制)
Triangle.cpp(画出三角形)
main.cpp
此作业要求写出Model transformation矩阵和Projection transformation矩阵,其他内容框架已经给出
cmake_minimum_required(VERSION 3.10)
project(Rasterizer)
find_package(OpenCV REQUIRED)
set(CMAKE_CXX_STANDARD 17)
include_directories(/usr/local/include)
add_executable(Rasterizer main.cpp rasterizer.hpp rasterizer.cpp Triangle.hpp Triangle.cpp)
target_link_libraries(Rasterizer ${OpenCV_LIBRARIES})
//
// Created by goksu on 4/6/19.
//
#pragma once
#include "Triangle.hpp"
#include <algorithm>
#include <eigen3/Eigen/Eigen>
using namespace Eigen;
namespace rst {
enum class Buffers
{
Color = 1,
Depth = 2
};
inline Buffers operator|(Buffers a, Buffers b)
{
return Buffers((int)a | (int)b);
}
inline Buffers operator&(Buffers a, Buffers b)
{
return Buffers((int)a & (int)b);
}
enum class Primitive
{
Line,
Triangle
};
/*
* For the curious : The draw function takes two buffer id's as its arguments.
* These two structs make sure that if you mix up with their orders, the
* compiler won't compile it. Aka : Type safety
* */
struct pos_buf_id
{
int pos_id = 0;
};
struct ind_buf_id
{
int ind_id = 0;
};
//光栅化器类
class rasterizer
{
//成员函数
public:
rasterizer(int w, int h);
pos_buf_id load_positions(const std::vector<Eigen::Vector3f>& positions);
ind_buf_id load_indices(const std::vector<Eigen::Vector3i>& indices);
//将内部的模型矩阵作为参数传递给光栅化器
void set_model(const Eigen::Matrix4f& m);
//将视图变换矩阵设为内部视图矩阵
void set_view(const Eigen::Matrix4f& v);
//将内部的投影矩阵设为给定矩阵P,并传递给光栅化器
void set_projection(const Eigen::Matrix4f& p);
//将屏幕像素点(x,y)设为(r,g,b)的颜色,并写入相应的帧缓冲区位置
void set_pixel(const Eigen::Vector3f& point, const Eigen::Vector3f& color);
void clear(Buffers buff);
void draw(pos_buf_id pos_buffer, ind_buf_id ind_buffer, Primitive type);
//帧缓冲对象,用于存储需要在屏幕上绘制的颜色数据
std::vector<Eigen::Vector3f>& frame_buffer() { return frame_buf; }
private:
void draw_line(Eigen::Vector3f begin, Eigen::Vector3f end);
void rasterize_wireframe(const Triangle& t);
//成员变量
private:
//三个变换矩阵
Eigen::Matrix4f model;
Eigen::Matrix4f view;
Eigen::Matrix4f projection;
std::map<int, std::vector<Eigen::Vector3f>> pos_buf;
std::map<int, std::vector<Eigen::Vector3i>> ind_buf;
std::vector<Eigen::Vector3f> frame_buf;
std::vector<float> depth_buf;
int get_index(int x, int y);
int width, height;
int next_id = 0;
int get_next_id() { return next_id++; }
};
} // namespace rst
//
// Created by LEI XU on 4/11/19.
//
#ifndef RASTERIZER_TRIANGLE_H
#define RASTERIZER_TRIANGLE_H
#include <eigen3/Eigen/Eigen>
using namespace Eigen;
class Triangle
{
public:
Vector3f v[3]; /*the original coordinates of the triangle, v0, v1, v2 in
counter clockwise order*/
/*Per vertex values*/
Vector3f color[3]; // color at each vertex;
Vector2f tex_coords[3]; // texture u,v
Vector3f normal[3]; // normal vector for each vertex
// Texture *tex;
Triangle();
Eigen::Vector3f a() const { return v[0]; }
Eigen::Vector3f b() const { return v[1]; }
Eigen::Vector3f c() const { return v[2]; }
void setVertex(int ind, Vector3f ver); /*set i-th vertex coordinates */
void setNormal(int ind, Vector3f n); /*set i-th vertex normal vector*/
void setColor(int ind, float r, float g, float b); /*set i-th vertex color*/
void setTexCoord(int ind, float s,
float t); /*set i-th vertex texture coordinate*/
std::array<Vector4f, 3> toVector4() const;
};
#endif // RASTERIZER_TRIANGLE_H
//
// Created by goksu on 4/6/19.
//
#include <algorithm>
#include "rasterizer.hpp"
#include <opencv2/opencv.hpp>
#include <math.h>
#include <stdexcept>
rst::pos_buf_id rst::rasterizer::load_positions(const std::vector<Eigen::Vector3f> &positions)
{
auto id = get_next_id();
pos_buf.emplace(id, positions);
return {id};
}
rst::ind_buf_id rst::rasterizer::load_indices(const std::vector<Eigen::Vector3i> &indices)
{
auto id = get_next_id();
ind_buf.emplace(id, indices);
return {id};
}
// Bresenham's line drawing algorithm
// Code taken from a stack overflow answer: https://stackoverflow.com/a/16405254
void rst::rasterizer::draw_line(Eigen::Vector3f begin, Eigen::Vector3f end)
{
auto x1 = begin.x();
auto y1 = begin.y();
auto x2 = end.x();
auto y2 = end.y();
Eigen::Vector3f line_color = {255, 255, 255};
int x,y,dx,dy,dx1,dy1,px,py,xe,ye,i;
dx=x2-x1;
dy=y2-y1;
dx1=fabs(dx);
dy1=fabs(dy);
px=2*dy1-dx1;
py=2*dx1-dy1;
if(dy1<=dx1)
{
if(dx>=0)
{
x=x1;
y=y1;
xe=x2;
}
else
{
x=x2;
y=y2;
xe=x1;
}
Eigen::Vector3f point = Eigen::Vector3f(x, y, 1.0f);
set_pixel(point,line_color);
for(i=0;x<xe;i++)
{
x=x+1;
if(px<0)
{
px=px+2*dy1;
}
else
{
if((dx<0 && dy<0) || (dx>0 && dy>0))
{
y=y+1;
}
else
{
y=y-1;
}
px=px+2*(dy1-dx1);
}
// delay(0);
Eigen::Vector3f point = Eigen::Vector3f(x, y, 1.0f);
set_pixel(point,line_color);
}
}
else
{
if(dy>=0)
{
x=x1;
y=y1;
ye=y2;
}
else
{
x=x2;
y=y2;
ye=y1;
}
Eigen::Vector3f point = Eigen::Vector3f(x, y, 1.0f);
set_pixel(point,line_color);
for(i=0;y<ye;i++)
{
y=y+1;
if(py<=0)
{
py=py+2*dx1;
}
else
{
if((dx<0 && dy<0) || (dx>0 && dy>0))
{
x=x+1;
}
else
{
x=x-1;
}
py=py+2*(dx1-dy1);
}
// delay(0);
Eigen::Vector3f point = Eigen::Vector3f(x, y, 1.0f);
set_pixel(point,line_color);
}
}
}
auto to_vec4(const Eigen::Vector3f& v3, float w = 1.0f)
{
return Vector4f(v3.x(), v3.y(), v3.z(), w);
}
void rst::rasterizer::draw(rst::pos_buf_id pos_buffer, rst::ind_buf_id ind_buffer, rst::Primitive type)
{
if (type != rst::Primitive::Triangle)
{
throw std::runtime_error("Drawing primitives other than triangle is not implemented yet!");
}
auto& buf = pos_buf[pos_buffer.pos_id];
auto& ind = ind_buf[ind_buffer.ind_id];
float f1 = (100 - 0.1) / 2.0;
float f2 = (100 + 0.1) / 2.0;
Eigen::Matrix4f mvp = projection * view * model;
for (auto& i : ind)
{
Triangle t;
Eigen::Vector4f v[] = {
mvp * to_vec4(buf[i[0]], 1.0f),
mvp * to_vec4(buf[i[1]], 1.0f),
mvp * to_vec4(buf[i[2]], 1.0f)
};
for (auto& vec : v) {
vec /= vec.w();
}
for (auto & vert : v)
{
vert.x() = 0.5*width*(vert.x()+1.0);
vert.y() = 0.5*height*(vert.y()+1.0);
vert.z() = vert.z() * f1 + f2;
}
for (int i = 0; i < 3; ++i)
{
t.setVertex(i, v[i].head<3>());
t.setVertex(i, v[i].head<3>());
t.setVertex(i, v[i].head<3>());
}
t.setColor(0, 255.0, 0.0, 0.0);
t.setColor(1, 0.0 ,255.0, 0.0);
t.setColor(2, 0.0 , 0.0,255.0);
rasterize_wireframe(t);
}
}
void rst::rasterizer::rasterize_wireframe(const Triangle& t)
{
draw_line(t.c(), t.a());
draw_line(t.c(), t.b());
draw_line(t.b(), t.a());
}
void rst::rasterizer::set_model(const Eigen::Matrix4f& m)
{
model = m;
}
void rst::rasterizer::set_view(const Eigen::Matrix4f& v)
{
view = v;
}
void rst::rasterizer::set_projection(const Eigen::Matrix4f& p)
{
projection = p;
}
void rst::rasterizer::clear(rst::Buffers buff)
{
if ((buff & rst::Buffers::Color) == rst::Buffers::Color)
{
std::fill(frame_buf.begin(), frame_buf.end(), Eigen::Vector3f{0, 0, 0});
}
if ((buff & rst::Buffers::Depth) == rst::Buffers::Depth)
{
std::fill(depth_buf.begin(), depth_buf.end(), std::numeric_limits<float>::infinity());
}
}
rst::rasterizer::rasterizer(int w, int h) : width(w), height(h)
{
frame_buf.resize(w * h);
depth_buf.resize(w * h);
}
int rst::rasterizer::get_index(int x, int y)
{
return (height-y)*width + x;
}
void rst::rasterizer::set_pixel(const Eigen::Vector3f& point, const Eigen::Vector3f& color)
{
//old index: auto ind = point.y() + point.x() * width;
if (point.x() < 0 || point.x() >= width ||
point.y() < 0 || point.y() >= height) return;
auto ind = (height-point.y())*width + point.x();
frame_buf[ind] = color;
}
//
// Created by LEI XU on 4/11/19.
//
#include "Triangle.hpp"
#include <algorithm>
#include <array>
#include <stdexcept>
Triangle::Triangle()
{
v[0] << 0, 0, 0;
v[1] << 0, 0, 0;
v[2] << 0, 0, 0;
color[0] << 0.0, 0.0, 0.0;
color[1] << 0.0, 0.0, 0.0;
color[2] << 0.0, 0.0, 0.0;
tex_coords[0] << 0.0, 0.0;
tex_coords[1] << 0.0, 0.0;
tex_coords[2] << 0.0, 0.0;
}
void Triangle::setVertex(int ind, Eigen::Vector3f ver) { v[ind] = ver; }
void Triangle::setNormal(int ind, Vector3f n) { normal[ind] = n; }
void Triangle::setColor(int ind, float r, float g, float b)
{
if ((r < 0.0) || (r > 255.) || (g < 0.0) || (g > 255.) || (b < 0.0) ||
(b > 255.)) {
throw std::runtime_error("Invalid color values");
}
color[ind] = Vector3f((float)r / 255., (float)g / 255., (float)b / 255.);
return;
}
void Triangle::setTexCoord(int ind, float s, float t)
{
tex_coords[ind] = Vector2f(s, t);
}
std::array<Vector4f, 3> Triangle::toVector4() const
{
std::array<Vector4f, 3> res;
std::transform(std::begin(v), std::end(v), res.begin(), [](auto& vec) {
return Vector4f(vec.x(), vec.y(), vec.z(), 1.f);
});
return res;
}
#include "Triangle.hpp"
#include "rasterizer.hpp"
#include <eigen3/Eigen/Eigen>
#include <iostream>
#include <opencv2/opencv.hpp>
#include <cmath>
constexpr double MY_PI = 3.1415926;
//M_view
Eigen::Matrix4f get_view_matrix(Eigen::Vector3f eye_pos)
{
Eigen::Matrix4f view = Eigen::Matrix4f::Identity();
Eigen::Matrix4f translate;
translate << 1, 0, 0, -eye_pos[0], 0, 1, 0, -eye_pos[1], 0, 0, 1,
-eye_pos[2], 0, 0, 0, 1;
view = translate * view;
return view;
}
Eigen::Matrix4f get_model_matrix(float rotation_angle)
{
Eigen::Matrix4f model = Eigen::Matrix4f::Identity();
// TODO: Implement this function
// Create the model matrix for rotating the triangle around the Z axis.
// Then return it.
model << cos(rotation_angle),-sin(rotation_angle),0,0,
sin(rotation_angle),cos(rotation_angle),0,0,
0,0,1,0,
0,0,0,1;
return model;
}
Eigen::Matrix4f get_projection_matrix(float eye_fov, float aspect_ratio,
float zNear, float zFar)
{
// Students will implement this function
Eigen::Matrix4f projection = Eigen::Matrix4f::Identity();
// TODO: Implement this function
// Create the projection matrix for the given parameters.
// Then return it.
// n=zNear f=zFar
// calculate r l t b according to eye_fov and aspect_ratio
// tan(eye_fov/2)=t/|n|,aspect_ratio=r/t
// t=|n|tan(eye_fov/2),r=t*aspect_ratio,l=-r,b=-t
float t=abs(zNear)*tan(eye_fov/2),b=-t;
float r=aspect_ratio*t,l=-r;
projection << (2*zNear)/(r-l),0,(l+r)/(l-r),0,
0,(2*zNear)/(t-b),(b+t)/(b-t),0,
0,0,(zNear+zFar)/(zNear-zFar),(2*zFar)/(zFar-zNear),
0,0,1,0;
return projection;
}
int main(int argc, const char** argv)
{
float angle = 0;
bool command_line = false;
std::string filename = "output.png";
if (argc >= 3) {
command_line = true;
angle = std::stof(argv[2]); // -r by default
if (argc == 4) {
filename = std::string(argv[3]);
}
else
return 0;
}
rst::rasterizer r(700, 700);//定义光栅化器类实例
Eigen::Vector3f eye_pos = {0, 0, 5};
std::vector<Eigen::Vector3f> pos{{2, 0, -2}, {0, 2, -2}, {-2, 0, -2}};
std::vector<Eigen::Vector3i> ind{{0, 1, 2}};
auto pos_id = r.load_positions(pos);
auto ind_id = r.load_indices(ind);
int key = 0;
int frame_count = 0;
if (command_line) { //设置光栅化器类实例r的变量
r.clear(rst::Buffers::Color | rst::Buffers::Depth);
r.set_model(get_model_matrix(angle));
r.set_view(get_view_matrix(eye_pos));
r.set_projection(get_projection_matrix(45, 1, 0.1, 50));
r.draw(pos_id, ind_id, rst::Primitive::Triangle);
cv::Mat image(700, 700, CV_32FC3, r.frame_buffer().data());
image.convertTo(image, CV_8UC3, 1.0f);
cv::imwrite(filename, image);
return 0;
}
while (key != 27) {
r.clear(rst::Buffers::Color | rst::Buffers::Depth);
r.set_model(get_model_matrix(angle));
r.set_view(get_view_matrix(eye_pos));
r.set_projection(get_projection_matrix(45, 1, 0.1, 50));
r.draw(pos_id, ind_id, rst::Primitive::Triangle);
cv::Mat image(700, 700, CV_32FC3, r.frame_buffer().data());
image.convertTo(image, CV_8UC3, 1.0f);
cv::imshow("image", image);
key = cv::waitKey(10);
std::cout << "frame count: " << frame_count++ << '\n';
if (key == 'a') {
angle += 10;
}
else if (key == 'd') {
angle -= 10;
}
}
return 0;
}